-* Random Environmental Encounters *-
Ok I got this idea after chatting last nite about camping and campsites, this also comes from my time playing Hero's of might and magic games.
Ok in M&B on the landscape map we got four types of tarrain, grass, snow, plains and dessert that we can cross, two types of non passable tarrain, mountains and water also two that can slow us down, forests and bridges.
we can also find strongholds, castles and villages including Zandar, we can only encounter humans on foot or on horse, in large numbers and in small numbers from larger fractions to minor fractions, including bandits, pirates and lets not forget the merchants also manhunters.
That's 8x environmental encounters, 3x static human habitats and 3x types of human mobile encounters.
What I suggest is to add in Random & Static environment encounters, which can hinder or help a player or npc troops.
EG;
Other human encounters, slumber mills, mines, sheep farms and cattle yards, old keeps and ruins, watchtowers, mercenary camps and lets not forget the veggie farmers.
Natural mobile environmental encounters, the weather, rain fog, cold, heat also herds of deer, packs of wolves, wild horses, bears just to name a few.
Natural static environmental encounters, Nice well protected glades and brooks, water falls, wild fruit orchards, old battle fields, graveyards.
now all of these I see just going on the landscape map, all would be randomly place at the beginning of a new game, by adding this in to the game, the player gets to explore the map for the sake of exploring the map as well, this will mean that theses out of the way places on the map that don't have a human habitat will also get visited by the player.
I was going to say dungeon, mine and cave entrances, which lead to underground maps of some type, but I think that these can be modded already with the current system, I came to this conclusion just by what I've seen people can do already with they mod's,( some really excellent work!)
It's quite possable that R.E.E's could be added in via mod's, but I think new or beginning modders would find it a whole lot easier if this were implamented in the full version or final build.
Just a thought,