Author Topic: Mount & Blade II: Bannerlord at E3 2017 – Our Thoughts  (Read 21473 times)

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DanAngleland

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Re: Mount & Blade II: Bannerlord at E3 2017 – Our Thoughts
« Reply #90 on: August 14, 2017, 08:38:08 PM »
If I have one minor, minor issue in Native is that the ransom for captured lords doesn't work and last time I checked, diplomacy does not solve this.

In what way doesn't it work? You mean the AI paying the player a ransom for lords that the player holds captive? That works fine, unless my memory is playing tricks on me.

slaintemaith

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Re: Mount & Blade II: Bannerlord at E3 2017 – Our Thoughts
« Reply #91 on: August 14, 2017, 09:07:01 PM »
Just don't let it go too long on the hype-train.
The folks at Hello Games over-engineered what should have stopped at being a procedural universe creator.
They made the most boring game ever that isn't very mod-friendly at all.
Don't be like Hello Games.

Rodrigo Ribaldo

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Re: Mount & Blade II: Bannerlord at E3 2017 – Our Thoughts
« Reply #92 on: August 14, 2017, 09:21:49 PM »
That is perhaps the reason why TW's current strategy is being quiet, to de-hype the audience.
This also gives them time to procedurally generate more employees.