Fietta said:Not reducing the round time was a good idea, glad you didn't agree with that part of Charlini's suggestion.
Good point as always fietta :^)
Fietta said:Not reducing the round time was a good idea, glad you didn't agree with that part of Charlini's suggestion.
HKP said:so after playing a scrim with those rules yesterday I gotta say I still dislike it.
playing only 1 map for 7 rounds per spawn gets really boring. If you consider that some tryhard sweats also scrim you play that map for like 40 rounds+ without having a change. Even maps I actually like playing will make me puke at some point. 14 rounds on one map is just boring to me. I'd rather play 2 maps even if u end up with 20 rounds. You'll be able to make use of more tactics since rounds actually matter in a ft3 system. Every round you lose or win can be the deciding one in certain matchups (nords - vaegirs i.e). In the 7 round format you get 6 rounds for a comeback which is also actually doable since theres no gold rewards for winning a round/killing people. the rulechange make it less competetive for me. I also don't see a reason to change the match format in the first place (I don't mind changing things up to try **** but this is meh).
You also don't have an open + closed map anymore. That means you can be stuck as inf on maps like field by the river or ruins; or as cav on sandi for an entire week. So on top of the map getting boring to play it's also cancer for your class. Playing 2 maps per match always made it possible that you have atleast 1 that each class is good/ fun to play on. With the current state of the game im not sure if it's a good idea to ruin that.
CarpeDiem said:We got to play a match with 7 rounds per set and 2 maps, it's really boring with current time settings, even tho the match ends as one of the teams gets 8 rounds. I also can't see what's the point of having to play two maps against one team and then calling it two seperate matches. I'd make it 5 rounds as it is in the knockout stage. There is also the gold issue, it makes sense with 7 rounds, but again would have to be changed in the knockout stage, as we get to play less rounds?
Also I think gold system should definitely be consistent throughout the tournament, so I would pick a format and gold system and stick to it for every map we play.
WhiskeR said:Hello!
Just wanted to make some quick statements regarding the tournament:
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[*]We are going to test some new in-game time settings. We are going to change the duration of the round from 3 minutes to 2 minutes.
The flags are going to be forced at 1:20. You can try these settings on the test server and tell us whether the overall gameplay has improved.
[*]In connection with the above, we also want to change the format of the games in group-phase to BO3 with 5 rounds per spawn to make the rounds even more dynamic.
[*]To balance a smaller number of rounds, we plan to increase the bonus combat gold and survival gold to 75%.
[*]Remember about our Discord server! You can join it by clicking HERE. Team Captains will have to be present at Discord during the tournament!
It's going to make the contact with the administration easier both now and during the event (not only for captains, but for all interested players).
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Have a nice day and don't forget to share your feedback with us!
The key is not to play open maps, they arent that much fun in 6v6 anywayHKP said:2 vaegir archers on every somewhat open map will just pin you down and crossfire the **** outta you