Looking forward to seeing this develop more. I loved Black and White and always wanted something inspired by that (but without the godhood).
Some questions:
1. Are you doing it entirely on your own? is this project even feasible for one person to complete?
2. To summarize one "match": do, say, 10-30 factions start all evenly distributed around the island, and then develop their cities, form alliances, war, etc. until one wins? how does it work?
3. How will you manage logistics and maneuvers on an operational level, when the game will be played mostly on a tactical level (10km wide map), without any overworld or marches that last days before they reach their destination?
Some questions:
1. Are you doing it entirely on your own? is this project even feasible for one person to complete?
2. To summarize one "match": do, say, 10-30 factions start all evenly distributed around the island, and then develop their cities, form alliances, war, etc. until one wins? how does it work?
BIGGER Kentucky James XXL said:I'm interested by the idea of battles being won before they even begin with things like logistics and wider strategic manoeuvres doing most of the work
3. How will you manage logistics and maneuvers on an operational level, when the game will be played mostly on a tactical level (10km wide map), without any overworld or marches that last days before they reach their destination?