Dev Blog 14/06/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_44_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Should you enter, let’s say, a castle for the first time, you would get lost in minutes. The debris of that ruined tower would not have fallen so handily as to be climbable to the top. The path to the Lord of the castle would not be perfectly illuminated with torches which leave empty, useless halls in darkness. And, should you enter a real battle, there wouldn’t be overturned carts conveniently distributed so you can move from one cover to the next. This is because there is a big (and obvious) difference between real life and video games: life doesn’t have to be fun. A level designer’s work is to create these set pieces where you live your great adventures: places and landscapes that present just the right amount of challenge, which, at times, guides you like an invisible, subtle hand, and evens the scales so that every fighter on the battlefield has a fair chance. In this week’s blog, we talk with Gökçen “Cuce” Karaagaç, one of our level designers, who will explain more about his job and what he is doing for Mount & Blade II: Bannerlord.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/64
 
B1G0T said:
Ill miss randomly generated battle maps

Yeah I will miss them too. I wonder what made them select the pre-made maps route vs randomly generated and how many pre-made maps they plan to have at launch. Thanks for answering my questions Callum!
 
I hope there is more than enough maps to accommodate for the long playing hours. Or maybe you guys made the map into grids and put a map on each grid according to their look on the overworld map. In which case I am fine with.

Thanks for the blog.
 
1-Very good blog, city images are appreciated. Also good content wise.
2-I dont know what to feel about not randomly generated battle maps. It can be a good thing and a bad thing. Kinda depends on the number of the maps they made as well.
3-Cities look massive and gorgeus I am veeery impressed.

4-It kinda scares me how the town folk isnt placed yet in the strugian city ss. Are there still cities and villages in which you didnt place the townsmen and villagemen ?

5- I assume the ship is just there as a decoration.
Sea looks very good but it kinda looks strange without waves(I know the city is located in a cove but even for a cove it looks very calm).

Also I hope we get to see more action in the coastal areas like fisher ships(people fishing in them) transport ships sailing or porting etc.
Some fishes also…


QUESTION: We know there wont be naval battles but is it like there will be but they will be resolved with auto-resolve or will it be like none of the factions will be able to even form an armada ?
 
Ki-Ok Khan said:
I hope there is more than enough maps to accommodate for the long playing hours. Or maybe you guys made the map into grids and put a map on each grid according to their look on the overworld map. In which case I am fine with.

Agreed, I’d hate it if I feel the maps are repeating themselves too often.
 
I have mixed feelings about no random battle scenes but I trust this decision.

I'd prefer a wide variety of carefully cultivated maps, designed with balance in mind without allowing factional geography have overwhelming advantages/disadvantages. If the maps are large and varied enough this is a great idea; I'd love to have a handful of favourite maps without being bored of/hating the rest.

That city looks gorgeous, gratz to the team  :party:
 
I am personally looking forward to the handmade maps.  The random maps in Warband weren't drastically different from each other, and could often be boring or downright annoying.  The handful of handmade maps in some mods, like the Clash of Kings mod, were more interesting and playable than anything Warband ever randomly generated.  If making handmade maps really is easier, like Gökçen said, hopefully we'll have a bunch of interesting maps to play on.
 
Honestly,  I'm not that worried about the lack of randomly generated scenes making the game boring, especially with the larger map, more settlements to be explored and the new modding tools.
 
Yea if you create a world, handmade are the texture of the world, they can give all the feeling. Think game of thrones; twin towers, castle black, there are very special areas which makes the fantasy.
 
small fences that only cavalry can jump over

In Warband it feels quite silly to be blocked by a puny fence made of sticks. I suggest to make all fences destructible, low enough to jump for both men and horses, or replace them by some more believable barrier, like stone walls.
 
inox_ionizer said:
small fences that only cavalry can jump over

In Warband it feels quite silly to be blocked by a puny fence made of sticks. I suggest to make all fences destructible, low enough to jump for both men and horses, or replace them by some more believable barrier, like stone walls.

The fence is only passable by cavalry for game balancing purposes.
 
Great blog - love the cityscapes.  :grin:

I have very mixed feelings about the absence of randomly generated battle maps. In Warband, near mountains they could be dreadful. However, mods which replaced them with a handful of handcrafted scenes did get repetitive. That problem of repetitiveness will be exacerbated if every mod reuses Bannerlord’s handcrafted battle scenes or the need to create lots of unique battle maps may increase the burden on modders attempting total conversion mods.

I may be biased. I always found scening painfully slow. Hopefully, BL’s new tools will accelerate that process.
 
Potentially having to fight multiple battles on the same scene might seem like it could get boring, but one advantage of it is that the player can get used to fighting on their own turf - get to know the contours of the battlefield, good defensible positions, ambush points (if the AI has Line of Sight?), etc. Makes "home advantage" a bit more meaningful, and gives you a more personal connection with your territory.
 
As long as there's some variety in handmade maps, like a couple for every region, I have no problems with that. More often that I'd like I doubted my commanding abilities in Warband because of choice of battlefield. Why would anyone go for having a fight in those ridiculous mountain ranges?

Also, maybe custom maps make ambushes possible? Knowing what terrain looks like would allow devs to put one side in disadvantageous position.
 
Good blog, the  two cities and the castle are really nice ! :shock: It will a pelasure to discover this world. About not generated maps, i don't know, we will see, i think i t will be very basic maps just like forest plains desert, if there is only 3 of them for each areas we will get time before we recognyze them, the nice thing is that if you battle again in same area you can fall again on same map what is logical ! But it will need many scenes. That's maybe why Bannerlord is so long like others said before.
 
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