Dev Blog 07/12/17

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[parsehtml]<p><img class="frame" src="http://www.taleworlds.com/Images/News/blog_post_19_taleworldswebsite_575.jpg" alt="" width="575" height="290" /></p> <p>When you are playing online, communication is vital. Players must be able to interact with and respond to what their teammates and opponents are doing at that very instant in order to succeed. And before we proceed, no, we aren’t talking about VoIP or text chat (although those can be important too!). A dropped packet, an increase in latency or a high ping could be the key factor which results in defeat...</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/38
 
lolbash said:
578 said:
Callum_TaleWorlds said:
There will be (are) different gamemodes to cater to all of your multiplayer needs. :smile:


The question is, will battle/siege be somehow different to compliment roles and teamwork or it will be a zergfest like in Warband? Pretty please answer, Callum? Or a small hint at least?  :cool:



Yes. Your opinion. And here is my opinion:

I dont care about 8v8 and balancing for it.

Since you say people prefer smaller scale battles in warband, how come GK_TDM during the afternoon always have around 70+ players playing everyday, woth no real objective other than to just kill people?


Because they have low standards.  :cool: TDM was never worthy of anything, you dont see it played in tournaments in any game, it is braindead run and kill. Good for practicing your mechanical skill or a warm up. Mount and siege has more people than TDM servers.

Once again projecting your opinion as if they are a fact.

TDM was never worthy of anything

Do I have to point out that people have fun playing video games and that TDM is a fun gamemode? Therefore I believe TDM should not be reduced to 6v6 and slapped on capture points.

Leave TDM alone. Go back to playing on 12 player battles if you want that comp feel so bad.

I never suggested TDM to be 6v6 or have capture points, thats the point of TDM, you just kill things. If it had any of those it would be another game mode.
 
578 said:
lolbash said:
578 said:
Callum_TaleWorlds said:
There will be (are) different gamemodes to cater to all of your multiplayer needs. :smile:


The question is, will battle/siege be somehow different to compliment roles and teamwork or it will be a zergfest like in Warband? Pretty please answer, Callum? Or a small hint at least?  :cool:



Yes. Your opinion. And here is my opinion:

I dont care about 8v8 and balancing for it.

Since you say people prefer smaller scale battles in warband, how come GK_TDM during the afternoon always have around 70+ players playing everyday, woth no real objective other than to just kill people?


Because they have low standards.  :cool: TDM was never worthy of anything, you dont see it played in tournaments in any game, it is braindead run and kill. Good for practicing your mechanical skill or a warm up. Mount and siege has more people than TDM servers.

Once again projecting your opinion as if they are a fact.

TDM was never worthy of anything

Do I have to point out that people have fun playing video games and that TDM is a fun gamemode? Therefore I believe TDM should not be reduced to 6v6 and slapped on capture points.

Leave TDM alone. Go back to playing on 12 player battles if you want that comp feel so bad.

I never suggested TDM to be 6v6 or have capture points, thats the point of TDM, you just kill things. If it had any of those it would be another game mode.

Yes, but you seem very intent on making sure that its the other way around.

You can't have 300 people running towards one objective and have any sort of balance or fun, at least that is my opinion


 
blog_post_19_taleworldswebsite_02_575.jpg


Beautiful.
 
lolbash said:
578 said:
lolbash said:
578 said:
Callum_TaleWorlds said:
There will be (are) different gamemodes to cater to all of your multiplayer needs. :smile:


The question is, will battle/siege be somehow different to compliment roles and teamwork or it will be a zergfest like in Warband? Pretty please answer, Callum? Or a small hint at least?  :cool:



Yes. Your opinion. And here is my opinion:

I dont care about 8v8 and balancing for it.

Since you say people prefer smaller scale battles in warband, how come GK_TDM during the afternoon always have around 70+ players playing everyday, woth no real objective other than to just kill people?


Because they have low standards.  :cool: TDM was never worthy of anything, you dont see it played in tournaments in any game, it is braindead run and kill. Good for practicing your mechanical skill or a warm up. Mount and siege has more people than TDM servers.

Once again projecting your opinion as if they are a fact.

TDM was never worthy of anything

Do I have to point out that people have fun playing video games and that TDM is a fun gamemode? Therefore I believe TDM should not be reduced to 6v6 and slapped on capture points.

