Mount & Blade II: Bannerlord at E3 2017 – Our Thoughts

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<p>Greetings all Bannerlord watchers and curious visitors! With this blog we hope to talk about our experience at E3, what we demonstrated and our reasons for attending. We may still be considered newcomers at E3, with this being our second year at the event, but each visit has provided us with a wealth of experience and knowledge which will help us to pursue bigger and more ambitious goals in the future!</p>
<p><img class="frame" style="margin-bottom: 0cm;" lang="en-GB" src="http://www.taleworlds.com/Images/News/e32017booth.jpg" alt="E3 2017 - Booth" width="575" height="431" /></p></br> Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/18
 
Please focus on the campaign at gamescom, and perhaps show off something new about the campaign, even if it's small?
I think a lot of people would like to see a quest played out thoroughly with maybe the multiple endings being shown.

 
AmateurHetman said:
Please focus on the campaign at gamescom, and perhaps show off something new about the campaign, even if it's small?
I think a lot of people would like to see a quest played out thoroughly with maybe the multiple endings being shown.

Yeah that would be awesome, the best would be showing both a quest completable entirely in a city, and another one that requires the player to travel from 2 locations on the world map, maybe ?
 
I think the campaign map and larger strategy could be best presented by a number of episodes that display and narrate ingame progress. I.e. a short episode of what one may do early game (fight some tournaments, recruit some fools, fight some bandits), then a jump to progressing through the ranks in a lords army OR indeed doing quests to gain a lords favor... and showcasing or explaining what that favor can help with, another jump to taking your first fief and managing it - while detailing the reasoning as to why a particular upgrade might be chosen... and another jump to your own faction either showcasing becoming independent or the process of diplomacy with other factions. Oh and companions would also be a good topic. Similarly, it might also be interesting to just create several episodes of different play styles that have roughly the same game progression - showing a trader, a mercenary, a fief owner, etc. and highlighting what differentiates them and how viable progress with each of them is.
 
How about taking the E3 demo and releasing it to your loyal fanbase? Clearly you're comfortable with that much of the game being seen and you presumably already have some stand-alone build of it made for this event. It really would go a long way to soothing this long, long wait.
 
A new blog! My gosh the doubled PR efforts are helping. Wonder what other new combat features there are, but I would like to see more in-depth campaign features (like the main story quests, how do they work?) and a glimpse or starting details into the multiplayer. Keep it up, and give them no time to rest. :razz:

I would ask about the modding aspect as well but I read this post on the Steam forum.
Our community on the TaleWorlds forums has compiled quite an extensive list of questions which we have shared around the office. We are planning to discuss modding for Bannerlord in much more depth and answer as many questions as possible on this topic closer to release.
 
"In our opinion, the most important thing is to deliver a great game, worthy of our efforts and your expectations."

The key element here is to actually deliver the game.

One thing I've learned from Kickstarter developers is that you can't keep people waiting forever while every single issue you have with the game is dealt with. Because when you deal with one issue, there will always be another. There is never a perfect game. Ever. The sooner the team realizes that there will always be disappointed people and those disappointed people will make the game devs disappointed in some way, the sooner the game can be released. Nobody expects you to release a non functioning game, but when you announce to everyone that you're making a game in 2012 and then someone on the dev team says things like "We hope to get the game to the players in some form during 2016", you're setting people up to be upset. I've been waiting patiently for almost a quarter of my life now.

And then you have to factor in the fact that the longer you drag out the game's release the greater people's expectations will be, and unless your productivity is surpassing what people's expectations are (which when Humans are taken into account: you never are), then once again you're setting yourselves up for people to be upset.

Set a release date, nail out the remaining bugs and features and if you want to add or fix things after the release date, nobody will look down on that.

And if you're worried about releasing a buggy game, then in this world the answer is simple: Release a beta.
 
I can't wait for Bannerlord to release based off what we've seen. Speaking for the larger part of the community, I believe we can all wait for the game to release as long as feedback is given to the community on the development. Waiting another six months, as we did once, for another devblog would be really irritating, I, personally, enjoy seeing multiple devblogs within a month.

I personally only want to see one main improvement moving from Warband to Bannerlord besides what was expected from a video game sequel: A co-op campaign

I understand that that would be hard to do as the in-game time would have to constantly be running, leading to problems for the players when they enter towns, battles, etc. These can be solved if the background screen is removed when you enter a location, and the UI replaced with a transparent background. As for battles, even in singleplayer, these should take time to complete as logically a battle involving 300 men on each side would take time and wouldn't end instantly as it currently does. Or, perhaps, a battle would have to be queued on the server, and only available to occur when no other battles are underway. Public campaign servers would be hindered by this, although I am only referring to co-op campaigns which involve oneself and his/her friend(s). In my case, the campaign would only involve myself and another. The server host would have complete control over the ingame time also, he/she would have the ability to play/pause. In a case involving friends, the host having the ability to stop the game at any time would cause little/no hindrance as the pause would likely be communicated ahead of time. Also, putting one or multiple disclaimers when starting a co-op campaign outlining the risks/annoyances/quirkiness the game mode entails would satisfy me. Only a select few would consider the game mode to be, for lack of a better term "dysfunctional", and at that, the singleplayer experience will still be phenomenal.

