BayBear said:Rabies said:KhergitLancer80 said:I believe that it would hurt bannerlord to make an early Access for its multiplayer.
Cant say why but I feel like that.
I think it would depend a lot on how long it took between the beta release and the full release. Whether it's multiplayer only or with singleplayer vs AI battles too, you wouldn't want it to go on too long or people would start demanding more content (maps, factions, weapons), and thscenesen the whole thing might spiral out of control and delay the full release even further.
I agree, I think people would just become bored after playing a limited set of maps. Warband is still fun today because the huge level freedom it offers - a limited beta would be the exact opposite of that.
If scenes are the big reason why the game is still in heavy development, I can understand why. Taleworlds said awhile back that each city would have three defensive fortification levels. I'm not sure if this applies to towns as well, but I imagine it's a lot of work making three bug-free sets of scenes for each city. Combined with the fortification destruction feature hinted in a previous dev blog, that is a lot of potential bugs to work out.
Each village has four construction slots, one of which can be made into a castle. Presumably that castle can be upgraded from a wooden palliisade, to a wood/stone fort then to a fully stone castle. If each scene variant includes the original village, its castle and different enterprises in the other slots (sheep farm etc) that’s a hell of a lot of scenes. It would be a lot more managable if each village production slot was a separate scene even though this would require teleportation from one scene to the next. None of us know how they are implementing this.
PS maybe they’ll tell us in the next single player blog.