Dev Blog 14/09/17

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[parsehtml]<p><img class="frame" style="margin-bottom: 0cm;" lang="en-GB" src="http://www.taleworlds.com/Images/News/blog_post_07_taleworldswebsite_575.jpg" alt="" /></p> <p>A game engine is one of the core components of a computer game. Licensed game engines tend to offer a flexible approach to game development by providing a variety of options and features for a wide range of genres. However, developing your own game engine allows you to create exactly what you need for the task at hand. Granted, it is a monumental task to undertake, but we feel that the benefits far outweigh the time, energy and financial investments required to produce something which will allow us to achieve our goals and ultimately improve the quality of the final product. Our engine, which was built entirely in-house, focuses on the crucial needs of Mount & Blade II: Bannerlord. It is tailored to helping the game reach its full potential, which is something that would be hard to accomplish with another engine. This is what our engine team tries to achieve. Smooth gameplay, big battles and great visuals are their primary ambition. Murat Türe, Lead Programmer of the engine team, works on making Bannerlord optimised, moddable and huge, while retaining all of the key features which made our previous games so successful.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/25
 
what have you got installed for us next week?? can we know or is it being kept a secret ??
 
aged3 said:
what have you got installed for us next week?? can we know or is it being kept a secret ??
Yes , Who will you be talking next week ?
 
nice blog!

Here hoping modders have access to some of the profiling tools as well, so we can test the performance impact of new code/features.

also: time to start a petition to Intel. I want a 32 core CPU to play Bannerlord. Make it so!  :grin:
 
Callum_TaleWorlds said:
Rodrigo Ribaldo said:
However it has a problem ending itself.
With all of the CPU and hard drive optimisations we try to achieve
...immortality?
...the return of Cthulhu?
WHAT?

Callum_TaleWorlds said:
There seems to be some sort of character limit which is cutting out the last couple of sentences, we are working to resolve this issue now!

Fixed.
Thank you, I was already beginning to prepare for the return of our lord from the depths.
 
Really loving the ideas of the dev blogs, but can we please get some better questions? These nearly were the same as last time, but the questions should be specific to the interviewee's job. For example, of all the questions asked on the question thread, I only saw (I think) one answered. I'll agree, it's better than nothing, and we are getting some insight, but I thought the questions were going to be more inquisitive, instead of basic "What do you do?" and "What is your favourite faction?" questions.
 
Callum_TaleWorlds said:
aged3 said:
what have you got installed for us next week?? can we know or is it being kept a secret ??
Referans said:
aged3 said:
what have you got installed for us next week?? can we know or is it being kept a secret ??
Yes , Who will you be talking next week ?

It isn't a Q&A with a member of our team, that is all I can say at this point. :smile:
I just slammed my desk with excitement. Any hints or keeping it on the down low till next wk? potential beta may I assume ??
 
aged3 said:
I just slammed my desk with excitement. Any hints or keeping it on the down low till next wk? potential beta may I assume ??

It isn't a beta or release date or anything else along those lines so don't get your hopes up too much!
 
Callum_TaleWorlds said:
aged3 said:
I just slammed my desk with excitement. Any hints or keeping it on the down low till next wk? potential beta may I assume ??

It isn't a beta or release date or anything else along those lines so don't get your hopes up too much!

sad life :sad: https://www.youtube.com/watch?v=UWkQvS5GW4o (import sad meme)
 
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