Update Notes (June 9)

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Hi everyone,

Today we're releasing a new update 2.062 for Blood & Gold. Before listing the changes, we'd like to talk about one thing — and that is the calculation for parties in the boarding fights. This topic in constantly discussed, and we think we might have a solution for it now.

How do the boarding fights work in general? You have a ship's crew — sailors and gunners that take part in sea fights. And you have a boarding party, consisting of  the army being on the ship plus volunteers that are willing to fight. When we attack an enemy ship with buckshot, first of all we kill sailors. Soldiers don't interfere with this process, sitting in the cargo hold. They can die too, but with a random chance and usually after the sailor crew is already wiped out.

To avoid this confusion we're now showing precise numbers of your boarding party during the fight. Just select an enemy ship and you'll see a new line below the usual data. Hopefully, this will spare players some unpleasant surprises.

Boarding.jpg


Update notes 2.062:

- Added information regarding boarding party number on ships.
- Fixed incorrect times of day in some missions.
- City missions can now be played in new city locations.
- Fixed a bug causing missing ships in sea fights (if the problem persists, please make sure you're on the latest version and send us your dxdiag).
- Improved pathfinding on the strategic map once more (please let us know if you still experience this problem).
- Fixed problems with relations between receiving weekly report and getting captured in slavery.
- Fixed incorrect call of the coastguard menu after getting imprisoned.
- Fixed a bug with multiple governors' imprisonment in sea fights.
- Fixed a bug causing governors not hire any troops.
 
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