Scripts / Source resource thread

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fisheye

Grandmaster Knight
BattleWounds minimod:
http://forums.taleworlds.com/index.php/topic,34924.msg187739.html

Formations kit:
http://forums.taleworlds.com/index.php/topic,34685.0.html

Combat Morale / Health Addon:
http://forums.taleworlds.com/index.php/topic,36364.msg187739.html
 
fisheye said:
BattleWounds minimod:
http://forums.taleworlds.com/index.php/topic,34924.msg187739.html

NC has stuck a new wounding system into BoW X, don't know if he's seen this one yet though.

fisheye said:
Formations kit:
http://forums.taleworlds.com/index.php/topic,34685.0.html

NC's been playing with this was as well to be beta tested in BoW X.  It'll probably then make it into BoW.
 
Yeah, I looked at the BattleWounds thing this morning.  Basically it's just a reworking of Chel's wound script which I already have in place.  I may snatch some code out of it though... :smile:

As for the formations script.  The AI portion at least is in place and works like a charm.  I've seen River Pirates standing in a line firing volleys with their pistols and EI cavalry riding around in a wedge formation using this script...


NC
 
Anyone else interested, be sure to check out the Formations kit thread again as I have posted a modified version of the AI portion of the scripts.  If fixes all known bugs in the original and adds a new formation or two for the AI to utilize...


NC
 
Im sorry but i dont know how to use the formation kit... :oops:
Can someone explain it?
Or are there any link where its explained?

Thx
 
im afraid it isnt like a mod in itself, it is the source code that devs can put into their mods.
If you hang on a bit BoW Expanded will have the feature in game in its next release. If you want it sooner than that, learn how to mod and put it in yourself :smile:
 
Corvus said:
im afraid it isnt like a mod in itself, it is the source code that devs can put into their mods.
If you hang on a bit BoW Expanded will have the feature in game in its next release. If you want it sooner than that, learn how to mod and put it in yourself :smile:
Ok thx ill try that :smile:
 
Is there any way to get the loot sorting part of the script into .955? Unorganized loot with valuable trinkets mixed in with rust just makes me sad.
 
I don't have massive coding experience, but from what I know, it should be entirely feasible and will in all likelyhood be carried over when we start doing BoW for .95X. But without the new module system it's rather impossible. So we will just have to wait for that to be released in order to get our beloved loot system working! :grin:

Zathan
 
Revamped Companions Interface mod:

http://forums.taleworlds.com/index.php/topic,59297.msg187739.html

Keep an eye on this one, it looks great.
 
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