Leave TDM alone. Go back to playing on 12 player battles if you want that comp feel so bad.

I never suggested TDM to be 6v6 or have capture points, thats the point of TDM, you just kill things. If it had any of those it would be another game mode.

Yes, but you seem very intent on making sure that its the other way around.

You can't have 300 people running towards one objective and have any sort of balance or fun, at least that is my opinion


I do not care about TDM, it can be 5v5, 500v500, 5.000v5.000, I do not care. I am talking about gamemodes that make you use your brain and actually teamwork to accomplish something in the form of objectives, like siege or conquest. Scroll up and see what I and Varrak said.
 
578 said:
WILL BANNERLORD BE ABLE TO SUPPORT MORE PLAYERS ON A SERVER THAN WARBAND COULD?
“The final player numbers for multiplayer haven’t been set just yet, however we are aiming for even higher numbers than Warband ‘unofficially’ supports.”


Is this really the best question you could pick, Callum? There were questions about pings, the difference and disadvantages between high-medium-low ping and you picked the one above? Really? More people is bad news, the highest end servers are 200 people and it's a cluster**** of gameplay due to no class limitations, competitive will NEVER see more than 8 people due to balance issues. Extremely dissapointed in this blog, you could have told us so much more. The epitome of a filler blog, this one. Oh well, cya next week, I guess.


edit: The character from the latest build looks amazing though.

Then what was the point of making this comment complaining about raising the player limit if you dont care about TDM being 1000v1000?
 
lolbash said:
578 said:
WILL BANNERLORD BE ABLE TO SUPPORT MORE PLAYERS ON A SERVER THAN WARBAND COULD?
“The final player numbers for multiplayer haven’t been set just yet, however we are aiming for even higher numbers than Warband ‘unofficially’ supports.”


Is this really the best question you could pick, Callum? There were questions about pings, the difference and disadvantages between high-medium-low ping and you picked the one above? Really? More people is bad news, the highest end servers are 200 people and it's a cluster**** of gameplay due to no class limitations, competitive will NEVER see more than 8 people due to balance issues. Extremely dissapointed in this blog, you could have told us so much more. The epitome of a filler blog, this one. Oh well, cya next week, I guess.


edit: The character from the latest build looks amazing though.

Then what was the point of making this comment complaining about raising the player limit if you dont care about TDM being 1000v1000?

I am talking about gamemodes that make you use your brain and actually teamwork to accomplish something in the form of objectives, like siege or conquest. Scroll up and see what I and Varrak said.
 
Duh said:
blog_post_19_taleworldswebsite_02_575.jpg


Beautiful.

Goonies confirmed in Calradia!

And talk about those trees in the third screenshot. Are they for real?

MP talk this week, kind short tho, but nice to know they are working hard to improve the engine and to give us a better game (and more moddable!)
 
578 said:
lolbash said:
578 said:
WILL BANNERLORD BE ABLE TO SUPPORT MORE PLAYERS ON A SERVER THAN WARBAND COULD?
“The final player numbers for multiplayer haven’t been set just yet, however we are aiming for even higher numbers than Warband ‘unofficially’ supports.”


Is this really the best question you could pick, Callum? There were questions about pings, the difference and disadvantages between high-medium-low ping and you picked the one above? Really? More people is bad news, the highest end servers are 200 people and it's a cluster**** of gameplay due to no class limitations, competitive will NEVER see more than 8 people due to balance issues. Extremely dissapointed in this blog, you could have told us so much more. The epitome of a filler blog, this one. Oh well, cya next week, I guess.


edit: The character from the latest build looks amazing though.

Then what was the point of making this comment complaining about raising the player limit if you dont care about TDM being 1000v1000?

I am talking about gamemodes that make you use your brain and actually teamwork to accomplish something in the form of objectives, like siege or conquest. Scroll up and see what I and Varrak said.

