Author Topic: Mount & Blade II: Bannerlord Developer Blog 14 - Destructible Merlons  (Read 186254 times)

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Breezy Tee

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Re: Mount & Blade II: Bannerlord Developer Blog 14 - Destructible Merlons
« Reply #945 on: May 10, 2017, 07:08:44 PM »
I'm beginning to worry about ever seeing it at all. It shouldn't take 5 years for a game like this, particularly when the engine isn't exactly cutting edge in the first place.
They spent much of the first two years of development  on a new engine.

Thank you, at least someone knows.
5 years + is easily the average development time for a game. The difference is TW announced the start of development, most companies don't do that. We think it's just a year or two because the gaming companies are quiet until the game is sure to be released.

Pulling that info much? 5 years is the average between beginning of development til full release of AAA games.
For BL it should've taken 4, but it went past that (even they'd predicted 4 tbh). If this goes beyond 7 years, it's way too much. I'm hoping to see it released this year, although most of you scrubs doubt that, I think it's plausible.

How can you say Bannerlord would take less time? They had to build an engine from scratch with their lacking experience. AAA games aren't necessarily more complicated or time consuming than games like m&b.
Secondly they've been playing around with so many features, which unlike AAA games that are generic and boring, is very time consuming.

That's why I've said 5 years, not 7... They have begun dev in 2010.


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AmateurHetman

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Re: Mount & Blade II: Bannerlord Developer Blog 14 - Destructible Merlons
« Reply #946 on: May 11, 2017, 10:38:18 AM »
2010 they started planning and conceptualising, that doesn't mean any programming/engine building occurred.

Breezy Tee

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Re: Mount & Blade II: Bannerlord Developer Blog 14 - Destructible Merlons
« Reply #947 on: May 11, 2017, 08:16:57 PM »
2010 they started planning and conceptualising, that doesn't mean any programming/engine building occurred.

We can't know for sure can we? I suspect that it takes up to 2 months at most to fully plan a game...


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kalarhan

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Re: Mount & Blade II: Bannerlord Developer Blog 14 - Destructible Merlons
« Reply #948 on: May 11, 2017, 08:19:09 PM »
I suspect that it takes up to 2 months at most to fully plan a game...

lol good one!  :lol:

this topic is great for a drinking game. Every time someone goes off-topic and talks nonsense we drink.


Breezy Tee

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Re: Mount & Blade II: Bannerlord Developer Blog 14 - Destructible Merlons
« Reply #949 on: May 11, 2017, 10:19:02 PM »
I suspect that it takes up to 2 months at most to fully plan a game...

lol good one!  :lol:

this topic is great for a drinking game. Every time someone goes off-topic and talks nonsense we drink.

Do you know how backstage production works? I think you don't...


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kalarhan

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Re: Mount & Blade II: Bannerlord Developer Blog 14 - Destructible Merlons
« Reply #950 on: May 11, 2017, 10:22:09 PM »
I think you don't...

drink!

also while you may think that, what we do know is that you don't know it  :mrgreen:

Breezy Tee

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Re: Mount & Blade II: Bannerlord Developer Blog 14 - Destructible Merlons
« Reply #951 on: May 11, 2017, 10:35:13 PM »
I think you don't...

drink!

also while you may think that, what we do know is that you don't know it  :mrgreen:

If you say so...
At any rate, if you bothered to know who I am you'd be disappointed for your affirmation's incorrect...  :mrgreen:


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Nordmann

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Re: Mount & Blade II: Bannerlord Developer Blog 14 - Destructible Merlons
« Reply #952 on: May 13, 2017, 11:32:45 PM »
As I said before, I doubt they announced the game BEFORE they actually had an engine in the works for it. If they did, then I think it was a mistake, a rather large PR blunder.