ArnulfFloyd
Knight at Arms
Bannerlord seems interesting from this demo as this remains faithfull to M&B spirit
Arnulf Floyd said:Mountain battles are a issue in many games because make battles more harder for both player and AI
NPC99 said:https://www.youtube.com/watch?v=fBWqkDxkyPo
I know most of us, me included, have whined about Warband’s randomly generated mountain terrain - precipitous cliffs, impossible inclines etc. My initial worry about the replacement of randomly generated battlefields with hand crafted ones was that they would become repetitious. However, watching this battle I’m certain that flat as a pancake battlefields surrounded by mountaineous terrain borders is the wrong solution. How can there not even be a hill to fight on in the mountains? If they must be hand crafted, please make sure mountain battles are only selected from a pool of hilly battlefields.
https://www.youtube.com/watch?v=HHCmDUcQNVs
To be fair, the desert canyon battlefield is awesome.
When the player meets Morynon of the Hidden Hand and asks for a task from this AI lord of a minor faction, he has none to give (15.22 video). Hopefully, that will change with the full release.
BTW how is Morynon of the Hidden Hand an ai Lord leading a decent sized warband (54), but then isn’t listed as a member of the Hidden Hand in the Encyclopedia? That suggests the Encyclopedia isn’t generated dynamically, which will be a source of many bugs. Or, areallmost ai Lord names randomly generated at the start of each new game (clearly the names of faction leaders are constant)?
Roccoflipside said:NPC99 said:https://www.youtube.com/watch?v=fBWqkDxkyPo
I know most of us, me included, have whined about Warband’s randomly generated mountain terrain - precipitous cliffs, impossible inclines etc. My initial worry about the replacement of randomly generated battlefields with hand crafted ones was that they would become repetitious. However, watching this battle I’m certain that flat as a pancake battlefields surrounded by mountaineous terrain borders is the wrong solution. How can there not even be a hill to fight on in the mountains? If they must be hand crafted, please make sure mountain battles are only selected from a pool of hilly battlefields.
https://www.youtube.com/watch?v=HHCmDUcQNVs
To be fair, the desert canyon battlefield is awesome.
When the player meets Morynon of the Hidden Hand and asks for a task from this AI lord of a minor faction, he has none to give (15.22 video). Hopefully, that will change with the full release.
BTW how is Morynon of the Hidden Hand an ai Lord leading a decent sized warband (54), but then isn’t listed as a member of the Hidden Hand in the Encyclopedia? That suggests the Encyclopedia isn’t generated dynamically, which will be a source of many bugs. Or, areallmost ai Lord names randomly generated at the start of each new game (clearly the names of faction leaders are constant)?
I think some of the reason battlefields felt so empty was because they were. They upped the battlefield size to allow for larger battles, but all we saw was 10-20 or so person battles. I imagine when it's 400 vs. 400, against an ai lord who will use tactics instead of just charging like a looter, and there's more types of units (i.e. inf, archer, and cav), the battlefield will get more spread out and used. In the first battle in the vid you linked, there's an awesome ravine/drop off to the right w/ a river running through it that's completely ignored because she's only fighting 7? looters, meaning charge and kill is the better option. However, with a few hundred people under my command I might try sending some cav or lighter inf. into the ravine to swing around the other side and take them from behind or something.
NPC99 said:Roccoflipside said:NPC99 said:https://www.youtube.com/watch?v=fBWqkDxkyPo
I know most of us, me included, have whined about Warband’s randomly generated mountain terrain - precipitous cliffs, impossible inclines etc. My initial worry about the replacement of randomly generated battlefields with hand crafted ones was that they would become repetitious. However, watching this battle I’m certain that flat as a pancake battlefields surrounded by mountaineous terrain borders is the wrong solution. How can there not even be a hill to fight on in the mountains? If they must be hand crafted, please make sure mountain battles are only selected from a pool of hilly battlefields.
https://www.youtube.com/watch?v=HHCmDUcQNVs
To be fair, the desert canyon battlefield is awesome.
When the player meets Morynon of the Hidden Hand and asks for a task from this AI lord of a minor faction, he has none to give (15.22 video). Hopefully, that will change with the full release.
