a few for myself:
a) Book Sellers in taverns have no inventory.
b) after helping Drow villagers with Bandits, I would have gotten a faction boost for Drow but instead was told I have increased relations with NO STRING FIXED
c) Burying dead ought to give XP. It's more of an suggestion to myself than a bug, but since the current build opens with a pretty much global epidemic, I should fine tune the results of coping with the disease. Besides, it's plenty profitable done right, as I'll need to document in the has_to_be_done_Soon "Player Handbook."
d) So the slider showing how well you are liked seems to be seeing the true value as a negative number:
Notice for image 3 how the town states they are "accepting" of me, with relation 10, so I need to find each of these and compare what the calculation is referencing. One is working fine, the other is flipped, same character, same city.
STATUS: FIXED
e) I still need to adjust some of the scripts to match the parameter passing used now instead of 2 years ago for Rigale functions.
Worse, the medicine checks looking at the player party to decide if any NON Heroes in the party boost treatment needs to be implemented. I had started earlier before realizing there were now more than 57 flavors of cleric in the game and decided I could/should save time by making the checks differently. It's still an open issue that probably won't be addressed fully for a few days yet: (and I'll clean up the text, of course)
FIXED
EDIT:
f) temporary harvest places hang on enter. At least Hunting did. That's disappointing. However it is easy to just turn them off so they never appear and worry about it some other week.
g) After choosing that I prefer to walk and not get the free courser / warg (is anything really "free"?):
FIXED
And a reminder that sometimes, things get fixed after all. It was a useful thing, now it's working. I hadn't let cultures finish initializing, nor villages to get assigned their cultures.
a) Book Sellers in taverns have no inventory.
b) after helping Drow villagers with Bandits, I would have gotten a faction boost for Drow but instead was told I have increased relations with NO STRING FIXED
c) Burying dead ought to give XP. It's more of an suggestion to myself than a bug, but since the current build opens with a pretty much global epidemic, I should fine tune the results of coping with the disease. Besides, it's plenty profitable done right, as I'll need to document in the has_to_be_done_Soon "Player Handbook."
d)
Notice for image 3 how the town states they are "accepting" of me, with relation 10, so I need to find each of these and compare what the calculation is referencing. One is working fine, the other is flipped, same character, same city.
STATUS: FIXED
e)
Worse, the medicine checks looking at the player party to decide if any NON Heroes in the party boost treatment needs to be implemented. I had started earlier before realizing there were now more than 57 flavors of cleric in the game and decided I could/should save time by making the checks differently. It's still an open issue that probably won't be addressed fully for a few days yet: (and I'll clean up the text, of course)
EDIT:
f) temporary harvest places hang on enter. At least Hunting did. That's disappointing. However it is easy to just turn them off so they never appear and worry about it some other week.
g)
And a reminder that sometimes, things get fixed after all. It was a useful thing, now it's working. I hadn't let cultures finish initializing, nor villages to get assigned their cultures.