Native Completed Nevino's Fantastical Formats(NFF) EU starts June 2nd!

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Nevino

Grandmaster Knight
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Hello everyone and welcome to Nevino's Fantastical Formats! Basically my entire goal with this is to test new formats and maps in weekend based tourneys,
with hard scheduling like the Bucharest Qualifiers. I remember back when WWC was a consistent thing and I loved those tourneys, I thought they were fun especially when there weren't a ton of major tourneys going on. This first iteration will only be EU, NA will start later on when the 7v7 is coming to a close, maybe around playoffs. I want to also add that any maps may be submitted for use in this tourney, the final iteration will be 8v8 and the most popular maps tested will be put in the map pool for that 8v8 tourney. We will have this every other week throughout summer, a 6v6, 5v5, and lastly an 8v8. Maybe more will pop up if the community wants them.

TLDR: Testing new formats and maps, new format every other weekend, 6v6, 5v,5 and 8v8. Single Elim over a weekend, rosters have the number of starts and 2 subs in each iteration.


Rules

(modeled after WFL ruleset)
GENERAL RULES
1. Players are expected to be respectful of all other players and staff involved in the tournament.
2. Players are expected to show to all official matches and attend as many practices as possible for their teams.
3. Players who fail to do this will have appropriate action taken against them by the admin team and removed if necessary.

SERVER SETTINGS
1. Matches will be played on an agreed upon server, any arguments will be settled by the Administration.
2. In the event of a persistent DDOS attack, even after relocation, the match will be rescheduled and rounds will only count from the rounds where DDOS had no impact on their outcome.
3. The agreed upon server must be ready for teams and streamers 10 minutes prior to the start of a match.
● Module: TBR
● ENL Mode: private
● Combat Speed: Medium
● Block Direction: Manual
● Auto-Balance Limit: Off
● Disallow Ranged Weapons: Off
● Ranged Friendly Fire: On
● Melee Friendly Fire: On
● Damage to Self: 0%
● Damage to Friend 100%
● Gold: 100%
● Combat Bonus: 100%
● Round Bonus: 100%
● Respawn Time: 8 Seconds
● Max Round Time: 180 Seconds
● Map Time: 120 Minutes
● Spectator Mode: Locked to team view unless both Captains agree on another setting.
● Spectators: None unless either streaming or a member of a playing team
● Flag Spawn: 40 Seconds
*Server settings should not be altered in a way to make the match unfair.

TOURNAMENT STRUCTURE
1. Each iteration of the tourney will be played over one weekend, with matches happening each day. Depending on the number of teams(min 4 max :cool:, the tourney will take place each Friday-Sunday, or Friday-Saturday.
2. Single Elimination

ROSTERS AND PLAYER NAMES
1. Players will play with the names they signed up with under the id's they signed up with.
2. Players will be required to stay for a short period after each set to allow screenshots to be taken. Consistently fleeing the server or going to spec to avoid being in screenshots will put a player at risk of forfeiting any portion of the prize pool that would otherwise be apportioned to them.
3. Teams will consist of 8 players, 6 starters and 2 subs.

UNIVERSAL MATCH RULES
1. Each match will be played on fixtures provided by the administration.
2. The match is to start within five minutes after the conclusion of picks/bans. Should a team choose not to play or fail to meet the requisite number of players then the other team will be credited a round for the next set for every three minutes that pass beyond the five minutes.
● 6 min after picking = 1 round credited
● 9 min after picking = 2 rounds credited
● 12 min after picking = 3 rounds credited
● 15 min after picking = 4 rounds credited
● 18 min after picking = 5 rounds credited
● 21 min after picking = forfeiture of all rounds yet to be played by violating team
3. In the event that a team member is away while waiting for the other team to acquire its players and is absent when the other team calls 'Ready', the person's team will be provided three minutes to wait for their return before being forced to play or begin being penalized.
4. There will be four sets, two for each map. Each set will be played first to three. At the end of each set, teams will swap sides. Following all maps being played, a winner will be determined by comparing the total rounds won by each team.
5. Matches are to be played 6v6.
6. Substitutions may occur between rounds.
7. Sets must begin within five minutes of a prior set's end. Ten minutes will be allotted between maps. Should a team go beyond these time limits, they will begin losing rounds every three minutes.
8. Each team may call for one reset per match. Resets can not be called after someone takes damage, any meaningful encroachment has occurred one team and another, or fifteen seconds have passed since the start of a round. If a player is killed early and attempts to rejoin the match before the timer is up they will be banned for the remainder of the match.
9. Tied rounds will be replayed.
10. Khergit is not a usable faction.