BTW how is Morynon of the Hidden Hand an ai Lord leading a decent sized warband (54), but then isn’t listed as a member of the Hidden Hand in the Encyclopedia? That suggests the Encyclopedia isn’t generated dynamically, which will be a source of many bugs. Or, areallmost ai Lord names randomly generated at the start of each new game (clearly the names of faction leaders are constant)?
I think some of the reason battlefields felt so empty was because they were. They upped the battlefield size to allow for larger battles, but all we saw was 10-20 or so person battles. I imagine when it's 400 vs. 400, against an ai lord who will use tactics instead of just charging like a looter, and there's more types of units (i.e. inf, archer, and cav), the battlefield will get more spread out and used. In the first battle in the vid you linked, there's an awesome ravine/drop off to the right w/ a river running through it that's completely ignored because she's only fighting 7? looters, meaning charge and kill is the better option. However, with a few hundred people under my command I might try sending some cav or lighter inf. into the ravine to swing around the other side and take them from behind or something.True, but I’d still like to see hills in mountainous terrain.
Roccoflipside said:NPC99 said:Roccoflipside said:NPC99 said:https://www.youtube.com/watch?v=fBWqkDxkyPo
I know most of us, me included, have whined about Warband’s randomly generated mountain terrain - precipitous cliffs, impossible inclines etc. My initial worry about the replacement of randomly generated battlefields with hand crafted ones was that they would become repetitious. However, watching this battle I’m certain that flat as a pancake battlefields surrounded by mountaineous terrain borders is the wrong solution. How can there not even be a hill to fight on in the mountains? If they must be hand crafted, please make sure mountain battles are only selected from a pool of hilly battlefields.
https://www.youtube.com/watch?v=HHCmDUcQNVs
To be fair, the desert canyon battlefield is awesome.
When the player meets Morynon of the Hidden Hand and asks for a task from this AI lord of a minor faction, he has none to give (15.22 video). Hopefully, that will change with the full release.
BTW how is Morynon of the Hidden Hand an ai Lord leading a decent sized warband (54), but then isn’t listed as a member of the Hidden Hand in the Encyclopedia? That suggests the Encyclopedia isn’t generated dynamically, which will be a source of many bugs. Or, areallmost ai Lord names randomly generated at the start of each new game (clearly the names of faction leaders are constant)?
I think some of the reason battlefields felt so empty was because they were. They upped the battlefield size to allow for larger battles, but all we saw was 10-20 or so person battles. I imagine when it's 400 vs. 400, against an ai lord who will use tactics instead of just charging like a looter, and there's more types of units (i.e. inf, archer, and cav), the battlefield will get more spread out and used. In the first battle in the vid you linked, there's an awesome ravine/drop off to the right w/ a river running through it that's completely ignored because she's only fighting 7? looters, meaning charge and kill is the better option. However, with a few hundred people under my command I might try sending some cav or lighter inf. into the ravine to swing around the other side and take them from behind or something.True, but I’d still like to see hills in mountainous terrain.Oh absolutely, one of the things that got me most excited about BL was the 2016 footage where the enemy lord sat up on the hill and forced the player to come to him. It was so much more... real than the either charge or approach slowly in a long thin line approach.
at 3:17 of this video you can see what it seem an empty space under the terrain border like in warband, that's not good and give the feeling of playing again in a fake boxy map.NPC99 said:https://www.youtube.com/watch?v=fBWqkDxkyPo
fedeita said:at 3:17 of this video you can see what it seem an empty space under the terrain border like in warband, that's not good and give the feeling of playing again in a fake boxy map.NPC99 said:https://www.youtube.com/watch?v=fBWqkDxkyPo
I really don't understand why they decided to keep separated models instead of using a semplified extension of the map with distant vegetation and buildings like far castles and similiar.
Then us need to make a complete order in the subject and gradually prepare for Gamescom 2019. Today I will start If you are willing to help, welcome.Jurgen said:We are waiting for new 2019 information
AJIexander said:Then us need to make a complete order in the subject and gradually prepare for Gamescom 2019. Today I will start If you are willing to help, welcome.Jurgen said:We are waiting for new 2019 information