General_Zavier said:Do you know a way to disable the opening merchant scene / quest so that you just start directly outside a town? Between native and all the different mods I've played I've probably fought that mugger and had to talk to the merchant a hundred times. When I'm just testing to see if a new item or troop I've added works correctly it's annoying to have to sit through every time.
There is already such option, it's just blocked.
Find mno_pop_cheat 1 31 2 0 1 [TEST]_Just_let_me_play! in menus.txt and change 0 to 1.
DarkOmegaMK2 said:I would like to request for a particular one:
The ability to "schedule training" for the stewart/village elder of fiefs that are not owned by you but belong to your kingdom.
In conversation.txt, find both lines that have I_wish_to_schedule_a_training_session in them.
Then, in both these lines find 541 3 144115188075856141 7 360287970189639680.
Replace 541 3 144115188075856141 7 360287970189639680 with 31 2 144115188075856955 432345564227567630.
Then in menus.txt find mno_village_train_steward and mno_walled_center_train_steward.
To the right from these words (not immediately, but after several other operations) once again find 541 3 144115188075856141 7 360287970189639680 and replace it with 31 2 144115188075856955 432345564227567630 in both cases.
I'm not familiar with this tweak. What does it do exactly?Kokalo said:Can the rebellion by talking to liege tweak from Diplomacy be added to PoP?
Yes.thermocline said:Does the "lords use KOs from their fiefs" make them recruit sergeants as well?
Leonion said:Lords who own towns or castles that have KO chapters will use knights and sergeants of these KOs.
[...]
The numbers are not too big: 1 to 3 knights with each reinforcement for each relevant walled fief, 3 to 4 sergeants with each reinforcement for each relevant walled fief.