Dev Blog 09/11/17

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[parsehtml]<p><img class="frame" style="margin-bottom: 0cm;" lang="en-GB" src="http://www.taleworlds.com/Images/News/blog_post_15_taleworldswebsite_575.jpg" alt="" width="575" height="290" /></p> <p>A century ago, the eastward expansion of the Empire met the great sea of grass in the centre of the continent. Beyond that, with no farmland where the legions could forage, they could conquer no more. They fortified their most recent acquisitions, the great trading cities on the steppe's edge, confident that the disorganized horse tribes beyond the frontier posed no major threat. Khuzaits, Nachaghan, Arkits, Khergits, Karakhergits - imperial officials barely even bothered to learn the names of the various clans and peoples, except when it was necessary to turn one chief against another with a bribe, or remove a rising khan with a vial of poison.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/33
 
Huh...reminds me of the mongols...speaking of the mongols. Do you think you guys could add whistling arrows? I thought it would help add to the thrill of a fight, and possibly keep people on edge during a fight. Also the shots look amazing! can't wait to try them out.
 
Lord Milky said:
578 said:
Very well done, it seems like you guys flesh out the factions really well. Callum, I have a question that popped in my mind after reading this blog, back in the very first gameplay live demo we saw this guy:

uqR6wqk.jpg


Question: What faction is that armor from? I have seen cape physics on shoulder pieces already, can we use capes like that in-game or it has been scrapped?


Pretty sure that's The Sturgians. Check the siege video on youtube ( attacker one) . You can see some of the army composition, some wearing what looks to be that armour.  0.58 secs , guy on catapult left side.



I thought it might be Sturgian but that guy does not wear the armor from the menu. He wears chainmail with striped legs. The menu dude wears lamellar/cloth and a full cape as shoulder piece. The helmet is also different and so are the gloves.
 
Riders of KHAN started to march from Asia and coming for you infedel  :evil:! These faction Blogs will enhance the taste of game. Great Blog for coolest faction!
 
Rackie said:
Ki-Ok Khan said:
I have been waiting for this blog for so long  :cry:

I love this minor faction "Karakhergits".Really like their name.



Haha, it actually means "Black Khergits" which was supposedly a thing in Warband (atleast with mods)

I think they mentioned to Karakhanids by this minor faction
 
It really bothers me how the map borders are looking like they'll be as dull and boring as Warbands. Seems like maps won't be near as realistic and beautiful as at least the 1st Rome:Total War (released quite a long ago).
 
:lol: :grin: Let me just put this here  :lol::

KhergitLancer80 said:
While watching the captain mode  videos I realised that some of the Khuzait troops(lancer class of the cavalry branch to be exact) wear Cuman armors.
WHO were the Cumans ?
https://en.wikipedia.org/index.php?q=aHR0cHM6Ly9lbi53aWtpcGVkaWEub3JnL3dpa2kvQ3VtYW5zI0JhdHRsZXNfaW5fS2lldmFuX1J1cy4yN19hbmRfdGhlX0JhbGthbnM
''The Cumans (Polovtsi) were a Turkic[1][2][3][4]:116 nomadic people comprising the western branch of the Cuman-Kipchak confederation. After the Mongol invasion (1237), many sought asylum in Hungary,[5] as many Cumans had settled in Hungary, Bulgaria and Turkey before the invasion.[6][7]:2[8]:283''

Here is the video:  https://www.youtube.com/watch?v=7BLLgHmOykw
and here is the cuman armors: https://www.google.com.tr/search?q=cumans&dcr=0&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi4zL2r0KfXAhWKD8AKHQl4CHgQ_AUICigB&biw=1536&bih=747#imgrc=-G2vWBe665OqHM:

