Talak said:They look great ingame.
The only issue is that some of the hair colours look out of place with the new faces, especially the brighter hair colours. Hopefully you can get the alpha channels figured out. Other than that, great job
Talak said:Ok, I applied a large gaussian blur (2.5px) to all of the hair.dds files, on all 4 channels including alpha to test it out. I saved them as DXT5 interpolated alpha. The blur showed on the texture, but it made no difference to the jaggies. So the hair is definitely using those textures, but I'm not sure why the alpha won't work properly.
Checking the hair.brf and beards.brf files, they use the hair_blonde material and the hair_red material respectively.
Both of these materials contain the same shader (hair_shader). Most of the new hairstyles as well as the beards are contained in beards.brf, but all hairstyles are jaggy ingame. They also both have code 534272 (Blend, Blend Add, Blend Multiply, Alpha Test 12.
I can't figure it out. Personally I'd just go ahead and add the new hair in and put up with the jaggies, they're not too noticeable anyway when you're playing the game.
Oh, and I checked both an unedited .952 and .903 M&B, both have jaggy hair as well.
Kolba said:Very nice faces, not very different from Native, but good .
kaeldragor said:Not working for me, wondering if I did something wrong. I installed to the Textures folder, overwriting the originals, but I see no changes in the skins, even when starting a new character. I compared screenshots to be sure; they definitely don't match the included jpg, and seem identical pre- and post-install.
Aquil said:kaeldragor said:Not working for me, wondering if I did something wrong. I installed to the Textures folder, overwriting the originals, but I see no changes in the skins, even when starting a new character. I compared screenshots to be sure; they definitely don't match the included jpg, and seem identical pre- and post-install.
Hmm that's interesting. Curious, what version of mount and blade are you running?
Did extracted the files inside the "Face texture" folder rather then extract the folder to the texture folder within the mount and blade directory.
C:\Program Files\Mount&Blade\Textures (or were ever you have them installed)
Also make sure when you start mount and blade you have the Native setting selected. Mods will overwrite the textures.
kaeldragor said:Aquil: I have three copies of M&B installed. .808, .903 and .952.
I didn't create a new module, I just modified Native, not sure why that'd make a difference, but I'll reinstall it to see if the textures work in Native, but not my mod. I don't currently have any programs that will open dds files.
EDIT: Reinstalling .952 and then reinstalling your files did the trick, for both the new Native module and for my original. So, something may have been "off" with my textures previously.