[SUBMOD] Tweaking PoP 3.7 (UPD #45, 2016-12-17, 04:34 PM)

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General_Zavier said:
Do you know a way to disable the opening merchant scene / quest so that you just start directly outside a town? Between native and all the different mods I've played I've probably fought that mugger and had to talk to the merchant a hundred times. When I'm just testing to see if a new item or troop I've added works correctly it's annoying to have to sit through every time.

There is already such option, it's just blocked.
Find mno_pop_cheat  1 31 2 0 1  [TEST]_Just_let_me_play! in menus.txt and change 0 to 1.

DarkOmegaMK2 said:
I would like to request for a particular one:
The ability to "schedule training" for the stewart/village elder of fiefs that are not owned by you but belong to your kingdom.

In conversation.txt, find both lines that have I_wish_to_schedule_a_training_session in them.
Then, in both these lines find 541 3 144115188075856141 7 360287970189639680.
Replace 541 3 144115188075856141 7 360287970189639680 with 31 2 144115188075856955 432345564227567630.
Then in menus.txt find mno_village_train_steward and mno_walled_center_train_steward.
To the right from these words (not immediately, but after several other operations) once again find 541 3 144115188075856141 7 360287970189639680 and replace it with 31 2 144115188075856955 432345564227567630 in both cases.

Kokalo said:
Can the rebellion by talking to liege tweak from Diplomacy be added to PoP?
I'm not familiar with this tweak. What does it do exactly?

thermocline said:
Does the "lords use KOs from their fiefs" make them recruit sergeants as well?
Yes. :smile:
Leonion said:
Lords who own towns or castles that have KO chapters will use knights and sergeants of these KOs.
[...]
The numbers are not too big: 1 to 3 knights with each reinforcement for each relevant walled fief, 3 to 4 sergeants with each reinforcement for each relevant walled fief.
 
Leonion said:
DarkOmegaMK2 said:
I would like to request for a particular one:
The ability to "schedule training" for the stewart/village elder of fiefs that are not owned by you but belong to your kingdom.

In conversation.txt, find both lines that have I_wish_to_schedule_a_training_session in them.
Then, in both these lines find 541 3 144115188075856141 7 360287970189639680.
Replace 541 3 144115188075856141 7 360287970189639680 with 31 2 144115188075856955 432345564227567630.
Then in menus.txt find mno_village_train_steward and mno_walled_center_train_steward.
To the right from these words (not immediately, but after several other operations) once again find 541 3 144115188075856141 7 360287970189639680 and replace it with 31 2 144115188075856955 432345564227567630 in both cases.

Thanks for that!

I'll give it a shot later in the day and let you know if it worked or had issues with it.

EDIT:

I had no issues with the code, thanks a bunch!
 
Kokalo, let's just edit the existing dialogue...

Find this line in conversation.txt;
dlga_lord_ask_leave_service_3:lord_ask_leave_service_end 4095 686  0 As_you_wish._I_hereby_declare_your_oaths_to_be_null_and_void._You_will_no_longer_hold_land_or_titles_in_my_name,_and_you_are_released_from_your_duties_to_my_house._You_are_free,_{playername}.  687  2 1 6 936748722493063664 23 360287970189639680 -1 144115188075855892 144115188075855894 1 2 936748722493063547 1 NO_VOICEOVER

Replace 2 1 6 936748722493063664 23 360287970189639680 -1 144115188075855892 144115188075855894 1 2 936748722493063547 1 with 3 1 6 936748722493063664 23 360287970189639680 -1 144115188075855892 144115188075855894 1 2 936748722493063547 0 1 2 936748722493063549 360287970189639680.
And then just edit dialogue lines to reflect what actually is going on (like turn "Yes,_{s65}." into "Yes,_{s65},_but_I'm_not_giving_up_my_fiefs." and so on).
 
Very sorry for requesting for something once again i don't mean to be a bother or anything, but is there a way to have the profile portrait of the owner of a respective fief on the corner of the town/castle/village menu?

I'll leave this as an example:
http://i53.photobucket.com/albums/g41/dark_omega/portraitcorner_zpsclptnigg.png

Thanks again!
 
