Author Topic: [Submod] Dark Age for Viking Conquest (released 3.4)  (Read 35627 times)

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ha3481

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Re: [Submod] Dark Age for Viking Conquest (released 2.5)
« Reply #75 on: July 21, 2018, 12:36:41 PM »
Hi, Tingyun!

The graphics pack will go into the release version without changes and without any compatibility patches.
I do not plan to update this graphics pack, so it will be more logical if you maintain compatibility yourself.
I have included this compatibility patch for example because your mod is quite popular.  :wink:
I will add this graphic pack to the ModDB page.

In earlier versions I used some of the changes in the balance of prices and weapons.
Then I did a little research on the validity of rebalance prices and found that vanilla is very accurately corresponds to that era.
I don't have time to study the balance of weapons. so I went back to vanilla.

I never played the storyline because I prefer the sandbox.
So I do not know what difficulties may arise in the passage of the storyline with my graphic pack.

Dark Age is a very heavy mod for the engine. It may not be suitable for the storyline or for the streams.
I made it for myself to play in the sandbox sometimes.

This looks good only at the maximum graphics settings.
I recommend using this...
(click to show/hide)
« Last Edit: July 21, 2018, 06:33:08 PM by ha3481 »

Tingyun

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Re: [Submod] Dark Age for Viking Conquest (released 2.5)
« Reply #76 on: July 21, 2018, 05:37:13 PM »
Hi Ha3481,

Great! You uploading the graphics pack to ModDB sounds like a great idea, and I’ll keep the compatibility patch updated for all future versions.

Yes, vanilla prices seem correct to me as well, and I’ve changed almost no prices in Balance Mod either.

Plasquar seems to be enjoying your mod in the storyline, so I guess it works well there too. :)

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Re: [Submod] Dark Age for Viking Conquest (released 2.5)
« Reply #77 on: August 18, 2018, 05:33:53 PM »
ha3481, I've been playing with your lite version that is compatible with VC Balance, and though I generally like it, I have an issue with the sounds. Specifically, I cannot hear ANY waves or rowing audio while boats (even ferries) travel from one port to the next. How can I fix this?

ha3481

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Re: [Submod] Dark Age for Viking Conquest (released 2.5)
« Reply #78 on: August 22, 2018, 08:44:17 AM »
Lite version doesn't change the sounds

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Re: [Submod] Dark Age for Viking Conquest (released 2.5)
« Reply #79 on: October 01, 2018, 11:41:47 AM »
got the "full version" and so far I'm facing endless weird glitches not present in Blood Eagle nor the vanilla.

Ulf's Farm quest has the troops positioned wrong.
Sometimes after talking to a lord my party gets decimated as if I had just auto-fought them.
Sometimes I instantly win fights without doing anything but entering it.
Numerous crashes in different instances when entering them.

I'd say the code changes are not working as intended or that there were numerous oversights on them which lead to glitches that were never fixed. Maybe even the codes were made with an older base version of VC in which they were still present and the mod wasn't updated (I wouldn't know I don't remember old bugs in VC). Anyway, the mod needs fixing, or at least this standalone version of it. As of the other versions I have no clue if they carry these with them, I'd guess not.


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ha3481

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Re: [Submod] Dark Age for Viking Conquest (released 2.5)
« Reply #80 on: October 02, 2018, 07:41:43 AM »
not present in Blood Eagle
what does this have to do with Blood Eagle?

Ulf's Farm quest
this mod is not for the storyline.. not playing and not test..

Sometimes after talking to a lord my party gets decimated as if I had just auto-fought them. Sometimes I instantly win fights without doing anything but entering it. Numerous crashes in different instances when entering them.
i have not encountered these bugs and no one wrote about them..

I'd say the code changes are not working as intended or that there were numerous oversights on them which lead to glitches that were never fixed. Maybe even the codes were made with an older base version of VC in which they were still present and the mod wasn't updated.
this is a modified version of VC RE 2.036 which requires the start of a new game and is not compatible with saves..

code changes involve using some tweaks and adding some icons and effects to them..
the main code changes are related to some shaders and do not affect the gameplay..

when i say “code” i don't mean items and other changes not related to the module source..

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Re: [Submod] Dark Age for Viking Conquest (released 2.5)
« Reply #81 on: October 03, 2018, 12:09:30 PM »
not present in Blood Eagle
what does this have to do with Blood Eagle?