RULE VIOLATIONS AND DISPUTES
If there is a match dispute by either participating team during any match, the administrators will review it privately with the team captains. If no solution comes of this, the administrators will decide whether to redo that match under Administration Supervision or to leave the match alone the way it is. If the match dispute occurred during the match, teams are to immediately make administration aware of the dispute but continue to play the match.
List of Violations:
● Altering files for an advantage. Cosmetic changes, such as round timers and cross hairs, do not count.
● Exploiting glitches on maps. Glitches are defined as areas in match which, if exploited, gives one team an advantage over the other that was not intended by the map maker.
● Joining the other team's VOIP channel either during the match or during preparation for the match in an attempt to gain an advantage for the map.
● Anything deemed as cheating by primary Administrators unanimously.
● Spawning in an extra player to drop gear for teammates before going back to spec.
● Inflammatory statements designed to antagonize the other team involving prejudices or other factors not involving the scrim at hand. In the event that administration takes offense to statements being made, a warning will be provided. Should the statements continue, the player will be forced to sit out the remainder of the set. Should the statements continue again, the player will be banned from the match. Note: Players will be judged only for their own actions. The series of escalating punishments only applies to the actions that a player himself has committed, not his teammates.
Violations result in the following:
1. The exploitation of maps will result in the forfeiture of all rounds within the current set by the offending party (3-0). Any rounds that were won within the set prior to this violation will be discarded as the non-offending team will receive a 3-0 for the set. Intentionally spawning in an extra player to drop gear for team will result in a warning and possible forfeiture of rounds for minor offenses and forfeiture of set / expulsion from scrim for severe offenses.
2. Any altering of game files, joining of another team's ts to gather information, or any other severe forms of cheating will result in the expulsion of the offending player from the tournament.
Note that in the event of a dispute between the head admin and consulting admins, the head admin will prevail unless the consulting admins unanimously decide against the head admin. Note that the votes of all consulting admins are required to be deemed unanimous, not just the votes of admins present at a meeting.

PERMITTED COMMUNICATIONS:
A player may be punished if:
  • they engage in categorical insults (racist, xenophobic, sexist, etc.).
  • they reveal real life information about an individual or provide the means to acquire such information
  • they use the admin chat (i.e. red chat) in-game to engage in any type of hostility toward a player or group of players that is a part of the community.
A player may not be punished for general comments about a player (e.g. "you are fat", "you are ugly", "you suck at this game", etc.). If a player is trash talking another player, a ref may recommend that the "mute" function be used, though the ref will not be permitted to take action against the player.

PERMITTED NAMES:
A player's name is actionable if it:
  • contains profanity
  • targets another player or clan by name
  • attempts to impersonate another clan or individual
  • violates any of the above rules governing communicated conduct.

STREAM-SPECIFIC RULES:
If a match is being officially streamed by Bladecast (or by any streamer both captains endorse) all other individuals (including non-Bladecast streamers) must exit the server once the match starts. Nobody may view a match outside of streamers or those who have been approved by both captains. If you wish to watch the match, watch the stream. Streamer status is only to be given to designated streamers and the minimal number of refs/admins required to perform their function. Matches are not to be filled with half a dozen refs who simply want to watch a match.​


STAFF



Code:
[b]Banner:[spoiler][/spoiler][/b]
[b]Team name:[/b]
[b]Team Tag:[/b]
[b]contact 1: name - Steam[/b]
[b]contact 2: name - Steam[/b]
[b]NA/EU:[/b]
[b]Roster (min 6, max 8):[/b]
[table][tr][td]Player 1[/td][td]ID1[/td][td]ID2[/td][/tr][/table]






Nevino said:
As well as maps and a 6v6, Azan has been working on balance changes for a server side mod.

