Dev Blog 03/05/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_38_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>In previous instalments of our weekly updates, we introduced you to the major powers of Calradia and talked about the historical influences that we used as a foundation for creating our own take on the early medieval period. In this week’s blog, we thought it would be nice to put a face to a name, so to speak, by sharing each of the factions’ banners with you. After all, this is Mount & Blade II: <em>Bannerlord…</em></p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/58
 
zabfalat said:
The simle color scheme is needed so they can be easily recognised on the battlefield I believe.

And yet, they're all blue.

Jokes aside, half of them have very soft colours that don't provide much of a distinction. If you're looking for an easy way to distinguish them on the battlefield, this ain't it. Some factions do have strong colours, but only half.

I don't think a third or fourth colour would add to it. Maybe some high detail/low detail versions.
 
Innocent Flower said:
zabfalat said:
The simle color scheme is needed so they can be easily recognised on the battlefield I believe.

And yet, they're all blue.

Jokes aside, half of them have very soft colours that don't provide much of a distinction. If you're looking for an easy way to distinguish them on the battlefield, this ain't it. Some factions do have strong colours, but only half.

I don't think a third or fourth colour would add to it. Maybe some high detail/low detail versions.

Also true.
 
fedeita said:
NPC99 said:
I must admit to being disappointed. To quote the blog - After all, this is Mount & Blade II: Bannerlord…
Please reconsider this approach. Bannermen need different animations - holding the banner firmly erect in their left hand while wielding a sword in their right. Small pennants fluttering from a back carried lance didn't break my immersion, but a massive backpacked flag flapping over a horse archer certainly broke the spell.

I know they implemented new animations and now the lance of the banner is held in left hand, I remember there were some screens around proving it but at the same time I think they reduced the number of the banners in the battlefield.

Great. I hope you’re right. Any chance of a screenshot?
 
SenorZorros said:
bad argument. historical inspiration and coherent factions based on real cultures instead of a mach do increase immersion and diversity. especially for people who are interested in history. You're better of using the argument that Norse influences are correct because the historical Rus were or were heavily influenced and intermingled with the Nordic tribes.

Fiction, regardless of what it is based on, is still fiction. This is not even historical fiction. The cultures in the game are inspired by real cultures but they are not those cultures. The Sturgians are not the Rus. The Battanians are not the Celts. Similar? Sure. The same? No.

For all we know, Taleworlds could have introduced "what if" elements to each culture. "What if" the Rus were more Norse than Slav? Demanding a 1:1 translation of real world factions in a fictional universe is just silly. I'm plenty interested in history, but Calradia is not Europe. I just want interesting factions. No one gets on Tolkien's case for not being more true to his historical inspirations.
 
We wanted each faction to have a distinctive colour which would make their troops recognisable in the thick of a battle, while also subtly representing the culture of that faction.

Yay! I would love to be able to recognize allies and enemies without the floating sprites above troop's heads.

In Warband it was almost impossible to not confuse allies and enemies without said sprites.
 
NPC99 said:
fedeita said:
NPC99 said:
I must admit to being disappointed. To quote the blog - After all, this is Mount & Blade II: Bannerlord…
Please reconsider this approach. Bannermen need different animations - holding the banner firmly erect in their left hand while wielding a sword in their right. Small pennants fluttering from a back carried lance didn't break my immersion, but a massive backpacked flag flapping over a horse archer certainly broke the spell.

I know they implemented new animations and now the lance of the banner is held in left hand, I remember there were some screens around proving it but at the same time I think they reduced the number of the banners in the battlefield.

Great. I hope you’re right. Any chance of a screenshot?
 
will TW add this type of flag ?

draco5.jpg
 
SenorZorros said:
KarlXII said:
Innocent Flower said:
So here's this faction from based on the Kievan rus. We used Viking art.
It's like saying america is Australia.

Pro-tip: Sturgia doesn't actually exist. The devs can make it whatever they want, inspiration is just that, inspiration. Besides, the Kievan Rus were heavily influenced by the Norsemen, so there's nothing off about it.
bad argument. historical inspiration blah blah

You do realize Bannerlord is a video game yes? If so then Taleworlds has freedom to make Sturgia whatever they want. If they need to make them vikings then so be it. Since they are prioritizing gameplay over realisim Im pretty sure this is a deliberate choice to introduce diversity into the game.

