Dev Blog 05/10/17

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[parsehtml]<p><img style="margin-bottom: 0cm;" lang="en-GB" src="http://www.taleworlds.com/Images/News/blog_post_10_taleworldswebsite_575.jpg" alt="" width="575" height="290" /></p> <p><span lang="EN-GB">In this week’s blog we would like to talk about an aspect of the game which many of you have requested we talk about for quite some time now: singleplayer. We decided that the most interesting way to do this would be to discuss different features and mechanics from the campaign in their own dedicated blogs. We hope that, over time, we can touch on many of the key aspects of the sandbox and give you all a better understanding of what to expect in Mount & Blade II: Bannerlord.</span></p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/28
 
Tabitan said:
That is actually what I'd want it to be.
it is not hard to code that I believe, come on it is a simple algorithm. I cannot think of a situation which you cannot put in to math.

From my personal experience in coding AI in Unity 3D (which uses C# as well), balancing AI decision making is a really tough task.
It is very difficult to get natural outcomes all across the board. Most of the cases land on either "too stiff" or "too lenient" decision, it tends to feel random rather than a real informed decision. The more variables, the more difficult to balance, especially on a complex sandbox scenario like BL is going to be.

To my personal taste, this feature would add frustration more often than reward, as it adds many ways to fail and lose Influence and time but don't add any reward to the process.

I really respect your point of view and I can see why you want this feature to be in the game, but for me it just doesn't add to the experience. So I wish TW has no plans to add "Why you want me to join your army?" line to the dialogue  :lol:
 
FBohler said:
From my personal experience in coding AI in Unity 3D (which uses C# as well), balancing AI decision making is a really tough task.

Fair point, and also the reason why AI base code is not handled by modders, but by pro developers with a PhD level degree in the field. What modders will do, as a example, is play with new behaviours, not the base structure.

Warband, as a example, had a very simple system for the decision tree. It worked well for the game back in 2005, but we would hope for something more sophisticated in 2017+ bigger sequel (M&B2)


FBohler said:
To my personal taste, this feature would add frustration more often than reward, as it adds many ways to fail and lose Influence and time but don't add any reward to the process.

Opinion aside, which is surprising is that you could make that assessment from a short description on a blog.

I will reserve judgment until I can see it in action and experiment the mechanic first hand. Could be a flop. Could be a more complicated version of Warband (with similar feel). Could be something new and cool. We will see  :wink:
 
I really hope any AI code they do would not be complex and full of kludges to steer the AI to intuitive outcomes (like "hardship" in Warband economy). Simple and elegant systems with few variables work best.
FBohler said:
So I wish TW has no plans to add "Why you want me to join your army?" line to the dialogue  :lol:
As long as the only answer is "To acquire more butter faster."
 
Wow these blogs are really great, & always on time! Keep it up! Love the influence system, unique new feature that doesn't stray to far from Warband. Although I'm wondering will there still be an elected marshal?
 
Awesome work. I love the idea of the influence system, it's so unique.
I can't wait to play Bannerlord even more now!

Though I know it's a WIP... I think I would rather not have such an outspoken UI.
(I know it's meant to serve as an extra "collective Lord parties" overlay but still...)
I loved the minimalist campaign UI Warband had, I think it made it really special.
The Warband parchment color scheme must make a return too! The grey is a little overbearing imo.

Question for Fatma: Will cities/villages have their models updated when a player builds new structures within them? They look so detailed in the screenshots we've seen!
 
would love it when you get caught that the escaping part is not automatic but you get only your weapons and have to kill some guards then escape like in warband when you visit a village and then get attacked by a group of bandits.if you fail you get a chance to try again in a day or two till you get it right. 
 
JuJu70 said:
Because from the description it seems to be universal. Do 5 quests for 5 different lords, get influence and ask lord 6 to follow you somewhere. Renown was already in the game, plus personal relations which both were more than enough for player to influence lords.
I agree, it feel more unnatural to have influence currency. But it is simplification so casual players will like it.


Yaga said:
About the map - look at what the Chinese lads, what an interesting map they did. Only a very strong sway in the wind the bushes :smile:


I wont discuss quality of graphic because i dont care much about it (unless it is too demanding for hardware), but when it comes to design that fairy-tale/anime/something design from your game makes me not interested in it and happy that mount and blade is trying too look more realistic.
 