Note:Same armor also can be found on other Turkic tribes of that area(neighbours of Cumans)
Pechenegs: https://www.google.com.tr/search?dcr=0&biw=1536&bih=747&tbm=isch&sa=1&ei=YB7_WfLyK8y0gAbQ_qqwDg&q=pecheneg+armors&oq=pecheneg+armors&gs_l=psy-ab.3...1757.1757.0.2987.1.1.0.0.0.0.120.120.0j1.1.0....0...1.1.64.psy-ab..0.0.0....0.JTtk8KI99GM#imgrc=WZwIikkZ_Q3kAM:

Kypchak: https://www.google.com.tr/search?dcr=0&biw=1536&bih=747&tbm=isch&sa=1&ei=ZB7_WdbRLcicgAbi-LfoAg&q=kypchak+armor&oq=kypchak+armor&gs_l=psy-ab.3..0i19k1.99081.101913.0.102411.13.13.0.0.0.0.127.1420.0j12.12.0....0...1.1.64.psy-ab..1.11.1304...0j0i30i19k1j0i13k1j0i13i30k1j0i13i5i30k1.0.uaH4mtL7sOU#imgrc=DrV5rLdzVlyXNM:

Golden Horde: https://www.google.com.tr/search?dcr=0&biw=1536&bih=747&tbm=isch&sa=1&ei=ZB7_WdbRLcicgAbi-LfoAg&q=kypchak+armor&oq=kypchak+armor&gs_l=psy-ab.3..0i19k1.99081.101913.0.102411.13.13.0.0.0.0.127.1420.0j12.12.0....0...1.1.64.psy-ab..1.11.1304...0j0i30i19k1j0i13k1j0i13i30k1j0i13i5i30k1.0.uaH4mtL7sOU#imgrc=P2t4hSl9XPIzYM:

Edit: I think I should have wrote helmet instead of armor.

About Kara Khergits, yes kara means black but black is associated with South while ****(White) is associated with North in Tengrism(remember **** qoyunlu and kara koyunlu from EU4) Also White Huns means South Huns(hephalites' other name).

Anyways thanks for the faction that I am most interested in great blog.

My only disappointment is that I was expecting a unique city system from Khuzaits like they would live in yurts(hundreds of tents next to a river) and their cities would cahnge their position between 2 places one for a hilltop in summers and other one a low land in winters but appearently they are settled in a city that they conquered like in Warband .

Thanks for the infos again gotta love Khuzait helmets they are the coolest looking helmets in the game for me !

Edit: For some reason the site censors a-q yes a-q means White and also South in Turkish and mongolian
 
Varrak said:
except when it was necessary to turn one chief against another with a bribe, or remove a rising khan with a vial of poison.

Now i wonder if there are bribe/assasination features.. :ohdear:

I guess it's allready safe to say from previous blogs and interviews that bribes and assassinations are part of the core mechanics of Bannerlord.


On another note,

"Karakhergits", hum? I remember you guys talked also about that "Wolfskin" faction on the Batannia blog... Just how many minor factions are there going to be on this game? Will some of them actually control any cities or settlements? Cause, frankly, that would be absolutely owesome. Having minor Kingdoms, City States or something of the sort as buffers on the borders of large empires would add a lot of realism. It would still be owesome if these factions were only nomadic/para-military/rogue bands of people but there is certainly a LOT of potential for more elaborate and owesome experiences here.

Personally I find it way more appealing to fight for a minor city-state betwen say Vlandia and The Western Empire than to serve either of those two factions.
 
Question: What faction is that armor from? I have seen cape physics on shoulder pieces already, can we use capes like that in-game or it has been scrapped?
Could be sturgian or imperial, or both. Beeing inspired from actual history, it could be a sturgian serving the empire. The byzantine empire did hire scandinavian to serve as elite soldier, the Varangian Guard. I think this soldier would be in the imperial side, look below the belt, it's a clear give-away of his faction.
 
Dear developers of the game and Armagan! Your team may not have an experienced person who knows everything, like me :wink:

I will not talk about trees - everything is unchanged.
I will not talk about all the shortcomings, but they are here.

