Formula Taleworlds - Can be unpinned now

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Formula Taleworlds
Season 3 - Communists Win

No actual racing knowledge required!
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McLaren #1 #2
Manager:
Drivers:

Lotus #5 #6
Manager:
Drivers:

Brabham #7 #8
Manager: The Doge of Benis
Drivers: Stefanu Stolarz, Ige Botha

March #9 #10
Manager:
Drivers:

Ferrari #11 #12
Manager:
Drivers:

Shadow #16 #17
Manager:
Drivers:

Surtees #18 #19
Manager:
Drivers:

Williams #20 #21
Manager:


Fittipaldi Automotive #22 #23
Manager: Wulfburk
Drivers: Qasim Vacca, Branko Sams

Hesketh Racing #24 #26
Manager: Bromden
Drivers: Otmar Battle, Peni Gardinier
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Previous season participants:

Peni Gardinier, age 29 - Bromden
Naci Van Asch, age 26
Ivan Palumbo, age 28
Qasim Vacca, age 35 - Wulfburk
Khanpasha Lusk, age 31
Suk Danielsen, age 23
Flip Landau, age 24
Stefanu Stolzarz, age 24 - Doge
Vladislava Melo, age 26
Alexios Stevens, age 19
Mayur Kumar, age 32
Danijel Hayes, age 36
Branko Sams, age 28 - Wulfburk
Harish Andrysiak, age 26


Stanley-BRM Shootout:
#1 Otmar Battle, age 32 - Bromden
#2 Ige Botha, age 21 - Doge
#3 Uzochi Neri, age 38
#4 Rozabela Michaud, age 25
#5 Emil Ambrosi, age 25
#6 Kaisa Rhee, age 32
#7 Meike Dragov, age 38
#8 Jun Tan, age 25
#9 Nadica Finley, age 29
#10 Anatol Ready, age 31
#11 Kouki Takahashi, age 24
#12 Bran Soler, age 23
#13 Delshad Blakeslee, age 37
#14 Engilram Coemans, age 25
#15 Dinis Holzer, age 23
#16 Jancsi Klausen, age 38

Signups: There's still room!
Latest News: No News in FP1


Not Ready Next Session Ready
Wulfburk - 27
Bromden - 20
The Doge of Benis - 28




Welcome to Formula Taleworlds! It is a lightweight motorsport manager game where you take command of a racing team in order to gain the prestigious title of.... er.. Taleworlds Motorsport Champion.

Season 3 arrives with hopefully a whole lot more balanced, and a bit less ambitious mechanics to promote player skill over dumb luck.

I cannot stress enough that there is zero commitment required. You can join anytime, and leave anytime. Even if you vanish without telling anyone, the series will go on otherwise unaffected.


Well, just say you want to, really. You also need to pick a team without a manager from the teams & drivers spoiler above.
You're also free to rename the team to anything you wish, and even request the livery files for some custom paintjobs.

Calendar Changes:
  • Barbagallo out, Estoril in.
  • Mid-Ohio replaced with Palm Beach.
Balance Changes:
  • Hesketh forced onto actual team Hesketh, leaving March open for grabs again.
  • Amount of free practice sessions per round reduced to two.
  • Practice sessions are now actual practice sessions, not using the driver's qualifying skill.
  • Rejiggered the whole money thing, more on that when we get going.
  • Upgrades slightly weakened, sans reliability.
  • Tyre stat removed.
  • Sessions will now be held in custom weather conditions instead of random, with practice sessions having consistent weather to make finding a good setup easier.
  • Added suspension stiffness and radiator size as setup options.
  • We're back to only having two driver slots, no reserves. Any mandatory contractual amounts of races driven are also removed, so you can fire and hire drivers at will as long as you can afford it.
  • Other stuff.
When in doubt, do as instructed in the thread. I'll try to make it clear what players should be doing at any given time.


First things first, spread the points allocation given to you as you like among the four different upgrade categories outlined in the spoiler below. The actual point totals depend on your position last season, and will be announced when it's time.

The first thing in a season is a small auction period, where managers are free to place bids on drivers using the second points pool, which is 30 for all drivers. The highest bid on a driver that stands for 24 hours wins the driver.
After the initial auction, drivers can be bought for a single point without any waiting time. You can keep firing drivers and hiring new ones for one point for as long as you wish, up until the fourth race.
The auction period is for fighting over drivers who are known to perform well. After that it's first come, first served.

