RED DIVISION
|
|
|
|
|
[b]Group:[/b]
[b]Round:[/b]
[b]Date & Time:[/b]
[b]Server:[/b]
[b]Teams involved:[/b] Team A vs Team B
[b]Result:[/b]
[b]Screenshots:[/b]
[spoiler]
Map A Set 1:
Map A Set 2:
Map B Set 1:
Map B Set 2:
Printed IDs:
[/spoiler]
[b]Approved spectator list:[/b]
Calamity said:... Every team has four matches total and one bye. Teams should play two matches a week (however you can play all four this weekend if all teams agree). You can play the fixtures in any order you want as long as you get all FOUR matches done by Wednesday August 29th.
Make sure you read the announcement Orion made regarding qualifier scheduling and rules: https://forums.taleworlds.com/index.php/topic,378279.msg9016509.html#msg9016509
The big one to pay attention to is:
Orion said:§ 6 Scheduling
(3) During the Qualifiers, teams are expected to play two matches per week. If a team fails to play two matches within a week (measured incrementally from the beginning date of the qualifiers) then they must provide evidence of a good-faith attempt to schedule their match. Failure to do so will result in forfeiture of the match. Any match that remains unplayed at the end of the qualifiers will be considered forfeit by one or both teams (depending on aforementioned attempts to schedule).
Since I was just asked you need to play these matches on official BCM servers. We have 11 of them up. Please post when the matches are happening in the Server Booking Thread.
Jurgen said:Hawkband 12 vs 0 Forrester
Hawkband 5 vs 10 Lost in lidl
The next game was unsuccessful. The team Lidl did not gather 8 people. But Gibby said that we can play 8x7. The first rounds we won. Then they said that they would call for an emergency replacement - a mercenary player. Then something went wrong ... Everyone started to take off the Internet, and there was a problem with the connection. The next card they played as part of 8 people including an extra player. We flew 1 person, and now there were 7 of us, and there were 8. We continued the game. It was something incomprehensible. But thanks for the match. The winner uploads screenshots. If necessary, I can also provide them.
Jurgen said:Hawkband 12 vs 0 Forrester
Hawkband 5 vs 10 Lost in lidl
The next game was unsuccessful. The team Lidl did not gather 8 people. But Gibby said that we can play 8x7. The first rounds we won. Then they said that they would call for an emergency replacement - a mercenary player. Then something went wrong ... Everyone started to take off the Internet, and there was a problem with the connection. The next card they played as part of 8 people including an extra player. We flew 1 person, and now there were 7 of us, and there were 8. We continued the game. It was something incomprehensible. But thanks for the match. The winner uploads screenshots. If necessary, I can also provide them.
§ 12 Gathering Players
(1) Both teams have a grace period of 10 minutes after the agreed match start time to gather their players in the server. If a team fails to turn up with at least 8 players 10 minutes after the agreed match start, the other team may contact an admin and will be awarded a default win. If a team agrees to wait longer than 10 minutes for their opponent to finish gathering players, then they may wait up to 20 additional minutes (i.e. 30 minutes after the agreed time). If their opponent has still not gathered enough players, then an admin must be notified and a default win will be awarded.
Player names and ID verification:Jurgen said:Hawkband 12 vs 0 Forrester
...
Tallie said:House Forrester sadly gave Rising Rivals the default due to not enough players.
Cray-Z can confirm.
Cray-Z said:Confirmed.
Unity Academy please confirm or disapprove.Berta said:Unity Academy gave default win for TFF, due to not enough players. Elwaen can confirm.