I'll ask you all one thing - have you ever seen a Mongolian horse? Can I even be heard of a Mongolian horse?
In the screenshot, anything, but not a Mongolian horse!
Rather, it's an Arabian steed :smile:

blog_post_15_taleworldswebsite_02.jpg



I will explain.
Mongolian horse of low stature, with a large head, with short legs, a long mane and a long tail, covered with a short thick coat. The Mongolian horse is very hardy and looks exactly like I described!

Here is an example of how a Mongolian horse looks. Refer to the photo with the rider - compare the size of the horse and rider.
Now compare with the size of the horse and rider in the screenshot. Compare the horses themselves. Do you see the difference? It's huge!

10539307-mongolian-horse-saddled-in-pasture-by-the-river.jpg


%D0%9C%D0%BE%D0%BD%D0%B3%D0%BE%D0%BB%D1%8C%D1%81%D0%BA%D0%B0%D1%8F-%D0%BB%D0%BE%D1%88%D0%B0%D0%B4%D1%8C.jpg


3926374.jpg



Dear Armagan!
Probably you should think and take me as a consultant-Advisor  :wink:

Callum, send my regards Armagan :smile:
 
578 said:
I thought it might be Sturgian but that guy does not wear the armor from the menu. He wears chainmail with striped legs. The menu dude wears lamellar/cloth and a full cape as shoulder piece. The helmet is also different and so are the gloves.

It's the same style, he is even using the same weapon. The one you are referring to is likely a Lord. I would put money on it that he is Sturgian.
 
Another faction preview and I love it!

The Khurzaits (spelling?) sounds interesting and more than that, they sound like they will be tough as nails just like the old Khergits. I used to really, really hate the Khergits but now I've turned around. They are the kind of endgame challenge for you to see if you can best the horse archers of the stepp on the field? So when we get Bannerlords and I can create my glorious Vladian characters, I'll be looking forward to test my steel against the children of the stepp.  :mrgreen:
 
+Yaga

Maybe they were inspired by Akhal Teke horses ?
Akhal Teke is a central asian horse race.
https://tr.wikipedia.org/index.php?q=aHR0cHM6Ly9lbi53aWtpcGVkaWEub3JnL3dpa2kvQWtoYWwtVGVrZQ
To me I cant say the difference between Akhal Teke and Arab horse they look same to me I am not a horse expert you are right about mongolian horse the difference is obvious but for the Akhal Teke ? I dont know.

EDIT:
In this wiki link same Akhal Teke horse is named as Turkmen horse and it is telling the differences between Akhal Teke and Arabian horse:
https://tr.wikipedia.org/index.php?q=aHR0cHM6Ly9lbi53aWtpcGVkaWEub3JnL3dpa2kvVHVya29tYW5faG9yc2U


THE TURKOMAN AND ARABIAN COMPARED
I will summarise the differences because it is a very long text and you can read the whole in the link.
-Turkoman had small hooves while Arabian had fairly large hooves for its size.
-The back of the Turkoman is larger than Arabian.
-The Turkoman was taller.
-The Turkoman had sparse mane.
-I am copy pasting this one  from wiki as a whole:

The Turkoman horse is narrower in the body than the Arabian, or indeed than any other breed of horse. This helps it to dissipate heat quickly, but it is also a great aid in twisting and turning in the saddle, which would be invaluable to mounted archers who need to shoot in any direction, as opposed to lancers who need a firm footing from which to thrust a lance. Lance-throwing from horseback would be far easier on an Arabian horse shaped wider in the body would also help with making the sharp turns that close-fighting requires.
In other words, the Turkoman was the ideal horse for the Turkmen, and the Arabian was the ideal horse for the Bedouin.