Leonion said:
Kokalo, let's just edit the existing dialogue...

Find this line in conversation.txt;
dlga_lord_ask_leave_service_3:lord_ask_leave_service_end 4095 686  0 As_you_wish._I_hereby_declare_your_oaths_to_be_null_and_void._You_will_no_longer_hold_land_or_titles_in_my_name,_and_you_are_released_from_your_duties_to_my_house._You_are_free,_{playername}.  687  2 1 6 936748722493063664 23 360287970189639680 -1 144115188075855892 144115188075855894 1 2 936748722493063547 1 NO_VOICEOVER

Replace 2 1 6 936748722493063664 23 360287970189639680 -1 144115188075855892 144115188075855894 1 2 936748722493063547 1 with 3 1 6 936748722493063664 23 360287970189639680 -1 144115188075855892 144115188075855894 1 2 936748722493063547 0 1 2 936748722493063549 360287970189639680.
And then just edit dialogue lines to reflect what actually is going on (like turn "Yes,_{s65}." into "Yes,_{s65}, but_I'm_not_giving_up_my_fiefs." and so on).
Works like a charm! Thank you very much Leonion! I'll sort out the text.
 
DarkOmegaMK2 said:
is there a way to have the profile portrait of the owner of a respective fief on the corner of the town/castle/village menu?
For PoP developers - maybe.
But my skill at using code to paint stuff or create presentations is 0 (and what you are asking for is basically a presentation).  :sad:
 
Leonion said:
DarkOmegaMK2 said:
is there a way to have the profile portrait of the owner of a respective fief on the corner of the town/castle/village menu?
For PoP developers - maybe.
But my skill at using code to paint stuff or create presentations is 0 (and what you are asking for is basically a presentation).  :sad:

I figured, thanks for the answer. :smile:
 
Ulticane said:
Is there a way to make it so Tavern Keepers buy Prisoners? TweakMB isn't working for me. Sorry if I missed it earlier on in the thread.

Well, yeah, it's irritating when you can't find ransom brokers when they are needed most.  :evil:
But if I just give this dialogue to tavern keepers, it will be like... I don't know... what's the point of ransom brokers then?
I think we should ask PoP developers to add more ransom brokers to the game and probably make them stationary. Red Brotherhood surely can afford more workers on their payroll, considering how profitable this whole thing is.  :twisted:
 
Leonion said:
Ulticane said:
Is there a way to make it so Tavern Keepers buy Prisoners? TweakMB isn't working for me. Sorry if I missed it earlier on in the thread.

Well, yeah, it's irritating when you can't find ransom brokers when they are need most.  :evil:
But if I just give this dialogue to tavern keepers, it will be like... I don't know... what's the point of ransom brokers then?
I think we should ask PoP developers to add more ransom brokers to the game and probably make them stationary. Red Brotherhood surely can afford more workers on their payroll, considering how profitable this whole thing is.  :twisted:
You can still get something from brokers with that gossip line, chance to get some troops or...
 
Ulticane said:
Is there a way to make it so Tavern Keepers buy Prisoners? TweakMB isn't working for me. Sorry if I missed it earlier on in the thread.
Added tweak #39.
Not exactly what you asked for, but should get the job done.
It's just a more... philosophical solution.  :wink:

Also lazy people such as me who hate tedious routine things might be interested in tweak #38.
 
Leonion said:
Ulticane said:
Is there a way to make it so Tavern Keepers buy Prisoners? TweakMB isn't working for me. Sorry if I missed it earlier on in the thread.
Added tweak #39.
Not exactly what you asked for, but should get the job done.
It's just a more... philosophical solution.  :wink:

Also lazy people such as me who hate tedious routine things might be interested in tweak #38.

Thank you so much!
 
Hi Leonion!

I must say, it's an incredible work you have done, I'm truly amazed!

I would like to ask, is it possible for you to add a rotation of the visiting vassals during a feast as a tweak? If so, could you make one, please? So that the ones you haven't speaken to for the longest time will show up always first in the list, and you will be able to talk to every vassal be revisiting the castle hall again and again. This was a feature from Diplomacy mod for example. Right now, it is very tedious if you are a king / queen, you are holding feasts, have over 30 vassals and you have to send away some of them, if you want to speak with the rest for the daily increase in releations. Sorry if this was asked already, but I haven't seen this request anywhere.

