I do still feel 1.20 is too short a time to have a variety of different fights and basically forces teams to play one way, but I'll see what the tests look like.
you can run 2 archers on pretty much every map though xdApfel said:The key is not to play open maps, they arent that much fun in 6v6 anywayHKP said:2 vaegir archers on every somewhat open map will just pin you down and crossfire the **** outta you
HKP said:you can run 2 archers on pretty much every map though xdApfel said:The key is not to play open maps, they arent that much fun in 6v6 anywayHKP said:2 vaegir archers on every somewhat open map will just pin you down and crossfire the **** outta you
OurGloriousLeader said:The short time limit isn't as bad as I thought it would be but could do with a few seconds extra in the round, like 20s or 30s. At the moment it's just slightly too beneficial if you get a defensive flag, and it's slightly too easy to end up with those 4v1s but the 1 guy has to shield for 7 seconds on flag and wins the round situations which feel silly and at these lengths of rounds, unearned.
Menethil said:Just played a scrim. 2 minute is not enough to do any tactic you just have to go flag its boring and i hope you consider to increase it to atleast 2:30 and then flag spawns in 1:50.
Sounds very good, could even do 2.10 and 1.35Charlini said:Menethil said:Just played a scrim. 2 minute is not enough to do any tactic you just have to go flag its boring and i hope you consider to increase it to atleast 2:30 and then flag spawns in 1:50.
2.20-25 round time 1.45 flag spawn or alternative above may work pretty well
CarpeDiem said:It kind of forces a certain playstyle and may get boring once we all adapt.
Apollo~ said:Hey, do you guys have any idea when the tourney will start and other stuff like the map pool? would be really good to know thanks.