[Serious] Here is why Bannerlord is not going to be released in the near future.

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BayBear said:
Rabies said:
KhergitLancer80 said:
I believe that it would hurt bannerlord to make an early Access for its multiplayer.
Cant say why but I feel like that.

I think it would depend a lot on how long it took between the beta release and the full release. Whether it's multiplayer only or with singleplayer vs AI battles too, you wouldn't want it to go on too long or people would start demanding more content (maps, factions, weapons), and thscenesen the whole thing might spiral out of control and delay the full release even further.

I agree, I think people would just become bored after playing a limited set of maps. Warband is still fun today because the huge level freedom it offers - a limited beta would be the exact opposite of that.

If scenes are the big reason why the game is still in heavy development, I can understand why. Taleworlds said awhile back that each city would have three defensive fortification levels. I'm not sure if this applies to towns as well, but I imagine it's a lot of work making three bug-free sets of scenes for each city. Combined with the fortification destruction feature hinted in a previous dev blog, that is a lot of potential bugs to work out.

Each village has four construction slots, one of which can be made into a castle. Presumably that castle can be upgraded from a wooden palliisade, to a wood/stone fort then to a fully stone castle. If each scene variant includes the original village, its castle and different enterprises in the other slots (sheep farm etc) that’s a hell of a lot of scenes. It would be a lot more managable if each village production slot was a separate scene even though this would require teleportation from one scene to the next. None of us know how they are implementing this.

PS maybe they’ll tell us in the next single player blog.
 
You don't need to redo the whole scene each time. There is two solutions to that.
Either you just copy the whole scene, and just remove unecessary props and add the new ones, or you bind said props to state variables for the game to know which one to load.

I'm sure TW know whqt they are doing
 
Kehlian said:
You don't need to redo the whole scene each time. There is two solutions to that.
Either you just copy the whole scene, and just remove unecessary props and add the new ones, or you bind said props to state variables for the game to know which one to load.

I'm sure TW know whqt they are doing

In Warband scene variants are separate scenes. Yes, a lot of it can be copied, but the AI meshes will need to be mannually corrected to stop bots getting stuck.

PS I’ve always found editing scenes a time consuming process.
 
Right, right, but--as we should all know by now--they started from the ground up with Bannerlord. What limitations exist in Warband do not necessarily exist in Bannerlord. I'm fairly certain one of the old dev blogs or a video about the scene editing tools specifically said that AI meshes could be dynamically generated in Bannerlord. If it wasn't after 5 in the morning I would find it for you.
 
Orion said:
Right, right, but--as we should all know by now--they started from the ground up with Bannerlord. What limitations exist in Warband do not necessarily exist in Bannerlord. I'm fairly certain one of the old dev blogs or a video about the scene editing tools specifically said that AI meshes could be dynamically generated in Bannerlord. If it wasn't after 5 in the morning I would find it for you.

From the recent modding blog:
20. How does the AI pathfinding work? Will sceners have to create AI meshes for their scenes?

Yes, scene makers will need to create navigation meshes. The scene editor has a tool to create the nav-mesh automatically but results vary and we generally  prefer to create them manually.

https://www.taleworlds.com/en/Games/Bannerlord/Blog/26

PS in Warband you can also automatically create an AI mesh, but it’s just a blanket that takes no account of scene props or elevated walkways etc. I’m sure the BL one is better, but I expect siege scenes in particular become too complicated for fully automated AI meshes.
 
Making scenes and nav meshes can be time consuming, but they have a full fledged professional team this time around, shouldn't delay the game that much, as it's straight forward work. It's better to hire a lot of sceners to speed up the delivery than to take forever to release the game and have it outdated at launch.
 
FBohler said:
Making scenes and nav meshes can be time consuming, but they have a full fledged professional team this time around, shouldn't delay the game that much, as it's straight forward work. It's better to hire a lot of sceners to speed up the delivery than to take forever to release the game and have it outdated at launch.

I thought that a lot of the workforce were unpaid interns.

https://www.glassdoor.com/Reviews/Employee-Review-TaleWorlds-RVW13374265.htm
 
NPC99 said:
FBohler said:
Making scenes and nav meshes can be time consuming, but they have a full fledged professional team this time around, shouldn't delay the game that much, as it's straight forward work. It's better to hire a lot of sceners to speed up the delivery than to take forever to release the game and have it outdated at launch.

