Author Topic: [Submod] Blood Eagle-Independent VC mod (released 3.3)  (Read 15247 times)

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shortfried

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #15 on: May 02, 2017, 05:05:34 PM »
No problem, RL takes priority of course :)
But I hope you'll soon be back in action  :wink:

cheers  :party:

HooTmAn

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #16 on: May 06, 2017, 06:01:39 AM »
3.4!

Hi all. i have good and bad news!

-First the good news, a new lil Patch 3.4 is UP! with improuvements and updated to VC 2028!

-The bad news Kale3 is very busy with RL and could not upload his stuff and does not know if and when he can.
I also have to do now a lot of stuff and have to travel a lot, so i won't be able to mod for some time (some months), too.

We hope you still enjoy this Mod and of course you can do some own modding with it for ya self. If you are eager to create new Troop trees and want to put new items in it, we might put your well made collection into this Mod, let us know or we will do one, one day.

Cheers!

http://www.nexusmods.com/mbwarband/mods/6139/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmodfiles%2F%3Fid%3D6139&pUp=1

shortfried

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #17 on: May 24, 2017, 04:41:15 PM »
3.4!

Hi all. i have good and bad news!

-First the good news, a new lil Patch 3.4 is UP! with improuvements and updated to VC 2028!

-The bad news Kale3 is very busy with RL and could not upload his stuff and does not know if and when he can.
I also have to do now a lot of stuff and have to travel a lot, so i won't be able to mod for some time (some months), too.

We hope you still enjoy this Mod and of course you can do some own modding with it for ya self. If you are eager to create new Troop trees and want to put new items in it, we might put your well made collection into this Mod, let us know or we will do one, one day.

Cheers!

http://www.nexusmods.com/mbwarband/mods/6139/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmodfiles%2F%3Fid%3D6139&pUp=1

Hey, thanks for the update  :party:
I do have a slight issue though and hope you, or another forumer, can help me with it:
The painted shields (with your banner on them) are transparent - I'll try to get a screenshot up in the case you don't know what I mean :D

Have fun travelling, cya around  :mrgreen:

cheers

EDIT:
Ok, I'm too dumb to take screenshots - the gog-client should take screenshots pressing F12 but that won't work somehow and STRG+PRNT only takes a screeny of the gog-client and not of the game  :facepalm: :?:
« Last Edit: May 24, 2017, 04:58:18 PM by shortfried »

Haranne

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #18 on: June 06, 2017, 05:34:29 PM »
http://imgur.com/a/7ughO

Hello, great mod! I'm reporting this visual bug, some shield are invisible from the front.


:D

ha3481

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #19 on: June 08, 2017, 11:16:32 PM »
visual bug, some shield are invisible
open with notepad item_kinds1.txt
(click to show/hide)

HooTmAn

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #20 on: June 10, 2017, 09:42:32 PM »
NEW !!!!!!!!!!!!---Blood Eagle HotFix for 3.4---!!!!!!!!!!!! NEW

Hey Guys, sorry that it took some time but like i sad we have no such thing, called time..

BUT

I found some Time left, i first have to thank you all mostly ha3481 that he did share this information/ the Fix for that shield bug with you all

I will do an update today because i found some time left for that also as a gift and a excuse for that bug, you get a few nice Tweaks into Blood Eagle, too.

What is new?
-Shield Bug fixed!
-Villages are harder to raid
-You get a chance to loot ships after sea battle of 70% and they can be looted with a very poor condition or the best condition. So there you can make more money.
-Traders have more money in Towns
-Fief taxes have been changed you get a lower fief inefficienty and they only start at Campaign Ai low/bad 15fiefs, at medium 12 fiefs when AI is set to good 10 fiefs. This is done to make the late game more playable with bigger Armies and many fiefs
-Get more relation when freeing a Lord
-and a few other small ones

http://www.nexusmods.com/mbwarband/mods/6139/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmodfiles%2F%3Fid%3D6139&pUp=1

It is better to start a new Game with the fix and those tweaks to appear directly and right but you don't have to start a new Game it will just take some in game days, time.

I hope you still enjoy, let us know when you find something. THX
HooTmAn

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Blood Eagle Mod Series at YouTube! from CoGaTeGaming

https://www.youtube.com/playlist?list=PLWfqaGNnqGqIJ-aPNOQdc7t2QAVJT2kAZ

shortfried

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #21 on: June 11, 2017, 06:58:46 AM »
Awesome, thanks  :D

JurgenJuggernaut

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #22 on: June 14, 2017, 05:20:01 AM »
First of all, Thanks is a great mod!! :)))

I came here with a few observations and suggestions.
1.-Rewarding troop tree, I have the same observations made before, axedane and speardane end in huscarl, women tree end in huntress.
And so on several ones aparently.

2.-Crash on sieges, I really dont know it seems random.

3.-Clothes, armours and gambersons, the viking conquest uses new with wider shoulders, is it on porpouse to use the current ones that resemble warband?, also to my personal taste clothes are too gray with little color variation, and personally like the original gamberson model and texture.

