Author Topic: [Submod] Blood Eagle-Independent VC mod (released 3.3)  (Read 15235 times)

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Pan-Shmal

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #30 on: January 23, 2018, 03:09:40 PM »
How to disable, the flight of enemies from the battlefield? You need to make sure that they fight to the end?
(Disabled troop routing)

Honqua

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #31 on: February 02, 2018, 04:19:29 PM »
Hi!

So following
HooTmAn
QUOTE "We hope you still enjoy this Mod and of course you can do some own modding with it for ya self. If you are eager to create new Troop trees and want to put new items in it, we might put your well made collection into this Mod, let us know or we will do one, one day."


I modify troop tree for every nation( excluding Frisians), also I change some weapons and little parties.

Units are now more standardized but the same unit still have various weapons and armors.
Little description:
Norse have strong infrantry but weak missle unit and medicore cavalery. They infrantry faster get better armor and skills.
Britons have most balanced troop tree.
Irish have strong throwers and weak cavalery.
Saxon have strong archers and cavalery but weak infrantry.
Pictish have strong light infrantry with javelins and crossbowmens.
Angles have balanced troop tree with most armored units.
Frisians are not done yet.

Every nation have 3 special unit whos better then others.
I also make some mercenaries. I wanna to make for every mercenary short unit tree.
Caravan Parties are changed(have  more units and more gold and goods)
Some weapons are changed:
-Missle weapons(bows, crossbows and javelins)
-Shields are less durable- not finished yet.

I hope I didnt forget something.

LINK

https://www.nexusmods.com/mountandbladevikingconquest/mods/6

What do you think about it?
Its worth to continue?
 
I make it on 3.4 version.

DeSoto

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #32 on: May 21, 2018, 03:05:47 PM »
Tried this sub-mod out after finding Native VC RE lacking in certain areas.

I must admit that I was shocked when I looked at the new troop tree. The weapon proficiencies of the top tier units of every faction pretty much got halfed, with the best of the bunch barely reaching 200. Maybe the Native numbers were a bit high (Norse Bodyguard had 385 One-Handed), but then again I'm coming from Prophesy of Pendor, where it is not uncommon to see numbers way beyond that. I understand that this mod strifes for a more realistic approach, but if you are a professional fighter trained to the highest degree, you'd be way more proficient at your craft than those guys are.

200 WP is not nearly enough in my opinion, it makes facing those units way less threatening than it should be. The player can reach those numbers after a very short amount of time, which in turn makes you the most fearsome warrior in all of Britain and Scandinavia. That doesn't feel right at all, I don't want to feel overpowered after just a couple of IG months. Was there a reason to nerf it that hard? I get the low tier troops (peasants and such), but the top tier ones should have been left alone. Also missile damage seems too high, I'm able to one-shot Sworddanes (Tier 4) from day 1 with just any bow.

While I think there are a lot of things wrong with VC RE, the start of the game there felt like an actual struggle (sandbox, not the huge waste of time that is the story mode), while with Blood Eagle I can just buy a horse for dirt-cheap and yolo into battles. Also you seem to have gotten rid of all the "special" units (standard bearer, hornman), why is that? It added a nice little touch and gave variety, something that the main game was already lacking to begin with. While your troop trees may look bigger at times, they are actually far more condensed because many branches converge into the same units. I'm no history buff, so maybe the ranges of available troops were very limited in those times. But sometimes realism has to take the backseat to fun and rewarding gameplay, cause that's what we're here for after all, right?

EDIT: Just saw some more weird stuff. On the Pictish troop tree, their top tier infantry unit (Champion) is actually a downgrade from the unit it upgrades from (Swordsman). The Champion has 5 less WP and 2 less Athletics skill, with only a meager 4 HP gained. Why would I ever want to upgrade to that? Granted I'm only looking at the troop tree and not the actual unit, so maybe the tree is outdated or something?  Another thing, the Finnish Archer merc unit has 50 more WP than the best archery unit of any faction, the Irish Marksman. I heard of Irish archers before, supposedly they used bows also at very close range. But I never heard of the Finns having exceptionally potent archers at the time.

I don't know, I was very eager to play this mod cause people kept referring to it, but at first glance the balance looks off to me. Also, for a mod that's been around for years the feedback seems to be very scarce, this thread has 3 pages and the other one I think had 9. Isn't this one of the most popular mods for VC?

I modify troop tree for every nation( excluding Frisians), also I change some weapons and little parties.
...
What do you think about it?
Its worth to continue?
 
I make it on 3.4 version.
I'll give it a try Honqua and report back, judging from the screenshots alone there seems to be a better variety. Although maybe there are too many tiers of archery units for the time, not sure.
« Last Edit: May 21, 2018, 04:21:45 PM by DeSoto »

djogloc02

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #33 on: July 01, 2018, 05:26:22 PM »
There are random crashes and if I click on camp the game crash. Before being a vassal of West Seaxe, the camp worked fine with only one exception where it crashed, but now it crashes every time.
Storyline campaign, 2.036 game version with 3.4 version of the mod.

shaelor

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #34 on: July 08, 2018, 11:59:25 AM »
I tried the mod together with honquas additions but it keeps crashing whenever I enter or village.

Honqua

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #35 on: July 12, 2018, 07:23:16 PM »
Hi!

I updated my submod.

Changes:
- Frisians troop tree added
- Some  mercenaries have troop tree
- bandit troop tree changed
- changed parties ( more units and variety)
- main cultures have now 2 special units

Other changes:
-shields are more destructible
-bows are stronger but have lesser accuracy
-crossbows penetrate shields but have lesser accuracy and shot speed
-horses trample enemies
-units have higher skills
-units have more detailed inventory
-bandits are real threats now
-more interesing battles

How about now? How you rate changes?

Sunnzo

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #36 on: September 18, 2018, 04:22:35 PM »
I love alot about the mod, while a couple things I found a bit displeasing such as the battle scenes. I have a good computer and yet in forested battle scenes with no more than 30 troops on the field ( without these new scenes I can easily run 300 troops at 60 FPS ) I get no higher than 30 FPS and average of low 20's. Is it possible to fix this? I have tried every graphical setting possible and no change.

Would it be possible to move a few select files from the original Viking Conquest module to the Blood Eagle module to replace these scenes?

stringburka

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #37 on: August 24, 2019, 03:36:40 PM »
Hi. I'm a bit confused as to where to find this mod/where it is. The OP only links NexusMods, but NexusMods says the latest version is on ModDB. On ModDB I can only find Blood Eagle PN, and I'm unsure whether that's the latest version of Blood Eagle and the changes have been scaled back compared to what's in the OP, or if that's just vanilla but incorporating some specific changes from Blood Eagle. If it's the latter, could someone link to the latest actual Blood Eagle, as I can't seem to find it? I like a lot of what's presented in the OP, but can't find most of it in BE PN.


Thanks for any help. As neither thread is very active, I'll post in both and hope someone sees either.

Drax70

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #38 on: October 11, 2019, 04:27:38 PM »
I love alot about the mod, while a couple things I found a bit displeasing such as the battle scenes. I have a good computer and yet in forested battle scenes with no more than 30 troops on the field ( without these new scenes I can easily run 300 troops at 60 FPS ) I get no higher than 30 FPS and average of low 20's. Is it possible to fix this? I have tried every graphical setting possible and no change.

Would it be possible to move a few select files from the original Viking Conquest module to the Blood Eagle module to replace these scenes?

Yeah, the flora needs optimization and tuning down a bit. This is the basic cause of CTD and stuttering.

Thanks!
« Last Edit: October 21, 2019, 02:09:47 PM by Drax70 »
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