Below are the changes in effect on NFF_France_1
  • Long Awlpikes and Awlpikes can no longer be used on horseback
  • Swadian crossbows + 1 power strike (3)
  • Swadian crossbows +1 athletics (5)
  • Vaegir archers -1 power draw (6)
  • Vaegir archers +1 power strike (1)
  • Vaegir Infantry +2 shield skill (4)
  • Nord Cavalry +1 shield skill (2)
  • Nord Infantry -1 power strike (4)
  • Nord Infantry -3 Power throw (1)
  • Rhodok Infantry +1 shield skill (6)
  • Rhodok cavalry +1 riding skill (5)
  • Rhodok Xbow +1 power strike (3)
  • Rhodok Xbow +1 athletics (5)
  • Sarranid Cav power strike +1 (3)
  • Sarranid Cav athletics +3 (3)
  • Sarranid Inf shield skill +2 (4)
  • Sarranid Inf power strike +1 (5)
  • Sarranid Archer athletics +1 (4)
  • Sarranid Archer power strike +2 (2)
  • All throwing weapons have a larger weight penalty (Javs 25.0 weight, darts 7.0, war darts 10.0)
  • Throwing Axes Power Throw requirements have been decreased


We will be implementing some more balancing for the 8v8 that will take place later.



 
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Teams


Banner:
dudDm49mQh4.jpg
Team name: Balestra;
Team Tag: Balestra_;
contact 1: Nexoner;
contact 2: RomaN the Novel;
Location: Russia, Belarus;
Roster:
Artem2010726
InquisitoR1652559.
Novel1760323
Tatarin1793441
LeMoN2077086
Narish3221986
Nexoner1656819
zAnger1751063

Viktor 90th said:
Banner:
TBC
Team name:razz:erth City Guard
Team Tag:razz:CG_
contact 1: Viktor - http://steamcommunity.com/id/Viktor90th/
contact 2: Polhek - http://steamcommunity.com/profiles/76561198014231234/
NA/EU: EU
Roster (min 6, max :cool: :
Having trouble getting player ID's, will update when I manage to figure it out.

ViktorID1ID2
PolhekID1ID2
John ConstantineID1ID2
DaddyID1ID2
BorstID1ID2
Tangeycodman(To be confirmed)ID1ID2

Nevino said:
Posting for Mono


Banner:
N/A
Team name: Monopolish's Vision
Team Tag: MV
contact 1: name - Steam http://steamcommunity.com/id/SharifWazHere/
contact 2: name - Steam
NA/EU: EU
Roster (min 6, max :cool::
MonopolishID1ID2
WojID1ID2
MomchiloID1ID2
HurstyID1ID2
BradleyID1ID2
HalianID1ID2
ZezimaID1ID2
MynesID1ID2

Kragen said:
Team name: Guardians of Genesis
Team Tag: *GG*
Team Location: Eurasia
Contact 1: Name - Taleworlds - Steam https://forums.taleworlds.com/index.php?action=profile;u=299712 - https://steamcommunity.com/id/Kragenftw
Contact 2: Name - Taleworlds - Steam https://forums.taleworlds.com/index.php?action=profile;u=429948 - https://steamcommunity.com/profiles/76561198083810289
Team Banner:
Roster:
Kane1754909
bomba1077816
Kragen383050
Ascarion385811
Pusiak2882278
Purzelblume1341822
*GG* *EZ*



Fixtures

Map 1: Sandi
Factions: Vaegir vs Rhodoks
Map 2: Steppe Village
Factions: Swadia vs Sarranid


Map 1: Castellum
Factions: Nord vs Vaegir
Map 2: Krisohr Castle
Factions: Rhodoks vs Sarranid
 
Banner:
dudDm49mQh4.jpg
Team name: Balestra;
Team Tag: Balestra_;
contact 1: Nexoner;
contact 2: RomaN the Novel;
Location: Russia, Belarus;
Roster:
Artem2010726
Dovmont397237
Novel1760323
Tatarin1793441
LeMoN2077086
Narish3221986
Nexoner1656819
zAnger1751063
 
ROSTERS AND PLAYER NAMES
1.  The roster for each team has already been decided in accordance with an online draft conducted with each of the eight captains over VOIP.