4. Throwing weapons, in general are to ope. just and observations xD

Suggestions
Rewarding the nord troop tree:
(current)
Shieldwarrior> Axedane> Sworddane> Housecarl
                        Speardane>Sworddane/Raider>Housecarl

Shieldwarrior> Hirdman> Sworddane> Housecarl
                                        a. Hirmathr > b. Marauder
                                                             c. Berserker
                        Speardane> d. Shieldbrother> e. Hersir
                                                                         f. Ulfheidin
                        g. Raider

Now what is what:
a. Hirmathr is as the sworddane but with axe.
b. Marauder is like a housecarl but has one handed axe, 2 handed axe, shield and throwing.
c. It would be nice to have a way of obtaining berserkers rather than having to go to a hof and so.
d. in the current tree if you upgrade them we lose our spear infantry, the housecarl is and elite noble class, the ones who wielded spears or axes were usually the comon folk.
e. (d and e) are like their sword counter part but weild spears, shield, seax and throwing.
f. as the berserkers it would be nice to have a way of getting them. spear, axe, shield and throwing.
g. is instead of the current cav unit, which in my opinion should be light cav for strike fast, currently is (medium-heavy) in my opinion.

Skirmisher> Javelinwoman
                   Archer

I believe the javelinwoman shouldnt exist

Skirmisher
Archer> Hunter> Mailed Archer

(Just like the vc vanilla tree, adding a mailed archer and a skirmisher unit, with horn instead of the hornman)

Rewarding woman tree in the nord tree

a. Skirmisheress> b. Archeress> c. Huntress
                             d. Shieldmaiden> e. Mailed shieldmaiden

a. just like the skirmisher.
b. like the current archer
c. gambersson, spear, shield and bow.
d. spear, shield, axe and throwing weapon.
e. like the shieldmaiden but with mail.

PD: Dont want to be picky but there are too many closed helmets (I mean the ones of the closed face chainmail.               

Carsak

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #23 on: June 16, 2017, 09:05:15 PM »
Can I download mod source?

I want to change some tweaks

Ballard

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #24 on: August 18, 2017, 08:45:41 AM »
Would it be possible to somehow pick only the face models out of this for example ?
 

Gizmatics

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #25 on: August 29, 2017, 10:35:17 PM »
This shouldn't be called Blood Eagle unless you can kill lords.
Blehhhhhhh blah blah blahg

Guadaña

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #26 on: November 26, 2017, 08:24:52 PM »
I'm having an odd bug in Blood Eagle. When I hold F1 to point my troops where to "Hold Position" the game freezes for 4 to 6 seconds or so, and then I can Hold F1 as usual.

Pretty slight problem, but maybe someone can help me out.

HooTmAn

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #27 on: December 11, 2017, 12:25:47 AM »
Blood Eagle PN(Polished Native, style)1.1
-You need the Viking Conquest DLC in order to play It!

Graphics:

-Combined the Viking Conquest Module with Polished Landscapes, with many many fixes and new Meshes and Textures!

-Edit many scenes.

-New, different Textures for a lot of stuff!

-Polished World Map

-Way more Game World immersion overall.(+small things like, borders, sky)

Music/Sounds:

-Complete overhauled music

-Some new sounds

Twaeks:

-Villages are harder to raid

-You get a chance to loot ships after sea battle of 50% and they can be looted with a very
poor condition or the best condition. So there you can make more money.

-Fief taxes have been changed, you get more money

-No spears in Tournaments

-More money from raiding montessoris

-The leveling for the Player and NPC is a bit easier, you get more XP

-Buildings are build a bit faster

+some other tweaks

Troops:

-Overhauled Women Tree

-Coork staff replaced with a club

Based on Warband 1.172 and VC 2.036

Have fun and enjoy!

Many Thanks to Brytenwalda Team for VC and Dark Age from
ha3481 a graphic overhaul submod for VC . Assets have been used from It and Viking Conquest, Brytenwalda, PolishedLandscapes from gutekfiutek, CWE OSP, too. Music Credits:The Messenger (Original VC music composer), Ramin Djawadi (about one song from GOT used in this mod) Trevor Morris (Composer for the Vikings tv show), and a few independent random youtube songs I wasn't able to track the authors.

Download link: http://www.moddb.com/mods/blood-eagle
I'm having an odd bug in Blood Eagle. When I hold F1 to point my troops where to "Hold Position" the game freezes for 4 to 6 seconds or so, and then I can Hold F1 as usual.

Pretty slight problem, but maybe someone can help me out.
Sounds like a CPU or Memory problem with your PC. I don't have such issue. Try to play with only 150 Troops the min Battle size.

Verisoxy

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #28 on: December 18, 2017, 04:13:35 AM »
Guys, this mod has nothing to do with VC reforged right? What happens if you have reforged and did away with the "vanilla" VC; you can't play this mod? Or did you incorporate stuff found in reforged into your mod? What are the perks compared to reforged? Haha, I hope someone replies...

kalarhan

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Re: [Submod] Blood Eagle-Independent VC mod (released 3.3)
« Reply #29 on: December 18, 2017, 11:32:03 AM »
Guys, this mod has nothing to do with VC reforged right?

VC RE (Viking Conquest Reforged Edition) is just the name of VC version 2.0 (a big free update for the original 1.0 game). If you have any version after that (which you should, as 1.x is not longer available for download), you have RE.
^ similar to many games that release the "Game of the Year Edition" after 6-12 months with DLC and patches on one package.

Quote
Based on Warband 1.172 and VC 2.036

this mod is based on VC 2.036, which means it is based on 2.x, which means it is based on RE.