I thought that a lot of the workforce were unpaid interns.

https://www.glassdoor.com/Reviews/Employee-Review-TaleWorlds-RVW13374265.htm

https://youtu.be/jMlWpruJ5WM
 
Dest45 said:
NPC99 said:
FBohler said:
Making scenes and nav meshes can be time consuming, but they have a full fledged professional team this time around, shouldn't delay the game that much, as it's straight forward work. It's better to hire a lot of sceners to speed up the delivery than to take forever to release the game and have it outdated at launch.

I thought that a lot of the workforce were unpaid interns.

https://www.glassdoor.com/Reviews/Employee-Review-TaleWorlds-RVW13374265.htm

https://youtu.be/jMlWpruJ5WM

Never the less, they still employ a lot of interns.

https://groups.google.com/forum/m/#!topic/ncsug2l/hwTUSXDTBC0
 
NPC99 said:
Dest45 said:
NPC99 said:
FBohler said:
Making scenes and nav meshes can be time consuming, but they have a full fledged professional team this time around, shouldn't delay the game that much, as it's straight forward work. It's better to hire a lot of sceners to speed up the delivery than to take forever to release the game and have it outdated at launch.

I thought that a lot of the workforce were unpaid interns.

https://www.glassdoor.com/Reviews/Employee-Review-TaleWorlds-RVW13374265.htm

https://youtu.be/jMlWpruJ5WM

Never the less, they still employ a lot of interns.

https://groups.google.com/forum/m/#!topic/ncsug2l/hwTUSXDTBC0

We need to kidnap these students and wring the development roadmap out of them  :fruity:
 
NPC99 said:
FBohler said:
Making scenes and nav meshes can be time consuming, but they have a full fledged professional team this time around, shouldn't delay the game that much, as it's straight forward work. It's better to hire a lot of sceners to speed up the delivery than to take forever to release the game and have it outdated at launch.

I thought that a lot of the workforce were unpaid interns.

https://www.glassdoor.com/Reviews/Employee-Review-TaleWorlds-RVW13374265.htm

Even if you're right (which is unlikely) it's still a large professional team, regardless of wages.

I think if the problem is scene creation, they should've doubled their team to make it happen quickly. But if the problem is debugging, optimization and complex features balancing, than we'll have to wait a bit more because these are problems related to know how and technology, not straight forward as modelling and scening.
 
FBohler said:
NPC99 said:
FBohler said:
Making scenes and nav meshes can be time consuming, but they have a full fledged professional team this time around, shouldn't delay the game that much, as it's straight forward work. It's better to hire a lot of sceners to speed up the delivery than to take forever to release the game and have it outdated at launch.

I thought that a lot of the workforce were unpaid interns.

https://www.glassdoor.com/Reviews/Employee-Review-TaleWorlds-RVW13374265.htm

Even if you're right (which is unlikely) it's still a large professional team, regardless of wages.

I think if the problem is scene creation, they should've doubled their team to make it happen quickly. But if the problem is debugging, optimization and complex features balancing, than we'll have to wait a bit more because these are problems related to know how and technology, not straight forward as modelling and scening.

Have you done any modelling and scening?
 
You can believe it or not . It is your choice.

You can also check this image. Anyways , have a good day and nice waitings.

Code:
https://i.imgur.com/LukyQFQ.jpg
 
HereIsWhy said:
You can believe it or not . It is your choice.

You can also check this image. Anyways , have a good day and nice waitings.

Code:
https://i.imgur.com/LukyQFQ.jpg

Your link wasn’t clickable from the forum on my IPad but this one is
http://imgur.com/LukyQFQ

Presumably Argaman’s talk on 1/12/17 was to raise TW’s profile with potential interns at the local university.

http://odtuteknokent.com.tr/en/information/why-odtu-teknokent

Upgel.jpg


https://www.eventbrite.com/e/armagan-yavuz-taleworlds-turkiyede-aaa-oyun-gelistiriciligi-8-tickets-39766833670#

 
HereIsWhy said:
You can believe it or not . It is your choice.

You can also check this image. Anyways , have a good day and nice waitings.

Code:
https://i.imgur.com/LukyQFQ.jpg

I can post images of Armagan all day but that doesn't make what I say true lmao
 
aekilju said:
HereIsWhy said:
You can believe it or not . It is your choice.

You can also check this image. Anyways , have a good day and nice waitings.

Code:
https://i.imgur.com/LukyQFQ.jpg

I can post images of Armagan all day but that doesn't make what I say true lmao

Armagan gave a talk at the ODTU Teknokent University in Ankara on 1/12/17. I wasn't there so I cannot say what was said. However, it was sold out - so he had an audience, which means someone heard what he had to say. Why is it inconceivable that @HereIsWhy was there?
 
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