?
 
Surkan said:
ROSTERS AND PLAYER NAMES
1.  The roster for each team has already been decided in accordance with an online draft conducted with each of the eight captains over VOIP.

?

Rip my bad will fix, I used a lot of rules from WFL cuz I wanted the delaying rules and forgot to fix that one.
 
Banner:

Team name:razz:erth City Guard
Team Tag:razz:CG_
contact 1: Viktor - http://steamcommunity.com/id/Viktor90th/
contact 2: Polhek - http://steamcommunity.com/profiles/76561198014231234/
NA/EU: EU
Roster (min 6, max :cool: :
Having trouble getting player ID's, will update when I manage to figure it out.


Viktor ID:  1065831
Polhek ID:
John Constantine ID:
Daddy ID:
Borst ID: 
Tangeycodman ID:

Phoon ID:
Zeebzo ID:
Smeg ID:

Semi Finales team:
Viktor
Smeg
Phoon
Tangeycodman
Borst
Anderson
 
As well as maps and a 6v6, Azan has been working on balance changes for a server side mod.

Below are the changes in effect on NFF_France_1
  • Long Awlpikes and Awlpikes can no longer be used on horseback
  • Swadian crossbows + 1 power strike (3)
  • Swadian crossbows +1 athletics (5)
  • Vaegir archers -1 power draw (6)
  • Vaegir archers +1 power strike (1)
  • Vaegir Infantry +2 shield skill (4)
  • Nord Cavalry +1 shield skill (2)
  • Nord Infantry -1 power strike (4)
  • Nord Infantry -3 Power throw (1)
  • Rhodok Infantry +1 shield skill (6)
  • Rhodok cavalry +1 riding skill (5)
  • Rhodok Xbow +1 power strike (3)
  • Rhodok Xbow +1 athletics (5)
  • Sarranid Cav power strike +1 (3)
  • Sarranid Cav athletics +3 (3)
  • Sarranid Inf shield skill +2 (4)
  • Sarranid Inf power strike +1 (5)
  • Sarranid Archer athletics +1 (4)
  • Sarranid Archer power strike +2 (2)
  • All throwing weapons have a larger weight penalty (Javs 25.0 weight, darts 7.0, war darts 10.0)
  • Throwing Axes Power Throw requirements have been decreased


We will be implementing some more balancing for the 8v8 that will take place later.
 
This is testing, if the stats aren't balanced in the actual game then they will be edited.

Edit: The whole point is to try and get rid of faction imbalance, Azan and I tested this the other day, it makes the factions more even and viable. Again this is a test run, we will obviously make some changes after this tourney based on what worked and didn't work.
 
Nevino said:
  • Nord Infantry -3 Power throw (1)

Wouldn't that take away their ability to pick up their own throwing axes?
Light Throwing Axes require 2 Power Throw
Throwing Axes require 3 Power Throw
Heavy Throwing Axes require 4 Power Throw
 
Fidel Lagstro said:
Nevino said:
  • Nord Infantry -3 Power throw (1)

Wouldn't that take away their ability to pick up their own throwing axes?
Light Throwing Axes require 2 Power Throw
Throwing Axes require 3 Power Throw
Heavy Throwing Axes require 4 Power Throw

Azan reduced the requirement for throwing axes.



Kragen said:
Why buff the archer athletics ? :???:


We are trying to allow for archers to be less useless in an engagement, the extra athletics make it easier for them to keep up and move.


Also Nords still have 140 skill in throwing, they will still be accurate they are just now more even with other factions that pay for their javs.
 
Nevino said:
Fidel Lagstro said:
Nevino said:
  • Nord Infantry -3 Power throw (1)

Wouldn't that take away their ability to pick up their own throwing axes?
Light Throwing Axes require 2 Power Throw
Throwing Axes require 3 Power Throw
Heavy Throwing Axes require 4 Power Throw

Azan reduced the requirement for throwing axes.

Oh... so all infantry and cav from all factions can now pickup heavy throwing axes. Is he doing the same to Throwing Spears and Jarids? I know they aren't used too often, but still.
 
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