Also, is the frequency of the leaving vassals during a feast editable? Because for me, most of them leaves too often when I'm holding a feast (I am the marshall during that time), regardless of my relations with them. Sometimes they even leave within 24 hours, basically right after they have returned from their fiefs! This way I consider myself lucky, if I can raise relations by 6 or 7 with them during a feast worth 1 month. It takes a very long time for me to restore relations due to fief distributions. This is not the way it was in native, as they left only once a week at max. I was playing the same way in native-based mods as in PoP, concerning the fief distribution (1-2 fiefs per vassal).

And the last thing: Could you please make a tweak (if you can) to the unique spawns, so that the player will be able to capture them even if he/she is in friendly terms with the given hero's faction? I think it should be made possible at least until relations like 30 or so. I followed bobknight's "How to become filthy rich" thread, where you basically befriend everyone so that your peasants and trade caravans won't just never get attacked, but the minor factions you befriended would provide your kingdom some kind of protection through patrolling against the ones they are hostile to. However as currently it is, you rip yourself from a huge portion of Qualis gems by doing so, because you can't capture friendly unique spawn heroes.

Thank you very much in advance and keep up the good work! :grin:  I hope many of your tweaks will really make it into PoP v3.8, as I am sure that they would improve the gameplay and the variety of options a lot!

Cheers
 
Gorvex,
I'm afraid I don't know how to implement this lord rotation thing.
To be frank, I barely understand how scenes&visitors work.

But I added something else as tweak #40 which you may like.

Frequency of vassals leaving is probably somewhere in the depths of a huge lords' AI script. I'm not gonna dig this one, I'm sorry.

As for escaping spawn leaders, try finding 2190 3 1224979098644774943 1224979098644774942 432345564227567629 30 2 1224979098644774943 0 in menus.txt and increasing 0 to 30 or whatever number you want to be this "edge" below which spawn leaders will still be capturable.
Just back up menus.txt before you do this. I didn't test this one.
 
#40 Is really good, its no longer required to ask lords to follow you outside once you talked to them to get those you havent seen. Such reductions and automations are really interesting and useful! Good job! :grin:
 
Leonion said:
Gorvex,
I'm afraid I don't know how to implement this lord rotation thing.
To be frank, I barely understand how scenes&visitors work.

But I added something else as tweak #40 which you may like.

Frequency of vassals leaving is probably somewhere in the depths of a huge lords' AI script. I'm not gonna dig this one, I'm sorry.

As for escaping spawn leaders, try finding 2190 3 1224979098644774943 1224979098644774942 432345564227567629 30 2 1224979098644774943 0 in menus.txt and increasing 0 to 30 or whatever number you want to be this "edge" below which spawn leaders will still be capturable.
Just back up menus.txt before you do this. I didn't test this one.

@Leonion

My gosh, thanks a lot! You are a true superhero !!!  :grin:

I do like Tweak #40 indeed (and almost every other tweaks as well) :smile: I haven't thought of solving the problem like this, but it is definitely as good as the one I requested. In fact, it's even better, as I won't have to talk to all of my 61 vassals every day during feasts from now on :grin:. Although I haven't tested this one yet, but I will definitely do it today with various other tweaks :smile:

The frequency of leaving vassals was not that much of an unsolvable problem at least, as I used TweakMB to get rid of the relation losses after getting tired of hosting feasts for months just for restoring relations for a few fief distributions. But that's not how it is meant to be, so your solution of increasing a bit (to 2 or 3) the daily relation increase will be a much more legit way to counter the relation losses in a reasonable time, even if vassals tend to leave a lot during feasts.

I successfully increased the threshold value for capturing unique spawn heroes even if you have positive relations with them, by following what you said. I tried it on Kodan Ironsword (I had 6 relations with adventurer companies), and it worked like a charm! Thank you once more!
 
Is there a way to change the troops that your village recruits? I would like to have my villages produce a mix of lower level troops if possible.
 
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