Between the fourth and fifth races, it is permitted to use the remains of the second points pool to upgrade the car. After the first practice session of Race 5, you are not allowed to upgrade the car or change drivers for the remainder of the season.

Most of the gameplay:
There are three distinct sessions in each round:
Practice 1, Practice 2, Qualifying/Race

Before each of the sessions, fill out the session form below and PM it to me. Simple as that, really.
Use practice sessions to mess with different setups, to find out what's fast for the circuit.
Refer to the Setup spoiler for allowed values and practical purposes of each setup option.

Car Number:
Driver:
Spring Rate =

Front Wing =
Rear Wing =

Radiator Setting =
Front Anti-Roll Bar =
Rear Anti-Roll Bar =

Final Drive=

Car Number:
Driver:
Spring Rate =

Front Wing =
Rear Wing =

Radiator Setting =
Front Anti-Roll Bar =
Rear Anti-Roll Bar =

Final Drive=

The areas which you can improve with research before race 1 and before race 5 are:
Engine Self-explanatory. More power means more going fast.
Aerodynamics Better aero allows the car to take corners with ever increasing speeds
Brakes Sometimes you want to slow the car down. Better brakes will let you outbrake opponents into corners, making passing easier and being passed harder
Reliability By default, the car has a 1% chance of breaking down. Each point in the four avenues above increases this chance by 1%. Each point in reliability decreases it by 3%, down to a minimum of 1%.
(Keep an eye out for new avenues of research in this list as time goes on!
Car Setup
Different tracks require different things from the cars, and there are a couple of ways in which you can influence your car's abilities for free before each session.

Front Wing: 0-7 //default 4
Rear Wing: 0-9 //default 5
Final Drive: 0-7 //default 4
Front ARB: 0-13 //default 7
Rear ARB: 0-13 //default 6
Radiator: 0-4  //default 2
Spring Rate: 1.0 //Anything goes, keep it up to two decimals please.

Wing settings control the angle of the front and rear wings. Higher numbers improve cornering speed in fast corners, but the increased drag slows the car in a straight line. Front vs rear aero balance is something you'll have to fiddle with on your own.
Final drive is the overall gear ratio of the car. Higher numbers increase theoretical top speed at the expense of acceleration. Err on the side of high when in doubt, as running out of gears halfway down a straight is bad for laptimes.
Front and rear Anti-Roll bars control how much the car is allowed to sway from side to side. Very important settings, from what I've seen. Experiment with different ratios between the two.
Radiator is the radiator opening. Higher numbers allow more air in to cool the engine, but also induce slightly more drag, slowing the car down a little.
Spring rate is the overall hardness of the suspension. No idea what effect it has on driveability, but really low values generally result in something like this, and usually a crash in turn 1.
The races will follow these rules for the duration of Season 1:
Qualifying time: 15m (will not be broadcast)
Race time: 20m
Points distribution: 10, 8, 6, 5, 4, 3, 2, 1
Drivers must complete 80% of the race distance to be eligible for points.

The race will be driven within Studio 397's rFactor 2, and recorded on video as smoothly as my hardware allows. Apologies in advance for all the things that will go wrong.
Results will also be presented in text format alongside the video, including statistics like lap charts so sitting through the whole thing is not absolutely necessary.
 
Archive
Demonstration Race
The Stanley-BRM Rookie Trial for Season 2 of Formula TW
Gardinier Strong in Final FP1
FP2
url=https://forums.taleworlds.com/index.php/topic,371902.msg8951651.html#msg8951651]Melo is #1 (literally)[/url]
Vacca Takes Pole for Finale
Season 2 Race 10 - Suzuka
 
If you're going to choose your own team name and make your liveries (PM me DDS plz) is there a point to picking a particular team?

If not, sign me up for the team with the assigned number 3. I'm not sure what to think of this forum game and I'm not a big follower of formula racing, but I'm curious none the less.
 
The only difference is the 3D model of the car, which you can see through the links in the Teams & Drivers tab.
I'll get you the files in a bit.

The Doge of Benis said:
Reserving spot for sign up.
You do need to actually specify which team to take over. Calling dibs without doing so doesn't actually get you anywhere  :smile:
 
Ah, I see the difference with the car models now. Still, team Tyrrell is just fine. Thanks, this'll be interesting.
 
