Dev Blog 07/02/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_76_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>In Mount & Blade II: Bannerlord’s sandbox campaign, players are free to play the game however they like. And for some people, this might mean turning to a life of crime to facilitate their rise to power. But, just like in real life, there are consequences to your actions and crimes do not go unpunished... <em>unless you position yourself to be above the law, of course.</em></p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/96
 
As lord of the kingdom can I imprison bandits, deserters or enemy soldiers, take them to my castle and hang them on the walls?  :twisted:  dream of playing like evil lord like roose bolton of games of thrones  :mrgreen: :twisted:
 
PlanetAlexander said:
There was a lot of talk about concequences... but why do we have to get caught? Surely if we want to be a good criminal, then we make sure no one catches us, rather than pay everyone off. It's not illegal if no one sees it.  :fruity:

Maybe you can escape the consequences of your own crimes and then be framed by your enemies for another crime which you didn’t commit.  :grin:
 
I'm a little disappointed that the crime score goes up as soon as the crime is committed.  If I were to design this system would require the points to be "activated by a witness, accuser(false or otherwise) and/or and investigative agent.  The automatic application of the points implies an omniscient judiciary.
It would, in my opinion, be much more fun if stealth mechanics and avoiding witnesses or assassinating investigators played a key role in the mechanic. 
I like that bribery is an option, but it should be up to spent influence to determine whether the bribed party rats you out.
Also, are all kingdoms going to be on the same page for repercussions?  If I commit a crime against the Bland Ian's will the khuzaits hold me to it?
 
Kortze26 said:
Also, are all kingdoms going to be on the same page for repercussions?  If I commit a crime against the Bland Ian's will the khuzaits hold me to it?
Each kingdom keeps track of your crimes individually, so performing hostile actions in one territory won’t necessarily impact your gameplay in another.

It's interesting to see raiding caravans is a crime as well now. Already in Warband kings tended to ask you if you're the **** that been raiding their caravans, apparently now there will be actual consequences for being a pest. Looks like I'll need to be more careful on mercenary contracts not to burn all the bridges behind me.
 
Kortze26 said:
I'm a little disappointed that the crime score goes up as soon as the crime is committed.  If I were to design this system would require the points to be "activated by a witness, accuser(false or otherwise) and/or and investigative agent.  The automatic application of the points implies an omniscient judiciary.
It would, in my opinion, be much more fun if stealth mechanics and avoiding witnesses or assassinating investigators played a key role in the mechanic. 
I like that bribery is an option, but it should be up to spent influence to determine whether the bribed party rats you out.
Also, are all kingdoms going to be on the same page for repercussions?  If I commit a crime against the Bland Ian's will the khuzaits hold me to it?
Well that would be hard to implement, and if implemented it would be easy to exploid AI... Stealth may be play role in missions etc. to be a criminal or not but other than adding it for everything it should be hard. For your concern crime scope may be applied, like guilty in battania but unknown in khuzait... If your renown increases scope grows too... :grin:
 
I'm really excited about this aspect of the game. Speaking of criminal activity, what about a more in depth slavery system? You could have some factions allow slavery, or have an underground slave market, or both.
 
Good blog but as the spanish guy in forum says TW is not displaying any real news in their blog anymore. Maybe they almost finished the game.
 
Doesn't seem like much of a feature to be honest. The only new crimes appear to be smuggling (which will most likely just be selling certain goods) or setting up operations in town (looks like it's just an enterprise). Losing honor and faction relation was punishment enough in previous titles, and it seems like it would be a bit silly for those things to no longer happen, or, if they do, additional consequences could be a bit too much.

What about things like kidnapping? Assassination? Carrying off lords and ladies and forcing them to marry to sieze a fief? Demanding tolls from villagers and caravans instead of outright killing them? Our crime options look to be very limited. And without a sneak system in place, are your crimes always going to be known?

At best we don't have nearly enough information, at worst this is barely a feature worth mentioning. Will we ever get a blog that gauges the general progress made to the game? For all we know this feature could have been implemented two years ago. These aren't dev logs so much as teasers.
 
