Submod: Wook's Warband 2016 (Modern Graphics Overhaul)

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cleaveras said:
https://gyazo.com/2b0afc1c1058d2ccb3ef0a2114906b2d
Yep, I did everything you said, no idea why its giving me that. Anyways, I put a gyazo of the textures in my folder incase you see anything wrong with it.
get_object failed for mesh: "skyboxname"
and that's the code I get on the left whenever I go into a new scene.

i have exactly same problem.
 
wookdaddy said:
Updates:
- Simplified the install process
- All known issues fixed
- Added more textures
- Fixed some errors people were having, particularly with other mods
- Added the missing skyboxes.brf file, which is why some of you were having trouble with skies. My bad
- The tree problem can be fixed by either using my module.ini included, or editing this line:
"load_mod_resource = map_tree_meshes" to "load_resource = map_tree_meshes" (standard WB trees).
Hence the white meshes a couple of you were getting when using in conjunction with Hootman's submod.
- Asked SaxonDragon to add this to the mod list, so I don't have to bump this every time for updates.


Updated download: https://mega.nz/#!MkNT0RYJ!49NInQLK9VMcGV6SY_7p4TgTw9W_u2u4TuIew4dhILY

Submods won't be stickied if that is what you meant by "mod list."

Do you mean the link compilation thread?
 
wookdaddy said:
Hey all,

This is a project I've been working on for a long time. This pack changes the textures of Warband, nothing PoP related, except the banners. However, it is designed to be used with PoP. The outdoor environment and all the interior design have been upgraded, as well as mundane things like clothing, walls, all the ground textures, flora, weapons, effects, and so on, down to the gritty details. I made a new world map with more realistic colors and contrast, a banner pack that's a bit different, and a lot of sky variety. I was tired of how dated the base game looked and decided to fix everything I could to modernize it. The Warband engine definitely has its limits though. Overall I wanted everything to look like it fit together in a cohesive theme, with rich and vibrant colors, while maintaining realism. Read the read-me in the folders and copy/paste the files. If you need help feel free to ask. It shouldn't affect performance very much on decent computers. However, if you are able to, it is much better to uncheck "load textures on demand" in the warband options. This is a very large texture pack and it will run more smoothly this way.

Make sure you back up your folders, in case of error. For those that are just upgrading the pack, just add the texture folders, everything else remains the same.
I will update the pack roughly once a week.

Updated: 10/13/16
- Simplified the install process
- All known issues resolved
- More textures added (blood, fire, doors, wood, stone, walls, basic clothing, weapons, horses, etc.)
- Removed some nasty/pixelated textures from vanilla
- Continually adding more variety for all textures possible, and more accurately depending on conditions

Download (470 mb) : https://mega.nz/#!slVjxATQ!QcjdP-NBNzX9Brk9AXKcMDfnKiLm_5qZ5dFFnlAH9-U

Full library of screenshots: http://wook80.imgur.com/

Sample screens:
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Will this work for 3.8??
 
Not sure this would technically work, but I downloaded and compared the stuff from this submod before. There are a lot of identical textures from native, but 4 times larger, some identical textures but lower saturation and/or higher contrast. A few original textures or from other mods, but overall I would advice against it in its current state because of the lack of optimization and the little it brings visually. If someone wants to have less colors and more contrast, this mod should be reworked, but with current textures to be more coherent. The best thing about it is the banners, which would work but need to be renamed. Unfortunately, if you change banners, the back of heraldic armors will be the wrong color.
 
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