LAST_ACTION_HERO
Squire
I would like to use this Topic to create a collection of how to mod " Blood & Gold: Caribbean! ".
Additional Tools needed:
- Phyton 2.7.9 ( installation same as in the Warband Guide, might post/link that later )
- Notepad++
1. Chapter, lets Start It over
In the Steam Version in the main folder is a ZIP named " modules_source " from there we get our Modules. A 40 Page PDF file is also in the same folder that explains the new Module system.
In the Module Folder make a New Folder and name it to whatever you prefer for example " This is my Mod " then depending on if you want to make a Single player Mod or Multiplayer you will need to copy the entire Folder into the new Folder, for example if its a Single Player mod copy the Entire Single Player Module.
When done we need the right Source from the Module Source, there are 2 folders in it one named " Source " the other "Source_N" this goes as fellowing:
" Source " ---> = Single Player Module
" Source_N " ---> = Multi Player Module
2. Chapter, lets set up the Module
Setting up the " module_info.py "
In Warband it would look like this, Last line would be the real path:
In Caribbean, I kinda cant get it to work any suggestions?
* To be continuous updated with each reply.
Additional Tools needed:
- Phyton 2.7.9 ( installation same as in the Warband Guide, might post/link that later )
- Notepad++
1. Chapter, lets Start It over
In the Steam Version in the main folder is a ZIP named " modules_source " from there we get our Modules. A 40 Page PDF file is also in the same folder that explains the new Module system.
In the Module Folder make a New Folder and name it to whatever you prefer for example " This is my Mod " then depending on if you want to make a Single player Mod or Multiplayer you will need to copy the entire Folder into the new Folder, for example if its a Single Player mod copy the Entire Single Player Module.
When done we need the right Source from the Module Source, there are 2 folders in it one named " Source " the other "Source_N" this goes as fellowing:
" Source " ---> = Single Player Module
" Source_N " ---> = Multi Player Module
2. Chapter, lets set up the Module
Setting up the " module_info.py "
In Warband it would look like this, Last line would be the real path:
# Point export_dir to the folder you will be keeping your module
# Make sure you use forward slashes (/) and NOT backward slashes (\)
#export_dir = "../WOTS/Modules/Native/"
export_dir = "Z:\SteamLibrary\steamapps\common\MountBlade Warband\Modules\My New MOD"
# Make sure you use forward slashes (/) and NOT backward slashes (\)
#export_dir = "../WOTS/Modules/Native/"
export_dir = "Z:\SteamLibrary\steamapps\common\MountBlade Warband\Modules\My New MOD"
In Caribbean, I kinda cant get it to work any suggestions?
# Point SBD_MODULE_EXPORT_PATH environment variable to the folder you will be keeping your module
# Make sure you use forward slashes (/) and NOT backward slashes (\) (ie C:/Build/Modules/Caribbean/)
import os
export_dir = os.environ["SBD_MODULE_EXPORT_PATH"]
# Make sure you use forward slashes (/) and NOT backward slashes (\) (ie C:/Build/Modules/Caribbean/)
import os
export_dir = os.environ["SBD_MODULE_EXPORT_PATH"]
* To be continuous updated with each reply.