Ulf's Farm quest
this mod is not for the storyline.. not playing and not test..

Sometimes after talking to a lord my party gets decimated as if I had just auto-fought them. Sometimes I instantly win fights without doing anything but entering it. Numerous crashes in different instances when entering them.
i have not encountered these bugs and no one wrote about them..

I'd say the code changes are not working as intended or that there were numerous oversights on them which lead to glitches that were never fixed. Maybe even the codes were made with an older base version of VC in which they were still present and the mod wasn't updated.
this is a modified version of VC RE 2.036 which requires the start of a new game and is not compatible with saves..

code changes involve using some tweaks and adding some icons and effects to them..
the main code changes are related to some shaders and do not affect the gameplay..

when i say “code” i don't mean items and other changes not related to the module source..
don't get bitter, i've only encountered these bugs in this specific mod, so if informing of such glitches' frowned upon, I'll not utter a single word about it anymore, and let it be as it is...

On another note, I've got a question (kind of important one I'd say), where was the Bandit King Sword moved? (idk when if or why it was, but it's not in the old vanilla spot, it may as well have been due to official patches, but I wouldn't know), was the ability to acquire it completely removed from the game or is it somewhere else?

I've also noticed all women in the game has the same face, which's pretty weird
« Last Edit: October 04, 2018, 05:47:48 AM by xdj1nn »


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Mullumbimby

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Re: [Submod] Dark Age for Viking Conquest (released 2.5)
« Reply #82 on: October 23, 2018, 02:34:20 AM »
WARNING: IM A TOTAL ROOKIE AT DOWNLOAD MODS SO HANG ME FOR NOT KNOWING HOW TO DO THE MOST SIMPLE OF STEPS haha

Okay so I download this submod, following the steps,

- open your '\MountBlade Warband\Modules\' folder;
- copy your 'Viking Conquest' folder as new folder and rename this as 'Dark Age';

Now here is where I think I am going wrong,

- download Dark Age and extracting files from an archive in any place;
I think I must be doing the whole extracting thing wrong because I've tried it so many different ways but it doesn't seem to work..

- copy all files from '\Dark Age' to your '\MountBlade Warband\Modules\Dark Age' folder.
Then this last step as straight forward as it sounds I probably **** this up too haha

any help would be appreciated!



ha3481

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Re: [Submod] Dark Age for Viking Conquest (released 2.5)
« Reply #83 on: October 24, 2018, 09:58:22 PM »
Update
Dark Age submod
Current version: 2.6

Graphic mod pack for VC
Current version: 1.1

ha3481

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Re: [Submod] Dark Age for Viking Conquest (released 2.6)
« Reply #84 on: February 13, 2019, 12:09:52 AM »
Update
Dark Age 867AD
Current version: 3.1

mike56

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Re: [Submod] Dark Age for Viking Conquest (released 2.6)
« Reply #85 on: February 19, 2019, 10:48:08 AM »
Update
Dark Age 867AD
Current version: 3.1

Any changelog?


ha3481

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Re: [Submod] Dark Age for Viking Conquest (released 3.1)
« Reply #86 on: February 19, 2019, 04:32:10 PM »

Drax70

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Re: [Submod] Dark Age for Viking Conquest (released 3.1)
« Reply #87 on: February 19, 2019, 06:02:52 PM »
Jorvik enterprises give me millions every week with a red error in script, something.
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ha3481

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Re: [Submod] Dark Age for Viking Conquest (released 3.1)
« Reply #88 on: February 19, 2019, 06:40:40 PM »
Jorvik enterprises give me millions every week with a red error in script, something.
version, screenshot, how to play (new game, savegame) ?
« Last Edit: February 20, 2019, 03:56:20 AM by ha3481 »

Drax70

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Re: [Submod] Dark Age for Viking Conquest (released 3.1)
« Reply #89 on: February 20, 2019, 07:40:50 PM »
All you recommended in the first post..
I started my character and after I got my first 25K I went to Jorvik to start an enterprise. I met the mayor and asked to start a new business, but every enterprise I pick, it says I get 12M to 25M, it depends...
I exploited that, and the fun was lost by doing so, getting 20M every week!
Is there a tweak in the scripts.txt file to fiddle with..?

Thanks!
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