How is making the Sturgians less diverse going to make the game fun?

Remember, Fun>Realism.
 
The Vlandian banner reminds me of the Lannister banner from Game of Thrones. They are also the descendants of the Swadians, and the Swadians' banner is a black lion with a dark red backround so I am not surprised their coat of arms would be similar. I might play as the Celtic faction Battania now since the Vlandians might actually be seen as the oppressors of the Battanians. But Idk, I like the Vlandian armor and shields. The Battanians now remind me of the Starks due to their fur like armor and round shields.
 
Rainbow Dash said:
SenorZorros said:
KarlXII said:
Innocent Flower said:
So here's this faction from based on the Kievan rus. We used Viking art.
It's like saying america is Australia.

Pro-tip: Sturgia doesn't actually exist. The devs can make it whatever they want, inspiration is just that, inspiration. Besides, the Kievan Rus were heavily influenced by the Norsemen, so there's nothing off about it.
bad argument. historical inspiration blah blah

You do realize Bannerlord is a video game yes? If so then Taleworlds has freedom to make Sturgia whatever they want. If they need to make them vikings then so be it. Since they are prioritizing gameplay over realisim Im pretty sure this is a deliberate choice to introduce diversity into the game.

How is making the Sturgians less diverse going to make the game fun?

Remember, Fun>Realism.
You are right, I knew that the Sturgians were going to be descendants of the Nords who land 200 years later. Somehow, they are also part Russian so I am not surprised that parts of the Kingdom of Sturgia would divide off to become the Vaegirs, who are the Russians in Warband. Otherwise, who else would be the descendants of the Nords? My hunch was right and those who told me that Sturgians were not viking like are invalid. Obviously, the Sturgians are a mix of the early Nords/Vikings and the Vaegirs/Medieval Russians. Also yeah, fun beats realism completely. Otherwise what is the point of video games in the first place. I agree with you on these points you have made.
 
KarlXII said:
SenorZorros said:
bad argument. historical inspiration and coherent factions based on real cultures instead of a mach do increase immersion and diversity. especially for people who are interested in history. You're better of using the argument that Norse influences are correct because the historical Rus were or were heavily influenced and intermingled with the Nordic tribes.

Fiction, regardless of what it is based on, is still fiction. This is not even historical fiction. The cultures in the game are inspired by real cultures but they are not those cultures. The Sturgians are not the Rus. The Battanians are not the Celts. Similar? Sure. The same? No.

For all we know, Taleworlds could have introduced "what if" elements to each culture. "What if" the Rus were more Norse than Slav? Demanding a 1:1 translation of real world factions in a fictional universe is just silly. I'm plenty interested in history, but Calradia is not Europe. I just want interesting factions. No one gets on Tolkien's case for not being more true to his historical inspirations.

Very well said. I do not understand why it is a problem if this is not a 1:1 historical representation when it is clear they are not meaning to be.
 
Lord Rohedrous Stormhorse said:
You are right, I knew that the Sturgians were going to be descendants of the Nords who land 200 years later. Somehow, they are also part Russian so I am not surprised that parts of the Kingdom of Sturgia would divide off to become the Vaegirs, who are the Russians in Warband. Otherwise, who else would be the descendants of the Nords? My hunch was right and those who told me that Sturgians were not viking like are invalid. Obviously, the Sturgians are a mix of the early Nords/Vikings and the Vaegirs/Medieval Russians.

they are vaegir, the nord still in their homeland not coming to calradia yet or at least not independent until the empire fall, if they are nord it will break the warband lore.
 
JuanNieve said:
NPC99 said:
fedeita said:
NPC99 said:
I must admit to being disappointed. To quote the blog - After all, this is Mount & Blade II: Bannerlord…
Please reconsider this approach. Bannermen need different animations - holding the banner firmly erect in their left hand while wielding a sword in their right. Small pennants fluttering from a back carried lance didn't break my immersion, but a massive backpacked flag flapping over a horse archer certainly broke the spell.

