Dev Blog 14/06/18

Users who are viewing this thread

[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_44_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Should you enter, let’s say, a castle for the first time, you would get lost in minutes. The debris of that ruined tower would not have fallen so handily as to be climbable to the top. The path to the Lord of the castle would not be perfectly illuminated with torches which leave empty, useless halls in darkness. And, should you enter a real battle, there wouldn’t be overturned carts conveniently distributed so you can move from one cover to the next. This is because there is a big (and obvious) difference between real life and video games: life doesn’t have to be fun. A level designer’s work is to create these set pieces where you live your great adventures: places and landscapes that present just the right amount of challenge, which, at times, guides you like an invisible, subtle hand, and evens the scales so that every fighter on the battlefield has a fair chance. In this week’s blog, we talk with Gökçen “Cuce” Karaagaç, one of our level designers, who will explain more about his job and what he is doing for Mount & Blade II: Bannerlord.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/64
 
Imanis said:
I have made a decision, principally because my experience and expertise in business practices dictate that I do:

If they do not provide a release date at Gamescon, I am vowing to purchase the game only when it is at a moderate discount. I will not buy it when it comes out, or after that, as long as the original price is still in effect.

I choose not to tolerate practices in which a company refuses to listen to what the consumer wants. How can I reward that? In what sector (in any part of the world except North Korea or another totalitarian state) would it be ok to simply ignore the most requested feature your client base is clamoring for? And, in this case, we are not even explicitly talking about a feature, but the release of basic information that should be common knowledge to the company at large (or are you going to try and convince me that Taleworlds does not have concrete goals with hard deadlines? How would such a company function?)!

Tell me about any game that has released this much content for this amount of time that has not had significant development issues. You will be hard-pressed to find a parallel.

If there is no release date come Gamescon or sooner, I am buying this at a discount, come hell or highwater.

Rubbish.  Immediately you hear that the game is being released you will jumping onto Steam or wherever and buy it...…. along with the rest of us.  :grin:
 
BayBear said:
People hoped the same thing in ‘16 and ‘17, only to be disappointed. The fact of the matter is Bannerlord will be released when Taleworlds deems it ready.

True. Which is exactly why I'm not going to be expecting it. I just feel it is getting close because of what they've been saying recently of being in the polishing stage (though they have said that before too). Either way, let's just wait for more info to come out before we start to expect whether or not we get a date this year. We'll see what happens.
 
“Khuzait: they offer the most of what is unique about Mount & Blade.
 
Aesthetically they have a great contrast to the other factions, with wide open maps, sparse landscapes, stunted horses, and eastern clothing. They play their part of invaders from a faraway land really well.

rad :cool:
 
I dont care when the game will get released(ofc as long as not sth bizarre) but if they dont give the release date this gamescom, people are going to be very pissed(though dont know if that means sth to TW  :lol:).
 
Rainbow Dash said:
Im far past the point of thinking that Taleworlds gives a **** about critisims against them

In terms of receiving game design criticisms they are fine (except for multiplayer incidents) they used to be more open to fanbase while developing WB but it is understandable they are turning into a bigger company.
 
I know but as in critisims I am talking about stuff like

"Taleworlds needs better pr"

and

"Bannerlord is bad and will never come out."
 
Taleworlds is a small indie company from a developing country, just resources are limited to development of a ambitious game, they not have power as Paradox Interactive
 
Imanis said:
I have made a decision, principally because my experience and expertise in business practices dictate that I do:

If they do not provide a release date at Gamescon, I am vowing to purchase the game only when it is at a moderate discount. I will not buy it when it comes out, or after that, as long as the original price is still in effect.

Nobody cares whether or not you decide to purchase the game, you manchild. I like many other people would prefer that they are READY enough to ship a good product before making promises. If anything this is an amazing business practice. Work on the game, make something that you believe is really good and THEN give people a date they can look forward to.

