Dev Blog 27/09/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_59_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>There is a fine balance that needs to be maintained when presenting information to players. Too little, and players fail to grasp a game mechanic or are forced into making uninformed decisions. Too much, and the information becomes overbearing or confusing. And it isn’t just the volume of information that needs to be taken into consideration. A good user interface (UI) should convey information to players quickly and clearly. It should be as non-invasive as possible, so that it doesn't get in the way of immersion, while still containing all of the information that the player needs, in a way that is functional, yet aesthetically pleasing. It has to be almost transparent, helping you in the experience without reminding you constantly that you are playing a game.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/79
 
liznaviecki said:
Roccoflipside said:
liznaviecki said:
Hey taleworld Guys ?
Do You have a quest writer in your team? We could learn something about his/her work

You should check out the archived blogs on TW's site, they released a blog where they talked with the quest writer.

Can't find anything about quest writer :fruity:

Steve Negus Dev Blog 18/1/18
https://steamcommunity.com/games/261550/announcements/detail/1647623139641323383
 
Seleucid said:
This was actually for some reason a really interesting dev blog that gave us lots of info and a current stage of the game.
Though I hope they learn their lessons and won't push social justice though I highly doubt that after the Rome 2 controversy.


The entire 'controversy'-


nnw_VNui.png
 
CaptainLee said:
Seleucid said:
This was actually for some reason a really interesting dev blog that gave us lots of info and a current stage of the game.
Though I hope they learn their lessons and won't push social justice though I highly doubt that after the Rome 2 controversy.


The entire 'controversy'-


nnw_VNui.png


Seem's legit.


Btw, I found the roguery skill very interesting, I would like to know more about it since warband don't have any kind of stealth/rogue elements.
 
KhergitLancer80 said:
Seleucid said:
This was actually for some reason a really interesting dev blog that gave us lots of info and a current stage of the game.
Though I hope they learn their lessons and won't push social justice though I highly doubt that after the Rome 2 controversy.


Wrong place dude this is Taleworlds forums not Total War forums.

Total War is developed by a different company Creative Assembly.

Taleworlds is the developer of Mount and Blade games.


Rome 2 was a Total war game. :lol:

They said they will put more female characters in so I just hope they aren't going full SJW though I really doubt that just an example of what happens: they don't want 25% negative reviews because of that.
 
Seleucid said:
silly stuff

why dont you create a thread to talk about this silly stuff, instead of going off-topic on a blog thread lol.



Interesting blog about UI, modding and the current status of the game.

Also worth of note is that it is quite likely someone in the community will create a WYSIWYG editor to create the UI, which would be a big help for non-coders and new modders, in case there isnt one in the tools package.
 
Dragon239 said:
Cool, more UI and more info.
Looking more like Clan Leaders are the only ones that own Land, with the rest of the Clan just being parties that follow the Leader's orders. That's a very neat feature - more political layers.

I have a concern, though, with the images presented: the "Wireframe"/placeholder image conveys the "Fiefs Owned" info far better than the current one. The "stacked cards" on the current one requires me to do two things
1) Identify what each card represents, which is made harder by the fact the non-top cards are 80% obscured and they're all sort of "foggy structures."
2) Count each of the cards
What it does better is it quickly "summarizes" how many more "lands" a Clan owns versus the other Clans (compare width!) but owning 2 Towns is presumably much better than owning 1 castle and 4 villages, so that info is only part of the question, and IMO worth less than easy display of individual Fief-types owned.

Strongly reconsider changing the "Fiefs Owned" column to be more like how it was in the Placeholder, with the cards presented by each other with the numbers at the bottom right of them. You don't need columns for each Town/Village/Castle, I think.

Something roughly like this, on the top line.
2KPWjEz.png

Although I'd order it to be Town/Castle/Village, rather than what I suspect I have at Castle/Village/Town (Although determining Village vs Town is hard - maybe Village should have a field of some kind?)The purple on top is also a bit hard to read and looks bad. It could just as easily be below the pictures, or something.