We'll still need at least one more participant before I'll upload the Demonstration Race and open auctions, but in the meantime, enjoy results of the qualifying session:

The Season 1 Demonstration Race is held at Phillip Island, just off the coast of Melbourne. It narrowly failed to make it into the official race calendar for the season, for suspicions that there might be some flaws on the road surface.
Anyway, here are the quali results:
Code:
Pos 	Driver 	         	Laptime 	 Gap 	   Possible 	Laps 	
1 	Danijel Hayes 	        1:47.700 	-       1:47.700 	7 	
2 	Meike Dragov 	        1:47.851 	0.150 	1:47.665 	7 	
3 	Alexios Stevens         1:47.942 	0.242 	1:47.931 	6 	
4 	Mayur Kumar 	        1:48.077 	0.377 	1:48.077 	6 	
5 	Emil Ambrosi 	        1:48.126 	0.426 	1:48.126 	4 	
6 	Branko Sams 	        1:48.299 	0.598 	1:48.190 	6 	
7 	Anatol Ready 	        1:48.359 	0.659 	1:48.359 	3 	
8 	Ivan Palumbo 	        1:48.379 	0.678 	1:47.822 	6 	
9 	Uzochi Neri 	        1:48.496 	0.796 	1:47.675 	6 	
10 	Grazian Slootmaeker 	1:48.606 	0.906 	1:48.509 	6 	
11 	Khanpasha Lusk 	        1:48.622 	0.922 	1:48.432 	6 	
12 	Flip Landau 	        1:48.665 	0.965 	1:48.576 	5 	
13 	Delshad Blakeslee 	1:48.838 	1.137 	1:48.543 	6 	
14 	Jancsi Klausen 	        1:48.886 	1.186 	1:48.184 	7 	
15 	Bran Soler 	        1:48.904 	1.204 	1:48.666 	6 	
16 	Qasim Vacca 	        1:48.953 	1.253 	1:48.911 	6 	
17 	Rozabela Michaud 	1:48.960 	1.259 	1:47.386 	6 	
18 	Dinis Holzer 	        1:49.022 	1.322 	1:48.852 	6 	
19 	Vladislava Melo    	1:49.111 	1.410 	1:49.111 	7 	
20 	Otmar Battle   	        1:49.242 	1.542 	1:49.201 	6 	
21 	Stefanu Stolarz  	1:49.267 	1.567 	1:49.057 	7 	
22 	Engilram Coemans 	1:49.429 	1.728 	1:49.175 	6 	
23 	Harish Andrysiak 	1:49.464 	1.763 	1:49.200 	6 	
24 	Kaisa Rhee         	1:49.528 	1.828 	1:48.913 	5 	
25 	Nadica Finley 	        1:49.902 	2.202 	1:49.902 	6 	
26 	Koray Miles 	        1:49.984 	2.284 	1:49.832 	6 	
27 	Peni Gardinier 	        1:49.988 	2.288 	1:49.935 	6 	
28 	Vasu Milford       	1:50.018 	2.318 	1:49.952 	6 	
29 	Eurig Kita           	1:50.046 	2.346 	1:50.019 	7 	
30 	Makar Nikolajsen 	1:50.280 	2.580 	1:49.938 	6
I love how there's no relation between how those line up in the typing field vs how they line up in the preview.


Edit: Oh, and another thing.
If you wish to rename your team, it must happen before your team participates in a race for the ongoing season. I'll add the names into the game, and use a log analyzer to automatically keep track of score. If your team changes name, it counts as being an entirely new team as far as the game is concerned and will start keeping a separate tally for the new team name.
 
All yours.

Now, we have enough participants for six cars total, which is more than some actual high profile racing series of today, so I'll start gathering all the data for the Demo Race. Should be up within a couple of hours.
It will remain possible to sign up for the entire duration of the season. As long as there's a vacant team, you can hop in mid-season.

Lord Brutus said:
Also, US Gran Prix that year was at Watkin's Glen, NY
I wasn't too sure about the quality of the Watkins Glen mod I had, and the baseline cars are actually much slower than actual 1975 cars. I just went with what tracks I figured would make for a fun race.
 
BenKenobi said:
Does knowledge of the racing game give an advantage in a forum game?
Probably not?
The only thing that could potentially offer extra insight is knowing what the contents of the talent file for each driver are, even if the actual numbers stay hidden.