Too many developers give out release dates too soon, and then run into complications which leads to less content, more bugs, and then babies like you crying over it.
 
Well I've been asking for a release date or at least some concrete information regarding the development stage some times in the past but it was just because of me being worryed.

I never really thought that TW is just like every other company. I do believe they really care about the game and the community. They're probably as impatient as we are, they just want to release a good, playable version of the game as bug free as possible.

I can't blame them about that . I remember that, when VC was released,  I rushed to by and try it but it was so unplayable in the beginning that it was impossible to run through. The team made a titanic effort of patching,  that went on for a couple of years, almost, but I was still never able to enjoy it.

So they are probably right after all : The game has to be as bug free as possible in release, there is nothing to do about it ....
 
Man I can believe this **** is still being argued, we should all instantly mute everyone who gets childish about the release date and we save ourselves some argument.

Even though that would imply deleting all the steam Bannerlord discussion
 
KhergitLancer80 said:
I dont care when the game will get released(ofc as long as not sth bizarre) but if they dont give the release date this gamescom, people are going to be very [ticked](though dont know if that means sth to TW  :lol:).
OW-_d.png
 
The Meddling Monk said:
KhergitLancer80 said:
I dont care when the game will get released(ofc as long as not sth bizarre) but if they dont give the release date this gamescom, people are going to be very [ticked](though dont know if that means sth to TW  :lol:).
OW-_d.png
I hope, at least, we get some more gameplay because at this point iam watching the same videos over and over again thinking "This game is gunna be SOOOOOOOOOOOOOOOOOOOOOOOOOO good"
 
SirMairaki said:
Imanis said:
In what sector (in any part of the world except North Korea or another totalitarian state) would it be ok to simply ignore the most requested feature your client base is clamoring for?

I'm curious, what is this "most requested feature" you're talking about? (Please tell me it's not co-op, that topic has been bled dry numerous already).

The following sentence explains that the reference reference to a "feature" was analogous to the release of information (i.e. the release window of the game).

Grumpy181155 said:
Imanis said:
I have made a decision, principally because my experience and expertise in business practices dictate that I do:

If they do not provide a release date at Gamescon, I am vowing to purchase the game only when it is at a moderate discount. I will not buy it when it comes out, or after that, as long as the original price is still in effect.

I choose not to tolerate practices in which a company refuses to listen to what the consumer wants. How can I reward that? In what sector (in any part of the world except North Korea or another totalitarian state) would it be ok to simply ignore the most requested feature your client base is clamoring for? And, in this case, we are not even explicitly talking about a feature, but the release of basic information that should be common knowledge to the company at large (or are you going to try and convince me that Taleworlds does not have concrete goals with hard deadlines? How would such a company function?)!

Tell me about any game that has released this much content for this amount of time that has not had significant development issues. You will be hard-pressed to find a parallel.

If there is no release date come Gamescon or sooner, I am buying this at a discount, come hell or highwater.

Rubbish.  Immediately you hear that the game is being released you will jumping onto Steam or wherever and buy it...…. along with the rest of us.  :grin:

Nah. In my life I have only bought three games at full price. I usually wait until a game is discounted to get it. Bannerlord is a game I would buy on release date.

swordrunner said:
Imanis said:
I have made a decision, principally because my experience and expertise in business practices dictate that I do:

If they do not provide a release date at Gamescon, I am vowing to purchase the game only when it is at a moderate discount. I will not buy it when it comes out, or after that, as long as the original price is still in effect.

Nobody cares whether or not you decide to purchase the game, you manchild. I like many other people would prefer that they are READY enough to ship a good product before making promises. If anything this is an amazing business practice. Work on the game, make something that you believe is really good and THEN give people a date they can look forward to.

Too many developers give out release dates too soon, and then run into complications which leads to less content, more bugs, and then babies like you crying over it.

Lol....if nobody cares then why are you responding. Others have responded, too.

Apathy is ignorance, in the most literal sense of the word.

 
Back
Top Bottom