If we raid a caravan and leave no survivors and no one is watching will we still get a crime rating change? It would be immersion breaking like in gta where you kill a random person in the middle of nowhere and somehow the cops get called on you
 
Be a nice feature that you start getting named enemies or a Nemesis if you will, to hunt you down should you really go down the road to infamy. And that reminds me, hopefully there will be really fast enemies on the world map -way to easy to cruise around unimpeded on the world map in Vanilla. Ruins tension.
 
Sounds like a really cool feature, it would nice if bounty hunters came after you if you reach a high level of crime. I wonder if there will be any guilds or criminal networks/groups that you can be a part of?
 
Imagine you are a criminal in Khuzait territory and Khuzait is at war with Aserai. Is there a chance that Aserai would approach you and finance your criminal activity or even promising that you would be a vassal of them if you do this or that?

Good blog! Thanks Callum.
 
Bjorn The Baker said:
Imagine you are a criminal in Khuzait territory and Khuzait is at war with Aserai. Is there a chance that Aserai would approach you and finance your criminal activity or even promising that you would be a vassal of them if you do this or that?

Good blog! Thanks Callum.

...... or forgive your past crimes committed against the Azerai in return for doing some dirty work against the Khuzait.
 
Mount&Blade2: Crimelord :fruity: Keep your banner, I'll take the rest!

present|past
Praven|Pravend

Praven being a regular town confirmed.
 
As Trump would say, this is a "yuuuuge" improvement over WB. I do agree with NPC99 tho, it is important to know how "crime" is determined in BL compared to WB, as there are several things in WB that should be crimes which come with no penalty, and vice versa. I.E., if I'm Vlandian and attack a Battanian caravan on Vlandian soil while the two are at war, is that a crime or just an act of war? Also, I kind of hope we might have to deal with the classic "hunt down a murderer" quest, but the murderer fled to another nation's lands so you have to decide if killing him and getting a penalty in that territory is worth completing that quest for lord so-and-so. Finally, I'm super excited to have my first character led to the executioner's block, only to have his son/daughter bring flaming vengeance upon whoever brought him to justice.
 
whereisthedevblog said:
If we raid a caravan and leave no survivors and no one is watching will we still get a crime rating change? It would be immersion breaking like in gta where you kill a random person in the middle of nowhere and somehow the cops get called on you
This is a medieval game! This is NOT an open world single map game! GTA is one of the best games of its kind with AAA budget and yet they let police pop out of nowhere? Did you see how badly this system was implemented in Red Dead Redemption 2? even though its a revolutionary game? So no, this might be easy to implement but might involve so many game breaking variables , bannerlord and warband might sound simple, but they are truly complex works of art and so far they have put a lot of interesting features within, if you really like warband, then you would love bannerlords, so now just shower the devs with praise and thanks ,to motivate them for release.....

fadohacolu said:
Doesn't seem like much of a feature to be honest. The only new crimes appear to be smuggling (which will most likely just be selling certain goods) or setting up operations in town (looks like it's just an enterprise). Losing honor and faction relation was punishment enough in previous titles, and it seems like it would be a bit silly for those things to no longer happen, or, if they do, additional consequences could be a bit too much.

What about things like kidnapping? Assassination? Carrying off lords and ladies and forcing them to marry to sieze a fief? Demanding tolls from villagers and caravans instead of outright killing them? Our crime options look to be very limited. And without a sneak system in place, are your crimes always going to be known?

At best we don't have nearly enough information, at worst this is barely a feature worth mentioning. Will we ever get a blog that gauges the general progress made to the game? For all we know this feature could have been implemented two years ago. These aren't dev logs so much as teasers.

This can be added through mods, you have to realize taleworlds owe us nothing , absolutely nothing , this was not crowdfunded , this was and is a passion project by very great thinkers , this game is niche , they could have easily made this only multiplayer and added a battle royale , would make them even more money and save even more time , but here they are, making a singleplayer game and even bothering to update you daily , you should be thanking them for whatever they do or show....

Please do not double post
 
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