Then stop complaining about talesworlds raising the player count. They did not even mention a specific gamemode on the blog. Reread the damn quote. Stop trying to **** on TDM because you want a balanced 8v8 so bad
 
I understand you have a very big problem with the english language so let me make it readable and easy for you:

- I do not care or talk about TDM
- The complaint stands only if the objective game modes have only 1 objective and direct every single player on the same spot, like in warband
- We discussed this with Varrak, literally above these posts
- This is feedback based on what I see
- Refrain from talking about my complaints when you do not play objective based modes and do not care about them
 
Callum_TaleWorlds said:
Kretti said:
Developers slacking off instead of finishing the game...

Gold.  :grin: After checking the Bannerlord's Steam forums today, this cheered me up a bit. (Don't go there, it's like the fifth circle of Hell)

I always have a good laugh when reading through the Steam forums tbh.  :lol:
good to know u laugh at us Callum :smile:
 
578 said:
I understand you have a very big problem with the english language so let me make it readable and easy for you:

This is such a stupid quote that can be turned directly back into your direction.

the highest end servers are 200 people and it's a cluster**** of gameplay due to no class limitation.

Why the hell are you so adamant on making sure the limit is 200 players?

Talesworlds didnt even specifically said "We want to make Capture the flag 400v400", and yet, here you are, yelling at Callum bevause somehow 8v8 battles will disappear from the game.

 
Lol silliest argument ever
-I like this
+What you like its crap
:Yeah, its crap!!!
-No what YOU like its crap
+No its not crap
:Yeah, its not crap!!!

And on and on
 
lolbash said:
578 said:
I understand you have a very big problem with the english language so let me make it readable and easy for you:

This is such a stupid quote that can be turned directly back into your direction.

the highest end servers are 200 people and it's a cluster**** of gameplay due to no class limitation.

Why the hell are you so adamant on making sure the limit is 200 players?

Talesworlds didnt even specifically said "We want to make Capture the flag 400v400", and yet, here you are, yelling at Callum bevause somehow 8v8 battles will disappear from the game.


I was talking about Warband.
 
blog_post_19_taleworldswebsite_03.jpg


I like vegetation and trees  :party:

edit: I didn't like chain armor, but not a big deal since there will possibly be mods to change armour sets. I wish to see this kind of chain armor
1372-2-1458507211.jpg

1372-1-1458507211.jpg
by either mods or native.
 
578 said:
lolbash said:
578 said:
I understand you have a very big problem with the english language so let me make it readable and easy for you:

This is such a stupid quote that can be turned directly back into your direction.

the highest end servers are 200 people and it's a cluster**** of gameplay due to no class limitation.

Why the hell are you so adamant on making sure the limit is 200 players?

Talesworlds didnt even specifically said "We want to make Capture the flag 400v400", and yet, here you are, yelling at Callum bevause somehow 8v8 battles will disappear from the game.


I was talking about Warband.

On a blog about Bannerlord -.-
 
lolbash said:
578 said:
lolbash said:
578 said:
I understand you have a very big problem with the english language so let me make it readable and easy for you:

This is such a stupid quote that can be turned directly back into your direction.

the highest end servers are 200 people and it's a cluster**** of gameplay due to no class limitation.

Why the hell are you so adamant on making sure the limit is 200 players?

Talesworlds didnt even specifically said "We want to make Capture the flag 400v400", and yet, here you are, yelling at Callum bevause somehow 8v8 battles will disappear from the game.


I was talking about Warband.

On a blog about Bannerlord -.-

Yes, warband is the previous game in the series, the only credible comparison you can make is warband.
 
NewTrain said:
Callum_TaleWorlds said:
Kretti said:
Developers slacking off instead of finishing the game...

Gold.  :grin: After checking the Bannerlord's Steam forums today, this cheered me up a bit. (Don't go there, it's like the fifth circle of Hell)

I always have a good laugh when reading through the Steam forums tbh.  :lol:
good to know u laugh at us Callum :smile:

I wouldn't blame someone in his position for laughing at it. I mean what else can he do? He can't make the game come out faster. Laughing is a hell of a lot better way to deal with the massive amounts of juvenile rage than spiraling down into panic and desperation.  :smile:
 
@LoLbash and 578: I believe everything of and without value to the matter at hand has been said by this point. If you wish to continue this particular argument, take it to PM. Otherwise moderation action will follow.
 
Moving on, where is Yaga? The vegetation in the screenshot looks like its missing some adult trees, but im not a russian tree expert  :iamamoron:
 
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