Keep up the work and as Sundeki stated above, a beta would allow many M&B fans to test the game and spot any bugs for the developers. I believe Vince Lombardi said something along the lines of: "Nothing will ever be perfect, however, by pursuing perfection we achieve excellence". You must understand that your fanbase already knows your game is excellent and we don't want perfection, otherwise we'd never get to play it.  :smile: :razz:
 
I wonder what we'll see before; The end of game of thrones or the release date of mount and blade bannerlord.


Joking aside, I do not know a game with so many years of development without an estimated release date. When we are months without knowing any news of the development of the game, we get the feeling that the game has fallen into oblivion and any day will come the terrible news that the game has been canceled.

I personally think that you are hoping that the game Mount and blade warband that you have released for playstation continues giving benefits to squeeze it to the maximum and only when the sales of this game for playstation are finished, you will launch the mount and blade bannerlord.
 
I want to see if it's finally harvesting season yet.

Okay, I guess I should actually say something. So here I go: I don't mind the wait, I just hope Bannerlord's lifespan correlates to its development time. I hope it's even friendlier to mods than Warband was, so we'll see big mods really turn it into something amazing that can be played for years to come.
 
Frank_TaleWorlds said:
<p>Greetings all Bannerlord watchers and curious visitors! With this blog we hope to talk about our experience at E3, what we demonstrated and our reasons for attending. We may still be considered newcomers at E3, with this being our second year at the event, but each visit has provided us with a wealth of experience and knowledge which will help us to pursue bigger and more ambitious goals in the future!</p>

Did the team consider adding animations / character movement changes depending on the amount on damage received? For example, a simple "really damaged" instance of the character would add a lot of realism and dramatism to the gameplay fights. When you see the character with 20 arrows on him and 5% hit points left, it really needs to affect its movement and animations a bit.
Cheers!
 
Sundeki said:
"In our opinion, the most important thing is to deliver a great game, worthy of our efforts and your expectations."

The key element here is to actually deliver the game.

One thing I've learned from Kickstarter developers is that you can't keep people waiting forever while every single issue you have with the game is dealt with. Because when you deal with one issue, there will always be another. There is never a perfect game. Ever. The sooner the team realizes that there will always be disappointed people and those disappointed people will make the game devs disappointed in some way, the sooner the game can be released. Nobody expects you to release a non functioning game, but when you announce to everyone that you're making a game in 2012 and then someone on the dev team says things like "We hope to get the game to the players in some form during 2016", you're setting people up to be upset. I've been waiting patiently for almost a quarter of my life now.

And then you have to factor in the fact that the longer you drag out the game's release the greater people's expectations will be, and unless your productivity is surpassing what people's expectations are (which when Humans are taken into account: you never are), then once again you're setting yourselves up for people to be upset.

Set a release date, nail out the remaining bugs and features and if you want to add or fix things after the release date, nobody will look down on that.

And if you're worried about releasing a buggy game, then in this world the answer is simple: Release a beta.

Well said! I agree.
 
There are people who complain when a game is released and full of bugs...
There are people who complain when a game is released and does not fullfill their expectations...
There are people who complain when a game is released and does not deliver what was promised...
There are people who complain when a game is released and is not balanced...
There are people who complain when a game is released too soon...

Though Im not experienced in complex programming, i know how much work piles up "just" fixing bugs. (Like some programmers saying: fixing 1 bug gernerates 2 new ones lol)
And i know how time consuming it can be to create 1 map since im a modder too.

An this list goes on and on!
People are just impatient.
But Taleworlds are giving them the cold shoulder. In my opinion, its the right thing to do.

BECAUSE:
I bought many hyped and not hyped games which were released too soon and were simply **** and not worth the price they cost!

So pleaseTaleworlds,
release the game when its ready and dont listen to those who dont know anything about gamemaking and sorts.

The game is ready when you say its ready!


your Duseda

PS:grin:own with the crying peasants!



 
The cold shoulder is not the problem. A lot of companies do the same for many years until they're ready to show their game. Taleworlds does not act in a way that would make their fans trust them. One of the reasons for TW's success is that a lot of people have spread the word about their games. TW never was any good at PR, their games sold themselves and word of mouth was super important for the reach that the games got. Now those people that feel like they contributed feel invested. They want Bannerlord to be a success but they are worried that it might not be one because TW's communication has been terrible.

People heard them say they wanted to have the game in the player's hands in 2016, no word about it ever since. They want to hear something more substantial about the game's release rather than "we don't know". Who is supposed to know? Do they have a release schedule?  Because after 5 years, I think people are right to feel worried about such issues. The smarter thing is to alleviate those worries and have those people continue to be a part of the community in a positive way with actual community management and proper PR work.

There is a lot of negativity surrounding this community now and it is because of TW's actions, not despite them.
 
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