Author Topic: Dev Blog 05/10/17  (Read 16128 times)

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Duh

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Re: Dev Blog 05/10/17
« Reply #15 on: October 05, 2017, 02:12:42 PM »
The diamonds could represent the influence costs / time.
They could also mean army speed.
Left to right (speculation): food (or days worth of food), influence need/spent, siege strength, number of parties, speed
Diamonds are an interesting choice of measurement unit for speed.  :P

Varrak

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Re: Dev Blog 05/10/17
« Reply #16 on: October 05, 2017, 02:16:03 PM »
Left to right (speculation): ... influence need/spent....

I don't think that is influence need/spent, it's symbol identically same with morale symbol at the bottom of the screen
(click to show/hide)
Influence symbolised with "i" in bottom of the screen

edit: btw i would like to see slight soil roads between villages
Irkçı pkk'lıların pisliklerini görmek için resme tıklayınız

NPC99

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Re: Dev Blog 05/10/17
« Reply #17 on: October 05, 2017, 02:18:42 PM »
Great blog.  :D

Does that earn me any influence points with TW?

Hi Fatma, please can you show us your favourite piece of artwork from Bannerlord?

Iberian Wolf

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Re: Dev Blog 05/10/17
« Reply #18 on: October 05, 2017, 02:40:39 PM »
You're a star Callum - thanks for this lovely blog!

I'm wondering about the symbols next to the village names...I see an axe and an eagle. What do they mean?

(click to show/hide)

Arvenski

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Re: Dev Blog 05/10/17
« Reply #19 on: October 05, 2017, 02:45:00 PM »
Quote
This new system allows for all lords to call on other allied lords and build their own army. Because of the large influence costs, it is of course easier for a king to do this, however there will certainly be times when some powerful lords will have more influence and money than their liege and will be able to amass their own powerful armies to take on a campaign.

I wonder if this could be modded (because I doubt it'll be in the base game, although maybe it would be) to allow lords to attempt to overthrow their rulers? Because if you had a lousy king with little influence and a popular, highly influential lord (perhaps even the player) who could rally the support of the other lords, maybe he could decide to turn on the king, besiege and take the capital, send the king into exile, and take the crown for himself. If it works, good for him. If it doesn't work, or enough lords stay loyal to the king, there could be a civil war.
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Ettenrocal

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Re: Dev Blog 05/10/17
« Reply #20 on: October 05, 2017, 02:54:34 PM »
Lord faces avatars are pretty good :wink:

RoboSenshi

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Re: Dev Blog 05/10/17
« Reply #21 on: October 05, 2017, 03:07:05 PM »
Amazing info. It fills some of my hopes for a more dynamic Marshall and war system. Speaking of, I hope the Marshall of the faction won't have to spend any influnece points cause that's his job basically. Or if he must it must be a significantly lowered amount for it to make sense.

Also how does relation factor into the influence point system? Does it affect the amount it costs to gather lords?

P.S. Is it just me or is the graphical quality of the game in that image bad?

(click to show/hide)
(click to show/hide)
(click to show/hide)

Also those icons on settlements is new. They also modified the bottom right of the UI.
« Last Edit: October 05, 2017, 03:12:03 PM by RoboSenshi »

Rodrigo Ribaldo

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Re: Dev Blog 05/10/17
« Reply #22 on: October 05, 2017, 03:07:43 PM »
The diamonds could represent the influence costs / time.
They could also mean army speed.
Left to right (speculation): food (or days worth of food), influence need/spent, siege strength, number of parties, speed
Diamonds are an interesting choice of measurement unit for speed.  :P
In Turkish, "diamond" is also the word for "marching speed of medieval armies".

FBohler

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Re: Dev Blog 05/10/17
« Reply #23 on: October 05, 2017, 03:35:03 PM »

P.S. Is it just me or is the graphical quality of the game in that image bad?

Also those icons on settlements is new. They also modified the bottom right of the UI.

Noticed that too. Looks like the overworld map is progressing, but a bit far from finished yet.
Nitpickers gonna nitpick.
Video games aren't perfect counterparts of reality.

KhergitLancer99

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Re: Dev Blog 05/10/17
« Reply #24 on: October 05, 2017, 04:49:54 PM »
The diamonds could represent the influence costs / time.
They could also mean army speed.
Left to right (speculation): food (or days worth of food), influence need/spent, siege strength, number of parties, speed
Diamonds are an interesting choice of measurement unit for speed.  :P
In Turkish, "diamond" is also the word for "marching speed of medieval armies".

I am Turkish and this is the first time I hear such a think

AmateurHetman

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Re: Dev Blog 05/10/17
« Reply #25 on: October 05, 2017, 04:59:55 PM »
Fishing villages/ports confirmed. Does this mean naval combat will definitely be a DLC?

JuJu70

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Re: Dev Blog 05/10/17
« Reply #26 on: October 05, 2017, 05:03:18 PM »
Influence system is a terrible idea. You already have influence in the game - it's called renown. Also instead of kingdom-centered it should be NPC-centered.

Lolbash

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Re: Dev Blog 05/10/17
« Reply #27 on: October 05, 2017, 05:08:18 PM »
Amazing info. It fills some of my hopes for a more dynamic Marshall and war system. Speaking of, I hope the Marshall of the faction won't have to spend any influnece points cause that's his job basically. Or if he must it must be a significantly lowered amount for it to make sense.

Also how does relation factor into the influence point system? Does it affect the amount it costs to gather lords?

P.S. Is it just me or is the graphical quality of the game in that image bad?

(click to show/hide)
(click to show/hide)
(click to show/hide)

Also those icons on settlements is new. They also modified the bottom right of the UI.

Well they did mention in a couple dev blogs back that they are trying to optimize the game for lower end systems.

This is probably one of those moments
.

Duh

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Re: Dev Blog 05/10/17
« Reply #28 on: October 05, 2017, 05:09:00 PM »
Influence system is a terrible idea. You already have influence in the game - it's called renown. Also instead of kingdom-centered it should be NPC-centered.
Renown didn't do anything like this.

Lolbash

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Re: Dev Blog 05/10/17
« Reply #29 on: October 05, 2017, 05:11:29 PM »
Influence system is a terrible idea. You already have influence in the game - it's called renown. Also instead of kingdom-centered it should be NPC-centered.

Can you expand on how exactly its "bad"?