Traits - a deep topic with strategy
Specials
Dungeon master - lock up in dungeon 7 and more lords at the same time. It decreases chance for lord to escape after battle for 7.
Wine Connoisseur - stockpile 25 barrels of wine at your household possession. You can treat a lord with wine if you have it in inventory once for 1-3 relation. Also it affects the decisions lord made +3 to your favor. (take oath, allow to marry)
Skirt Chaser - you have 5 lovers at one time. Doesn't work in latest patches. They have deleted cheat with wives.
Number of captives
5 //base number
+ (party_size)/4
+ (prison_management-1)*9
prison_management
This skill is hidden and depends on party size and processing with trigger
1 - less then 50
2 - less then 100
3 - less then 150
4 - less then 200
5 - less then 275
6 - less then 350
7 - less then 425
8 - less then 500
9 - less then 575
10 - equal or more then 575
Shields
This skill also hidden and depends on weapon master
weapon_master 1,2 gives shield 1
weapon_master 3,4,5 gives shield 2
weapon_master 6,7,8 gives shield 3
weapon_master 9,10 gives shield 4
Bonuses, skills and etc.
Max skill is 14 level.
Scouts: spotting +4
Dog if you don't have scouts: spotting +1, tracking +1
Book The Cathach of Colum Cille (itm_relic): +1 persuasion at the monastery Gleann_Da_Loch (Storyline, quest)
For a man:
Emissary Tunic ("itm_bonus_tunic_1" merchandise Norse) Persuasion +1
Ealdorman Tunic ("itm_bonus_tunic_2" merchandise Briton) Leadership +1
Trader Tunic ("itm_bonus_tunic_3" merchandise Frisian) Trade +1
For a woman: (not selling)
Fine Pictish Dress ("itm_bonus_dress_1" Pictish) Persuasion +1
Royal Saxon Dress ("itm_bonus_dress_2" Saxon) Leadership +1
Noble Norse Dress ("itm_bonus_dress_3" Norse) Trade +1
Crown (itm_crown1) Persuasion +1, Leadership +1
Pictish Hood (picts)
Power_Strike +2, Power_Throw +2, Power_Draw +2, Athletics +2
Tactics +1/+2/+3 (1 - 10 - 30) Hornman
Leadership +1/+2/+3 (10 - 20 - 30) Standard bearer
Surgery +1/+2/+3 (1 - 10 - 30) priest
Wound treatment +1/+2/+3 (20 - 40 - 80) woman
Hints
Shield bash have a cooldown:
Miss - 4 sec
Hit - 30 sec
Ambushed troops inflict 80% damage reduced.
In sieges with ladders defenders have 300% accuracy, attackers 50%.
If you captured a bandit leader and have 50 captivities, you can send him to plunder enemy village.
Kingdom Culture of a player depends on his culture.
Bonus_sea_speed = Bonus_of_sailors + Bonus_of_vikings, but no more then 40%.
Bonus_of_sailors = Number_of_sailors/Party_size * 80
Bonus_of_vikings = Number_of_vikings/Party_size * 40
Vikings are all pirate-vikings and Norse troops with 24 level min.
The max bonus speed is with sailors - 50% of the party or 100% vikings.
Base NPC speed on the sea:
hero_party (lords) - 12
caravan - 7
outlaws - 13
vikings - 14
others - 8
Companions leave party if their moral less then 30. In companion menu (where you see portraits) if you click on face you can see where he is. (Useful at the beginning to gather companions)
Specials
Dungeon master - lock up in dungeon 7 and more lords at the same time. It decreases chance for lord to escape after battle for 7.
Wine Connoisseur - stockpile 25 barrels of wine at your household possession. You can treat a lord with wine if you have it in inventory once for 1-3 relation. Also it affects the decisions lord made +3 to your favor. (take oath, allow to marry)
Skirt Chaser - you have 5 lovers at one time. Doesn't work in latest patches. They have deleted cheat with wives.
Number of captives
5 //base number
+ (party_size)/4
+ (prison_management-1)*9
prison_management
This skill is hidden and depends on party size and processing with trigger
1 - less then 50
2 - less then 100
3 - less then 150
4 - less then 200
5 - less then 275
6 - less then 350
7 - less then 425
8 - less then 500
9 - less then 575
10 - equal or more then 575
Shields
This skill also hidden and depends on weapon master
weapon_master 1,2 gives shield 1
weapon_master 3,4,5 gives shield 2
weapon_master 6,7,8 gives shield 3
weapon_master 9,10 gives shield 4
Bonuses, skills and etc.
Max skill is 14 level.
Scouts: spotting +4
Dog if you don't have scouts: spotting +1, tracking +1
Book The Cathach of Colum Cille (itm_relic): +1 persuasion at the monastery Gleann_Da_Loch (Storyline, quest)
For a man:
Emissary Tunic ("itm_bonus_tunic_1" merchandise Norse) Persuasion +1
Ealdorman Tunic ("itm_bonus_tunic_2" merchandise Briton) Leadership +1
Trader Tunic ("itm_bonus_tunic_3" merchandise Frisian) Trade +1
For a woman: (not selling)
Fine Pictish Dress ("itm_bonus_dress_1" Pictish) Persuasion +1
Royal Saxon Dress ("itm_bonus_dress_2" Saxon) Leadership +1
Noble Norse Dress ("itm_bonus_dress_3" Norse) Trade +1
Crown (itm_crown1) Persuasion +1, Leadership +1
Pictish Hood (picts)
Power_Strike +2, Power_Throw +2, Power_Draw +2, Athletics +2
Tactics +1/+2/+3 (1 - 10 - 30) Hornman
Leadership +1/+2/+3 (10 - 20 - 30) Standard bearer
Surgery +1/+2/+3 (1 - 10 - 30) priest
Wound treatment +1/+2/+3 (20 - 40 - 80) woman
Hints
Shield bash have a cooldown:
Miss - 4 sec
Hit - 30 sec
Ambushed troops inflict 80% damage reduced.
In sieges with ladders defenders have 300% accuracy, attackers 50%.
If you captured a bandit leader and have 50 captivities, you can send him to plunder enemy village.
Kingdom Culture of a player depends on his culture.
Bonus_sea_speed = Bonus_of_sailors + Bonus_of_vikings, but no more then 40%.
Bonus_of_sailors = Number_of_sailors/Party_size * 80
Bonus_of_vikings = Number_of_vikings/Party_size * 40
Vikings are all pirate-vikings and Norse troops with 24 level min.
The max bonus speed is with sailors - 50% of the party or 100% vikings.
Base NPC speed on the sea:
hero_party (lords) - 12
caravan - 7
outlaws - 13
vikings - 14
others - 8
Companions leave party if their moral less then 30. In companion menu (where you see portraits) if you click on face you can see where he is. (Useful at the beginning to gather companions)