Dev Blog 22/03/18

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[parsehtml]<p><img src="http://www.taleworlds.com/Images/News/blog_post_32_taleworldswebsite.jpg" alt="" /></p> <p>In our efforts to make Mount & Blade II: Bannerlord a visceral experience, we are constantly looking at different types of systems which will elicit an emotive response from players. By aiming for a certain level of realism, it becomes easier to make a game more relatable and immersive for players. However, striking the balance between realism and gameplay is a tricky subject, and we are firm believers that gameplay should always trump realism. Thankfully, there are other methods that we can use to draw players into the game and offer players a more realistic experience, without detracting from the gameplay. In this week’s blog, we would like to show you how we make use of inverse kinematics to make strikes in combat feel a bit more immersive.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/52
 
I'm glad to see that the ridiculous looking stance of shield parry where the character have his weapon overhead when parrying isn't the only one. The one displayed in the gifs with the sword arm ready (when receiving arrows) look wayyy cooler
 
Auldman said:
"So watch your shield, because losing that nice head you have on your shoulders will surely ruin your day."

I assume this means that we'll have to keep our armor in good condition or suffer injuries in battle? That's a nice surprise if true and it would be outstanding if poorly maintained shields would shatter in combat!

Next question I have is about if this opens up the possibility of different types of wounds? A lot of games of this ilk have to take damage from slashes and stabs but a lot battlefield injuries could be from dislocated joints or broken bones. Absorbing that kind of hit to your shield might cause an injury to a joint in the arm or a muscle. How much realism are you aiming for?

I think you're reading way too much into that statement. It was probably nothing more than a reference to a meme.

Doesn't mean any of those features you mention won't be in the game, but I doubt Callum was referencing them with that quote.
 
I do not say this in a negative way- It has become clear to me that these blogs are just to hold us off until big events like E3 where they will announce a release date or whatever. Im fine with that. Cant blame them for wanting to make big announcements like this rather than just putting them out in some little blog post.

I send my compliments to Callum for being active in the community, especially lately with the multiplayer talk.

This blog was kinda cool albeit pretty light on content. I wonder if this system was in place during the gameplay videos from gamescom... it's probably something thats hard to notice if you dont look for it specifically but if it was removed youd notice something feels off.
 
Good stuff, though a bit light information wise.
We already learnt to not to expect too much from these devblogs so it was okay.

I have a suggestion to community management,
I understand that you guys want to lay low until TW gets very close to the release date while trying to give us sth every week.
You dont want to hype people because you dont want them to start waiting but you also try to satisfy the fanbase in the forums.

What about focusing more on moding tools, map editors maybe small tutorials ?
I am suggesting this as a person who understands nothing from modding but I think it would both be more satisfying for people in here and also -not so hyping-for usual people as modding tools and tutorial videos relate to a very small amount of people.

Just a suggestion :mrgreen:
 
Very nice blog, looks like the finishing touches are being added  :lol:

The way the scabbard and the animal skin on his back moved really does show the amount of detail that TaleWorlds are putting into Bannerlord, gives us another reason to be grateful alongside TaleWorlds putting up with the "release-date thirsty" audience

Keep throwing in more of this blogs, they're a great read  :grin:

"So watch your shield, because losing that nice head you have on your shoulders will surely ruin your day."
(Loved that aswell)  :iamamoron:
 
SirMairaki said:
Auldman said:
"So watch your shield, because losing that nice head you have on your shoulders will surely ruin your day."

I assume this means that we'll have to keep our armor in good condition or suffer injuries in battle? That's a nice surprise if true and it would be outstanding if poorly maintained shields would shatter in combat!

Next question I have is about if this opens up the possibility of different types of wounds? A lot of games of this ilk have to take damage from slashes and stabs but a lot battlefield injuries could be from dislocated joints or broken bones. Absorbing that kind of hit to your shield might cause an injury to a joint in the arm or a muscle. How much realism are you aiming for?

I think you're reading way too much into that statement. It was probably nothing more than a reference to a meme.

Doesn't mean any of those features you mention won't be in the game, but I doubt Callum was referencing them with that quote.

I think most of my comments were questions designed to query Callum about whether those things are in the game but maybe you did not notice the question marks?  :grin:
 
While many others may not agree, I think this blog was nice. As a single layer, I think I noticed little things like this more. Immersion is always welcome, and I enjoyed the read.

This may not excited MP people, though, as immersion is less important, I think.

I wonder if there are effects in game like impact damage through shields. Sure you might block the blow, but it could break your arm!
 
Triune Impurity Rites 999 said:
I wonder if there are effects in game like impact damage through shields. Sure you might block the blow, but it could break your arm!

Good question! Would be nice to know if this is a feature that will be in the game
 
M.ArdA said:
Gifs on the blog:

blog_post_32_taleworldswebsite_03.gif

blog_post_32_taleworldswebsite_02.gif
Wow. Gifs are wonderful. We want more gifs on the blog.
 
Auldman said:
I think most of my comments were questions designed to query Callum about whether those things are in the game but maybe you did not notice the question marks?  :grin:

Fair enough. Its just that when you said "I assume this means that...", it made me think you were jumping to some conclusions there. If its just a framework around your questions, then fair enough.
 
Are the hit boxes of the shields the same as their models now? So for example if someone tried to stab him from below his shield down to his legs, will it do damage? Also arrows too?
 
That's a good question; the top GIF suggests that the arrows are all being shot by someone on the same height of land as the target, so they aren't being loosed from down a hill, yet there are a couple of arrows in his leg, one definitely in his boot, below the lowest part of the shield. This was possible in Warband, but relatively rare. Even with Nord shields, which typically leave quite a lot of lower leg showing, I struggled to get past the forcefield in multiplayer.
 
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