 
VictorF said:
Just how many minor factions are there going to be on this game? Will some of them actually control any cities or settlements?

they seem to be out of the way minor groups, not part of the regular faction. So owning a major center (like a town) would not fit that bill.

the guys from this blog, as a example, if they follow the "old ways" would be nomads and raiders. The guys from the last blog were living in the forest.

Seems like a way to improve the local bandits groups of Warband with more lore and options (a good thing). What impact they will have on the faction management, diplomacy and wars is unclear.
 
Yaga said:
Dear developers of the game and Armagan! Your team may not have an experienced person who knows everything, like me :wink:

I will not talk about trees - everything is unchanged.
I will not talk about all the shortcomings, but they are here.

I'll ask you all one thing - have you ever seen a Mongolian horse? Can I even be heard of a Mongolian horse?
In the screenshot, anything, but not a Mongolian horse!
Rather, it's an Arabian steed :smile:

blog_post_15_taleworldswebsite_02.jpg



I will explain.
Mongolian horse of low stature, with a large head, with short legs, a long mane and a long tail, covered with a short thick coat. The Mongolian horse is very hardy and looks exactly like I described!

Here is an example of how a Mongolian horse looks. Refer to the photo with the rider - compare the size of the horse and rider.
Now compare with the size of the horse and rider in the screenshot. Compare the horses themselves. Do you see the difference? It's huge!

10539307-mongolian-horse-saddled-in-pasture-by-the-river.jpg


%D0%9C%D0%BE%D0%BD%D0%B3%D0%BE%D0%BB%D1%8C%D1%81%D0%BA%D0%B0%D1%8F-%D0%BB%D0%BE%D1%88%D0%B0%D0%B4%D1%8C.jpg


3926374.jpg



Dear Armagan!
Probably you should think and take me as a consultant-Advisor  :wink:

Callum, send my regards Armagan :smile:

Good point my friend if they can add Mongolian horses it can be nice but this faction not just Mongolian but also including Turkic Khanates so horses can't be just Mongolian I think.
 
An Arabian Horse:
https://www.google.com.tr/search?q=arabian+horse&hl=tr&dcr=0&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiS_Yrs67HXAhVMaVAKHU3jD_0Q_AUICigB&biw=1536&bih=747#imgrc=9WV4CPolKKJe6M:
An Akhal Teke:
https://www.google.com.tr/search?dcr=0&biw=1536&bih=747&tbm=isch&sa=1&ei=7ncEWqTzAszPgAb2s4foDA&q=ahal+teke&oq=ahal+teke&gs_l=psy-ab.3..0l10.97001.98983.0.99521.9.9.0.0.0.0.139.1136.0j9.9.0....0...1.1.64.psy-ab..0.9.1135...0i67k1j0i10k1.0.Rt0E8Dun9jo#imgrc=9n84Uy3QCXXriM:
Khuzait Horses:
https://www.taleworlds.com/Images/News/blog_post_15_taleworldswebsite_02.jpg

conclusion:Their neck looks like Akhal Teke but the rest looks like Arabian horses yes.
 
I really want to play as the  Karakhergits and see how long I can survive the inevitable expansion of "civilization". Its kind of like fighting against zombie hordes- kill one and two more pop up and they just keep coming.....

That's what I think sandbox games are best at- you make your own story with the tools within the bounds of the "box" provided. They obviously won't let us totally destroy a city (would be hard to do and unbalance things a little) but maybe it can be modded later on. And a mod for "Yurt cities" of course..... :grin:

 
The Khuzaits are based partially on the Mongols but also on their more modest cousins, the Avars, Göktürks, Kipchaks, and Khazars, who were more regional powers than global ones.

KhergitLancer80, Hulagu.


Kipchaks:

0_748d0b_2de3f89d_orig


Khazars:

kopiya_img_0020.jpg

kopiya_img_0021.jpg


And only the Avar horseman has a similar horse.
Avars:

66acb032a0a263ef483c2b0e3558b355.jpg



It is the Mongol army - the main force of the nomads who created the largest empire.
 
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