Dev Blog 26/07/18

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[parsehtml]<p><img src="http://www.taleworlds.com/Images/News/blog_post_50_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>3D modellers are like sculptors who create the world that you see and interact with in a video game. As we’ve seen before, it is not a trivial task, especially in an open, interactive sandbox world such as the one you will see in Mount & Blade II: Bannerlord. From small animals to huge keeps, going through weapons and armours, everything is modelled by an artist and has to find a delicate balance between creativity, historical references, and playability. Today we talk with Tuncay Horasan, one of our 3D modellers, who will take the opportunity to show us some screenshots of some of the stuff he’s working on right now!</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/70
 
I just misunderstood you. I have no problem with compiling the frames. I was thinking that you know something about the 28th "Post-edit" frame, because it is normally not used.
 
Nymeris said:
Can someone upload a picture of a real giant spider?
Spooky warning
rPI9xJn.png
 
Only 2 more blogs before Gamescom.  I, for one , am putting all of my hopes for the future of humanity (no pressure) on the presentation at Gamescom.  I'm expecting the next couple of blogs to be filler.
 
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