So here they are: Edit: Missed one:
Aggression
Speed
QualifySpeed
WetSpeed
StartSkill
Composure //Influences how mistake-prone the driver is. You will see a couple of sudden twitches and late braking in the Demo Race as a result of this not being maxed out.
MinRacingSkill //There is some lap to lap random variance in the drivers' speeds. This value limits how low that variance can drop the driver's speed


Lord Brutus said:
Minor point but Hungaroring opened in 1985 or 86 I believe.
We're also using modern Monza and Toban Raceway Park never even existed. If we ever eventually move to the F1 1988 mod we have every official circuit available to us, but right now the priority was to have tracks with solid AI so the racing won't be a ****show.
I might be able to introduce Kyalami 1975 into the calendar later on.
 
Right, here we go.
Code:
Pos 	Driver 	         	Laptime 	 Gap 	   Possible 	Laps 	
1 	Danijel Hayes 	        1:47.700 	-       1:47.700 	7 	
2 	Meike Dragov 	        1:47.851 	0.150 	1:47.665 	7 	
3 	Alexios Stevens         1:47.942 	0.242 	1:47.931 	6 	
4 	Mayur Kumar 	        1:48.077 	0.377 	1:48.077 	6 	
5 	Emil Ambrosi 	        1:48.126 	0.426 	1:48.126 	4 	
6 	Branko Sams 	        1:48.299 	0.598 	1:48.190 	6 	
7 	Anatol Ready 	        1:48.359 	0.659 	1:48.359 	3 	
8 	Ivan Palumbo 	        1:48.379 	0.678 	1:47.822 	6 	
9 	Uzochi Neri 	        1:48.496 	0.796 	1:47.675 	6 	
10 	Grazian Slootmaeker 	1:48.606 	0.906 	1:48.509 	6 	
11 	Khanpasha Lusk 	        1:48.622 	0.922 	1:48.432 	6 	
12 	Flip Landau 	        1:48.665 	0.965 	1:48.576 	5 	
13 	Delshad Blakeslee 	1:48.838 	1.137 	1:48.543 	6 	
14 	Jancsi Klausen 	        1:48.886 	1.186 	1:48.184 	7 	
15 	Bran Soler 	        1:48.904 	1.204 	1:48.666 	6 	
16 	Qasim Vacca 	        1:48.953 	1.253 	1:48.911 	6 	
17 	Rozabela Michaud 	1:48.960 	1.259 	1:47.386 	6 	
18 	Dinis Holzer 	        1:49.022 	1.322 	1:48.852 	6 	
19 	Vladislava Melo    	1:49.111 	1.410 	1:49.111 	7 	
20 	Otmar Battle   	        1:49.242 	1.542 	1:49.201 	6 	
21 	Stefanu Stolarz  	1:49.267 	1.567 	1:49.057 	7 	
22 	Engilram Coemans 	1:49.429 	1.728 	1:49.175 	6 	
23 	Harish Andrysiak 	1:49.464 	1.763 	1:49.200 	6 	
24 	Kaisa Rhee         	1:49.528 	1.828 	1:48.913 	5 	
25 	Nadica Finley 	        1:49.902 	2.202 	1:49.902 	6 	
26 	Koray Miles 	        1:49.984 	2.284 	1:49.832 	6 	
27 	Peni Gardinier 	        1:49.988 	2.288 	1:49.935 	6 	
28 	Vasu Milford       	1:50.018 	2.318 	1:49.952 	6 	
29 	Eurig Kita           	1:50.046 	2.346 	1:50.019 	7 	
30 	Makar Nikolajsen 	1:50.280 	2.580 	1:49.938 	6

Apologies for the crackling, seems to be a bug with the editing software.

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The F3 cars seem very sturdy.


Auctions and Race Decisions are now open
Please refresh your memories by rereading the auction and race decisions. The highest bid on a driver must stand for 24 from posting to go through.
Be unambiguous with your bids and remember that editing bid posts results in a penalty.
Also a reminder that everyone has $80,000 to start with
Keep in mind that intentionally going negative budget is not permitted, so any money that is the highest bid in an auction is not available for R&D.

Deadline for Race Decisions is Saturday, 6pm Finland time. Countdown.
Should be plenty of time to find drivers.

Edit: I might be in a bit of a rush with this, since there hasn't even been a chance for all timezones to see the thread, but the deadline should be far enough for even new signups.
 
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