I know they implemented new animations and now the lance of the banner is held in left hand, I remember there were some screens around proving it but at the same time I think they reduced the number of the banners in the battlefield.

Great. I hope you’re right. Any chance of a screenshot?

Thanks for the link. I'm glad they have implemented those animations.
hSwBZ.jpg


However, my earlier screenshots and these come from the same series of Sergeant mode videos demoed at E3 in June 2017. Which means the problems remain where a standard bearer is allowed to wield a two-handed weapon and his single-handed flag is relegated to a carry position offset behind his back. The best fix would be to stop ai mounted standard bearers from being equipped with any shields or two-handed weapons so the flag will always be carried correctly in the left hand - avoiding back carrying problems. That then leaves the remaining issue of NPCs who can be equipped with conflicting flags, shields and two-handed weapons by the player. Well, I won't make that mistake in my games.  :grin:
 
hiul said:
Lord Rohedrous Stormhorse said:
You are right, I knew that the Sturgians were going to be descendants of the Nords who land 200 years later. Somehow, they are also part Russian so I am not surprised that parts of the Kingdom of Sturgia would divide off to become the Vaegirs, who are the Russians in Warband. Otherwise, who else would be the descendants of the Nords? My hunch was right and those who told me that Sturgians were not viking like are invalid. Obviously, the Sturgians are a mix of the early Nords/Vikings and the Vaegirs/Medieval Russians.

they are vaegir, the nord still in their homeland not coming to calradia yet or at least not independent until the empire fall, if they are nord it will break the warband lore.
The devs themselves said they added in Viking art so Sturgians are not only descendants of the Vaegirs, they are partially viking and maybe that is why the Nords invaded later on. There is probably a connection just saying. The Nords are technically vikings. The Sturgians have a mix of both Nordic and Vaegir culture. We'll also find out because right now you and I can only go on what theories and facts we have in mind.
 
NPC99 said:
JuanNieve said:
NPC99 said:
fedeita said:
NPC99 said:
I must admit to being disappointed. To quote the blog - After all, this is Mount & Blade II: Bannerlord…
Please reconsider this approach. Bannermen need different animations - holding the banner firmly erect in their left hand while wielding a sword in their right. Small pennants fluttering from a back carried lance didn't break my immersion, but a massive backpacked flag flapping over a horse archer certainly broke the spell.

I know they implemented new animations and now the lance of the banner is held in left hand, I remember there were some screens around proving it but at the same time I think they reduced the number of the banners in the battlefield.

Great. I hope you’re right. Any chance of a screenshot?

Thanks for the link. I'm glad they have implemented those animations.
hSwBZ.jpg

However, my earlier screenshots and these come from the same series of Sergeant mode videos demoed at E3 in June 2017. Which means the problems remain where a standard bearer is allowed to wield a two-handed weapon and his single-handed flag is relegated to a carry position offset behind his back. The best fix would be to stop ai mounted standard bearers from being equipped with any shields or two-handed weapons so the flag will always be carried correctly in the left hand - avoiding back carrying problems. That then leaves the remaining issue of NPCs who can be equipped with conflicting flags, shields and two-handed weapons by the player. Well, I won't make that mistake in my games.  :grin:

Check out this video from 7:40-7:58. Good example of troops holding banners in their left hand.
 
Lord Rohedrous Stormhorse said:
The devs themselves said they added in Viking art so Sturgians are not only descendants of the Vaegirs, they are partially viking and maybe that is why the Nords invaded later on. There is probably a connection just saying. The Nords are technically vikings. The Sturgians have a mix of both Nordic and Vaegir culture. We'll also find out because right now you and I can only go on what theories and facts we have in mind.

yes it have nordic influence but they are not viking, they are not nord, they are vaegir native to calradia land, the nord (i assume) in this era will be that mercenary faction though.
https://www.taleworlds.com/en/Games/Bannerlord/Blog/39
 
very interesting! I think since we are taking out the time to develop the game to make it the best game on the market, then we should have it where we can create a banner when that time comes that should only take an extra few more years for perfection. (everything is looking good)
 
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