krom5072 said:
I played v156 for about 300 in-game days and so far the Delthersam was the only faction destroyed. As a king, I have successfully waged a war against them and won it just like in any other mod, nothing special occurred. However, eliminating factions doesn't seem possible to me anymore because of strange bug.
To begin with, almost all good factions (my kingdom included) are attacking the Drows who have lost their settlements. Currently Praven - last Drow fief - is besieged by Swadians, and when I wait for long enough for them to begin an assault, strange thing occurs - random city/castle on the map is replaced by Drow-owned "Senger xxx's Party" (villages around it stay with the original faction) and red text with errors appear in the log. This "party" acts very strangely - when I enter it I speak with Drow lord (who is actually on the other side of the map) and sometimes with guildmaster. I can besiege it, but the siege is literally unwinnable - after successful battle nothing happens, and "party" continues to stand with 0 troops in garrison. Even when Praven is taken by Swadians, this mysterious "party" doesn't disappear, and distracts AI lords who try to capture it like it was a fief.
I've never seen anything close to this in any other mod. I also haven't found anything about this on the forums and such.
So is this a bug? Or maybe a special feature intended to not to let AI kingdoms destroy each other by ruining the game for player if he doesn't manage to eliminate factions himself? Or do I not understand something? I can post some screenshots if needed, but you probably understand what I'm talking about and have seen it before.
Thats not an intended outcome, but seems to happen as lords come back from exile. The lord is marked as having drow faction in
your case, so of course anything attacking drows and seeing real estate wants to attack a drow castle/town/fief. The fact that the "lord" is not moving and replaced an existing center implies corrupt savegame.
I actually destroyed Sarranids and the faction was eliminated without this happening, so it certainly isn't something that has to happen.
If the problem was a lord returning became a new "center", as if it were an outpost added past the last center, I could look for something like a bandit camp, which can't be sieged because there isn't a scene associated with it for siege and it is not internally marked for sieges, but this is something unusual.
Maybe you should post your savegame., ideally before it got corrupt since you say it "always happens". There may be something that preceeds it I can find. I'd also try toggling diplomacy options for lords returning from exile and see if you get lucky.
I really don't have time for this. I kind of feel screwed for making a mod and then
the very day I say "OK
now I'm busy" two different people hit me with big issues they expect
immediate answers to, when I'm pretty much out of time all summer now. You figure I have nothing better to do than screw users, but actually they kind of mess with me. I'd be delighted to have people play the game quietly all summer long without me having to lose more time, but it won't happen. I'm not sure if this happens when exiles return; I blocked some of them from returning, even if you set to return or not, but only if you or their faction were necromancers. It's not clear to me when this occurs what else is happening, and if some register is trashed so that it forgets the party count and just slams the new party over an existing one. E very other mod authors depart for months at a time and noone chases them. Years sometimes! All I know is MY saves dont do this.