Nice to hear that, and thanks for the feedback!
Hersir Olgierd Osvaldsson said:
-I tried to play as a horseman and found it extremely op. First of all horses seem to be way to fast. I manage to kill 50 men armored bandit parties by myself.
I would recommend to reduce horce speed by 30-40%, but make punch horse damage twice big, so to make it more horseriding skill-required as it is rpg, not shooter.
Agreed on the general principle that mounted soloing can achieve some outlandish results in VC (though that is even more true in Warband). Actually just on the previous page of this forum thread, we have been discussing the issue, as it was a major consideration behind the horse slowing from damage (which was first implemented in 8.0 I think). Now, the result of that discussion from player feedback was to go ahead and weaken the extent of horse slowing, so in 10.0 they mostly stay fast even when damaged again, so the mounted solo player is safer again in 10.0, which I agree is unfortunate.
There are still a lot of Balance Mod changes that do weaken the mounted solo player—decent enemy archers, more powerful basic throwing weapons, more powerful basic swords and spears—all of these make their targets a bit more dangerous. However, the reality remains that a very skilled mounted player just doesn’t get hit often.
As to your specific idea of slowing horses—I don’t think it would solve the problem. When I play the VC storyline I have a personal tradition of soloing sven’s raiders who attack Docinga on a swaybacked pony (usually about 30-40 vikingr after they beat the peasants). It isn’t a problem to do so at all, because with good timing, it really doesn’t matter much if the horse is slow. Maybe it makes you have to abort a slightly higher percentage of your attacks, but it is the same dance of bait the enemy into a bad swing, change horse direction, cut them down. As long as you have a decent length sword and the horse moves faster than a man runs, it works fine.
So if a swaybacked pony isn’t slow enough to stop this, I don’t think any speed reduction to horses would work (short of extreme speed reduction from taking damage, which raises risk from a bad hit—but the community consensus was to tone that down...and it wasn’t that effective anyway).
In the end, with the limits of the Warband system, I think build in some respects just has to function as a player choice of combat difficulty levels:
Easiest level: Horse archer without houserule against using inventory chest for ammo (even in VC)
Lower medium level: mounted with long spear, or foot archer without rule against reloads (but this one requires a lot of patience)
Higher medium level: mounted with sword
Highest level: foot melee
Basically, on the easiest choice, you are invulnerable without exercising skill, on the lower medium level, you are invulnerable as long as you play smart and safe, on the upper medium level, you are invulnerable as long as you have perfect timing, and on the highest level, you are more at risk (still, one can do crazy soloing things even then with high athletics and a good axe).
All that having been said—for a very experienced player Warband just isn’t a hard game in the early and medium stages. Even quicker from the player time investment perspective, is to trade jewelry/wine/salt and wool between Dorested and England, use the funds to hire good mercs, then just smash into bandit forces and let the men do the heavy lifting. For an experienced player, most paths are going to be a pretty smooth road through the early game.
Hersir Olgierd Osvaldsson said:
-After destroying a bandit liar all the loot was 3 peaces of junk, I have 10 looting skill, I can send a savefile if needed.
No need, because unfortunately this isn’t something I can fix. There is some kind of native Warband or VC issue, where sometimes loot goes wrong for bandit lairs. Several months ago there was some posts about it in the VC steam forum. https://steamcommunity.com/app/48700/discussions/6/3051633726589541058/ At the time I though it was just thr player loot share issue, but I was wrong (though I think that sometimes contributes).
Now, it should be pretty rare for this to happen, especially in Balance Mod, because I capped player army loot shares in lairs (meaning whether you take 100 men in your army or not, only the 6 men who actually come with you to raid the lair count against your loot). If it starts happening frequently, let me know though.