Dev Blog 24/05/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_41_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Concept artists are the backbone of an art department. A 3D artist or an animator might be constrained by technical limitations or by the particular engine that a game is using, but a concept artist can let their imagination run wild. Combining their research, their artistic sources, and their own skill, they explore new aesthetic possibilities and lead the art of a game to new territories, effectively pushing the boundaries of what a game can offer (in visual terms) to its players. In this week's entry in our blog about Mount & Blade II: Bannerlord and the team behind it, we talk with our concept artist Ali Eser, who created (among other things) the faction banners, many castles, interiors, clothes, and armours. When you look at some impressive-looking armours from Bannerlord: it's very likely that it started with Ali thinking, "hey, this would look cool in the game!".</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/61
 
Most informative in a long time. I was pleasantly surprised with what I read.

Roof in the structure looks a bit dubious, the wooden beams are nice but I'm really wondering what the room's made of, because I don't think the beams are adequate for what I think it could be.
 
This was a great blog with lots of pictures. I enjoy looking at concept art quite a bit. Started doing it while playing Mirrors Edge. Can you make it so that we earn extras (Concepts art) by getting achievements or maybe just let us have access to them? Please? Also thank goodness the castles are focused more on functionality for once. Other than the other Mount&Blade games I haven't played to many games where the castles are meant to be useful and not just look pretty. Or only look pretty. Anyway keep up the work TaleWorlds but don't get greedy and put in Micro-transactions or try and get preorders. Dlc are fine as long as their worth it. If you must put in micro-transactions then create new multiplayer maps and sell those for a few bucks apiece. (I say this as someone who hopes we are in the year where Bannerlord is released and therefore as a gamer am telling you what I hate in games when they do micro-transactions. Example: Taking maps that were supposed to be in the Full/Base game and making us pay for them.)
 
nice blog and love the pics.

just sad to see that so much work (good work tho!) started just last year (he in particular joined TW in 2017) and it is still going, which just pushes any hopes for a release date further in the future.

warning tho: when you say you love to play as a "freelancer", that just means you opened a 20 pages discussion about how Bannerlord included or did not include the Freelancer mod into the main game. Maybe use the word "adventurer" if you just meant being a non-vassal/king character  :razz:
 
kalarhan said:
nice blog and love the pics.

just sad to see that so much work (good work tho!) started just last year (he in particular joined TW in 2017) and it is still going, which just pushes any hopes for a release date further in the future.

warning tho: when you say you love to play as a "freelancer", that just means you opened a 20 pages discussion about how Bannerlord included or did not include the Freelancer mod into the main game. Maybe use the word "adventurer" if you just meant being a non-vassal/king character  :razz:
This, and CURRENTLY working on the concept of civilian clothes? Next year might also be too optimistic, but we ll have a pretty all-round game that will have us enternained for a decade . . .
About the freelancer thing, im almost sure that it will be in the main game, along with some other popular mod improvements of Warband, that was, if i remember correctly, stated in some interview i saw on youtube a while ago . . .
 
I really doubt it means the Freelancer, considering he describes an independent char gameplay style. Something I'm very interested to see, by the way, and I'm very happy it got mentioned as viable thing.
 
piconi89 said:
kalarhan said:
nice blog and love the pics.

just sad to see that so much work (good work tho!) started just last year (he in particular joined TW in 2017) and it is still going, which just pushes any hopes for a release date further in the future.

warning tho: when you say you love to play as a "freelancer", that just means you opened a 20 pages discussion about how Bannerlord included or did not include the Freelancer mod into the main game. Maybe use the word "adventurer" if you just meant being a non-vassal/king character  :razz:
This, and CURRENTLY working on civilian clothes? Next year might also be too optimistic . . .
About the freelancer thing, im almost sure that it will be in the main game, along with some other popular mod improvements of Warband, that was, if i remember correctly, stated in some interview i saw on youtube a while ago . . .
TBF, I would think civilian clothes would be towards the end of development. For playtesting and development, immersion of the dev's doesn't matter that much, so they could probably just throw in some placeholder civilians. Armor and soldiers are much more important, so I would think those would get focus first.
Also, I'm 99% sure blog/video mentions that a freelancer system like the mod is in the base game, but I could be wrong. I'll see if I can check and find it.
 
You are probably right about civilians being worked on at the end of developement, but i was caught a bit off hearing that out of a concept artist,meaning works have started only at a concept level. But even so, if they implement all those variations,plus the gender and cultural differences, it will be an imense improvement on Warbands army of clone villagers . . .
 
piconi89 said:
You are probably right about civilians being worked on at the end of developement, but i was caught a bit off hearing that out of a concept artist,meaning works have started only at a concept level. But even so, if they implement all those variations,plus the gender and cultural differences, it will be an imense improvement on Warbands clone village army for example . . .
Yeah, definitely somewhat disappointed to hear that they seem to have just started on it, but you're absolutely right about about it being a huge improvement. My hope is, if this is one of the later things they're implementing, it won't take so long to get them into the game. They don't really need stats like armor or weapons, and the player would probably rather wear armor than clothing so there doesn't need to be a whole bunch of them in stores/available for crafting, just enough for a RP'er to have some choices.

I couldn't find what I remembered about freelancer being in BL, so perhaps I made that up. Maybe it was based on the sergeant mode idea, where serving under a friendly AI lord you can be given troops (i.e. placed in charge of cav or inf and given orders), and I just included the ability to join up as a mercenary in my head.
 
That Khuzait Bedroom looks insane.I also loved that lvl3 Khuzait keep art work. Awesome work.
What tools and technologies did you guys use to make these arts? I saw some big touch panels for art team. What are those exactly? I am asking brands , models etc.

I mean these big panels :
-OiQ1.png
EZAl4.png
The panel in the first picture is smaller than the one on the second one. So , these are different panels , models etc.

How did I find these pictures ? If you have not seen it yet , here  ; https://forums.taleworlds.com/index.php/topic,249537.msg8560783.html#msg8560783
 
Innocent Flower said:
Most informative in a long time. I was pleasantly surprised with what I read.

Roof in the structure looks a bit dubious, the wooden beams are nice but I'm really wondering what the room's made of, because I don't think the beams are adequate for what I think it could be.

Agreed, this was a good blog!

The wooden beams only support the interior gazebo, take another look.
 
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