SP Tutorial Module System How to disable companion interactions in 2.023b

Users who are viewing this thread

Hello everyone,
after spending my afternoon trying to figure out how tweaking works in this game, I finally made a breakthrough on how to disable companion interactions so that they don't leave or feel unhappy about other companions. I am aware that there is another fix for it, but it requires you to start a brand new game which I was not willing to do. So here is how you can change it for 2.023b on an existing savegame:

1) Go to your installation directory (for example E:\Steam\SteamApps\common\MountBlade Warband\Modules\Viking Conquest)
2) Make a Backup of your "scripts.txt" file (The one in the modules\viking conquest folder - NOT IN THE NATIVE FOLDER !)
3) Edit the scripts.txt file and search for "do_merchant_town_trade -1"
4) In the next line change the value of "43" to "45" (because we are adding 2 functions in the next step)
5) Now parse the following line behind the number 45 (make sure that there is a space between 45 and the rest of the numbers!) and save afterwards: "2133 2 1224979098644774912 0 2133 2 1224979098644774913 500"
6) The beginning of this line should now look like this: 45 2133 2 1224979098644774912 0 2133 2 1224979098644774913 500 21 1 1224979098644774912...... lots of other numbers afterwards..
7) Start the game and travel to a town and trade with a merchant (I traded with the general goods merchant - just bought and sold random stuff)
:cool: Now all companions should be content

I just wanted to share it because I read this question repeatedly in 2-3 tweak posts with the general consensus that it would require a new savegame. So hopefully I helped someone out!

Credits go to the following people for providing the groundwork:
I'm sorry, I wanted to link the forum links that I used but apparently thats now allowed for new users.
Thanks to DerHerbst, Kraggrim and ReDevil


Cheers
 
Back
Top Bottom