The point is, please put a number, not a stack of cards we have to identify and count.
Edit: Oh, and the same thing applies to the Members of a Clan - spread their "cards" out, so they're all fully visible at the same time. I assume right now I have to scroll my mouse over each Card to see what Lord it actually belongs to, then click it. Not at all acceptable, IMO.
Very well said. I loved all your suggestions.
 
I try to have a bit of fun with placeholder assets as well! For example, our current placeholder loading screen animation a butter jar moving across the screen, and our default save/load character image is Yaga.

Haha, I like him already!
 
first few I was like ba blah bah, then I gave tips on improvement, this blog no need for improvement  :party: good job.
 
Got to say, I liked the blog. Nothing that really caught my interest, but the answers provided seemed very clear. No vague answers or information. But I really did like that comment about Yaga and the butter. Please make that a feature of the game.
 
Seleucid said:
KhergitLancer80 said:
Seleucid said:
This was actually for some reason a really interesting dev blog that gave us lots of info and a current stage of the game.
Though I hope they learn their lessons and won't push social justice though I highly doubt that after the Rome 2 controversy.


Wrong place dude this is Taleworlds forums not Total War forums.

Total War is developed by a different company Creative Assembly.

Taleworlds is the developer of Mount and Blade games.


Rome 2 was a Total war game. :lol:

They said they will put more female characters in so I just hope they aren't going full SJW though I really doubt that just an example of what happens: they don't want 25% negative reviews because of that.

Its not trying to be a historical game and nobody cares. If you wont like the game just becauae of women, gtfo
 
Seleucid said:
KhergitLancer80 said:
Seleucid said:
This was actually for some reason a really interesting dev blog that gave us lots of info and a current stage of the game.
Though I hope they learn their lessons and won't push social justice though I highly doubt that after the Rome 2 controversy.


Wrong place dude this is Taleworlds forums not Total War forums.

Total War is developed by a different company Creative Assembly.

Taleworlds is the developer of Mount and Blade games.


Rome 2 was a Total war game. :lol:

They said they will put more female characters in so I just hope they aren't going full SJW though I really doubt that just an example of what happens: they don't want 25% negative reviews because of that.

LOL because when you add in women in your roleplaying video game organized specal interests groups of sexists and right wing trolls organize review bombs and brigade forums.

How about we learn to agree that Mount and Blade is a video game to live your fantasies, and not a historical simulator(and thats not even going into details about how the concept of women never fighting is a joke and lies much more with a right wing's idealist view of the world.)
 
Rainbow Dash said:
Seleucid said:
KhergitLancer80 said:
Seleucid said:
This was actually for some reason a really interesting dev blog that gave us lots of info and a current stage of the game.
Though I hope they learn their lessons and won't push social justice though I highly doubt that after the Rome 2 controversy.


Wrong place dude this is Taleworlds forums not Total War forums.

Total War is developed by a different company Creative Assembly.

Taleworlds is the developer of Mount and Blade games.


Rome 2 was a Total war game. :lol:

They said they will put more female characters in so I just hope they aren't going full SJW though I really doubt that just an example of what happens: they don't want 25% negative reviews because of that.

LOL because when you add in women in your roleplaying video game organized specal interests groups of sexists and right wing trolls organize review bombs and brigade forums.

How about we learn to agree that Mount and Blade is a video game to live your fantasies, and not a historical simulator(and thats not even going into details about how the concept of women never fighting is a joke and lies much more with a right wing's idealist view of the world.)
The NPCs no player characters.
 
Rackie said:
And I who thought that we were in the polishing stages ages ago

Read Emre’s bio in the Blog - he only joined TW in 2017. Finalising the UI wouldn’t have been a priority until they were happy with the underlying game.

kalarhan said:
Also worth of note is that it is quite likely someone in the community will create a WYSIWYG editor to create the UI, which would be a big help for non-coders and new modders, in case there isnt one in the tools package.

Fingers crossed - WYSIWYG would be great for all modders.  :grin:
 
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