Screenshottery Thread Mk.2

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You have to remember the colour shader that makes everything brown is by far the most putrid and disgusting design choice ever followed through.

The entirety of VC looking like ****ing gashy rankness is largely due to that cumstained tripeshader.
 
Yeah, the weapons were quite bad(that purple and lime green on the axes, man). But otherwise, it's a good expansion. Compared to other titles, it has a lot of green, for a """"Dark Age feeling"""".
 
The weekly vic2 game wasn't enough so I decided to play more vic2.

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weird **** bros. Ottomans are just turkey but they have all the arab states as satellites. Italy hasn't fully united Italy for some reason. Austria is Balkanizing itself.
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Asia is no better tbh. Never seen heavenly kingdom win before and I have hundreds of hours in this dumb game. A little later Korea civilizes and invades and takes like half of Manchuria.

More important. Colombia has made its place in the copper trade. This is only the beginning.
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By 1911 Colombia produces almost 2000 copper and 600 bronze. : ) Minimum wage laws passed and now 1/3 of the poor strata are getting luxury needs.

Even more important. Colombia is a bastion of freedom n ****. Also socialist. But at first immigration was pretty regular for a new world democracy. Suddenly an apocalyptic war broke out in Europe. It was so bad that France got knocked down to 'Secondary Power' and the French began a mass exodus looking for a new home.
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Also, >mfw even americans emigrate
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Meanwhile China exploded as it always does. All of them are at war with each other and also Japan.
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And Turkey had a Communist revolution.
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So many people say Vicky 2 is hard yet its mostly just statistics on the screen. All you really need to know how to do is Imperialize. Later on you can delve into building specific factories in specific regions with local resources etc, but you don't need to do that especially in a country like lets say Germany where the Capitalists will do it all for you.

EDIT: And the Sphere of Influence is basically a group of nations whose market is being exploited by whoever is the owner of the Sphere. They have to buy products from their parent influencer and sell raw materials cheaply back. Good game.
 
It might not take much to survive in Vicky2, but it takes a lot to master it. I still haven't completely understood the way markets work, though a part of that problem is probably the fact that I tend to play with minor nations with ****all for resources.
 
Comrade Temuzu said:
It might not take much to survive in Vicky2, but it takes a lot to master it. I still haven't completely understood the way markets work, though a part of that problem is probably the fact that I tend to play with minor nations with ****all for resources.
You should take lessons from Pixel then, he's a master at playing ****ty nations and building great economies.
 
DYSTOPIAN said:
...but you don't need to do that especially in a country like lets say Germany where the Capitalists will do it all for you.

Imo you still have to do it, because all capitalists build are retarded things in retarded locations, and then all it takes is one term under a liberal party without interventionism to lose 4 spots on the great power rankings. They're good for keeping railroads updated tho.

The economic and population systems are the best thing about vic2 and pretty unique. I've never seen a game with a labor system like vic's. It so wonderfully abstracts real-world economics while still being playable. The thing is all the information, while presented to you, is kind of buried under an old and obtuse interface or you just kinda have to figure it out yourself, so I can kinda get why so many people find it confusing. Once I figured it all out though I basically stopped doing wars entirely... I fought exactly one war in that Colombia playthrough and that was just to form Gran Colombia. The war stuff is so painfully underdeveloped compared to everything else that it really seems like an afterthought, like people won't play our game if we don't let them shoot each other.

That said it's pretty cool that wars actually kill pops rather than just soldiers who are somehow separate from your population, cause people to lose money and seek refuge in other countries (or at least other provinces that aren't being invaded), and war is actually financially expensive and as resource-intensive as it should be. You're almost guaranteed to go into debt after a long war even if you're a great power and especially if you get blockaded or are losing. And war exhaustion is crippling and you can have a Russian Revolution if you aren't careful.

Tl;dr yes, fkn great game.

Comrade Temuzu said:
...though a part of that problem is probably the fact that I tend to play with minor nations with ****all for resources.
Harkon Haakonson said:
You should take lessons from Pixel then, he's a master at playing ****ty nations and building great economies.

It actually doesn't take much. If all you have is beef and grain (which almost everyone has) you can make distilleries and leather industry and stuff. And alcohol makes quite a lot of money, actually, demand for it can get pretty high. All pops drink either liquor or wine and liquor is even part of army maintenance. Everyone needs boots and the rich like fancy leather furniture.

There are basically three markets: the domestic one, where your country trades with itself, which has the highest priority - people producing coal in your country will always sell to the coal-fired power plant in your country before anyone else. The common market which is you and your sphere of influence (as dystopian said) and then finally the world market. One abstraction is that the order that countries buy and sell on the world market is based on prestige, so #1 prestige has first dibs on all the world market's resources. This is why low-prestige countries may take a while to build stuff because all the great powers are hogging the **** you need, even if you can afford it. Once you understand that then all you have to do is know how to get the most out of your domestic market and import as little as you possibly can (this generally means an interdependent economy and import-substitution)
 
Comrade Temuzu said:
It might not take much to survive in Vicky2, but it takes a lot to master it. I still haven't completely understood the way markets work, though a part of that problem is probably the fact that I tend to play with minor nations with ****all for resources.

Do you really have to tho? I've never had a problem with amassing literally more money than I can spend 5 years into a game. Might just be because I mostly play France, Prussia, etc.
 
Vicky 2 is my favourite game of all time for sure. If you want to learn you can always just play the UK and never have to touch the economic aspect.

Blas de Lezo y Olavarrieta de Cartagena de Indias said:
That said it's pretty cool that wars actually kill pops rather than just soldiers who are somehow separate from your population
IIRC the rate of battle casualties to POPs killed is 0.2? I once set it to 1 just to see what would happen and man did that **** the game up. Even the smallest of wars totally crippled you.
 
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