I like influence, it sort of represents political power/pressure you can apply to lords. If you get the backing of multiple lords [influence] you. An force a lord who is neutral/hostile to you to carry out your will when needed, but with friends you can get them to do as you wish much easier[less influence cost] due to relations. And the influence system would mean you can't infinitely ask lords to do as you ask. Yes outside factors like them needing to replenish troops or visit estates already sort of stop that, but influence would make sure that you can't just order an entire army to form constantly all because the lord likes you and has nothing better to do.
 
Looter said:
I like influence, it sort of represents political power/pressure you can apply to lords. If you get the backing of multiple lords [influence] you. An force a lord who is neutral/hostile to you to carry out your will when needed, but with friends you can get them to do as you wish much easier[less influence cost] due to relations. And the influence system would mean you can't infinitely ask lords to do as you ask. Yes outside factors like them needing to replenish troops or visit estates already sort of stop that, but influence would make sure that you can't just order an entire army to form constantly all because the lord likes you and has nothing better to do.

Totally agreed. The new Influence system looks both simple enough for the casuals and challenging enough for the hardcore players.
 
Arvenski said:
This new system allows for all lords to call on other allied lords and build their own army. Because of the large influence costs, it is of course easier for a king to do this, however there will certainly be times when some powerful lords will have more influence and money than their liege and will be able to amass their own powerful armies to take on a campaign.

I wonder if this could be modded (because I doubt it'll be in the base game, although maybe it would be) to allow lords to attempt to overthrow their rulers? Because if you had a lousy king with little influence and a popular, highly influential lord (perhaps even the player) who could rally the support of the other lords, maybe he could decide to turn on the king, besiege and take the capital, send the king into exile, and take the crown for himself. If it works, good for him. If it doesn't work, or enough lords stay loyal to the king, there could be a civil war.

Probably not the lord taking the crown, but in warband(and hopefully bannerlord too) they could/can change factions if they are not happy with their current leugue. The obly problem is that they change to often in Warband and in some special cases( a savegame of mine atleast) atleast 10 lords change faction Every Ingame Day! Thats a bit to much..
 
Galatonix said:
would love it when you get caught that the escaping part is not automatic but you get only your weapons and have to kill some guards then escape like in warband when you visit a village and then get attacked by a group of bandits.if you fail you get a chance to try again in a day or two till you get it right.

I think that you should as in warband be captured every time, and to get free your allies could attack the party/castle you are prisoner in or like in warband that you pay to get set free.
Also I think that you should capture the AI lord everytime and that they can not run away.
 
i set my AI lord escape chance at 30% (ie the reverse of what is the vanilla setting, which is 70% escape chance)
It works better for me in terms of what i think is more believable as well as provides a solid new tactic for being able to strangle your enemies power by capturing and holding thier generals/lords. Or in the early game, more ransomes, more chances to increase relations with lords of opposing factions and increasing honor (by letting them go)
 
Just time stamp testing to compares time of day compared to when last blog landed. Delete this post if you want. It has already its purpose

*edit: currently 3 hours later than last blog landed on blog day. Should be coming soon then ?
 
Appreciate the continued screenshots in each blog.  The peoples faces too look a bit plastic, so hopefully some polish to that will make it look more natural by release.  It's great to see some real singe player content discussed.  I love the idea of influence system, I never found much success in getting NPC lords to follow me or siege a city early on in warband, when I truly needed them.  This looks like a more direct way of being certain a lord will follow you and finish a task and not waste your time.
 
A little bit late but when i read a moving settlement i imagined there would be a name above the campaign and make it look like and actual moving settelment idk if would look so good and its just a small detail that would make the whole thing look better..i mean it would be cool if im exploring the map and rndomly see "Battania's Caimpaign Forces" Or something like that moving in the map tht would be so coool because you dont have to look at that when you are campaigning but it would be cool if you could see that on different factions..imagine watching your enemies huge army and have that "Empire's Army" or somth coming at you and then you have that huge battle its such a small detail really but it would be really cool.
 
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