We've come to the conclusion that our rules aren't adjusted for the way of how this module works (they were pretty much like NW rules, and many of you didn't like that).
We realize that The Deluge is more "wild" than the other mods, so we changed the rules a bit, added a few more - the new rules are based on our previous experience with this event (most of you are aware of what we're thinking about - wagon snakes etc.).
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We got rid of these rules:
Server Rules:
- Firing out of formations isn't really a thing anyways, because we allow to Fire in Charge, therefore this rule has been deleted.
- Spamming in global chat - noone really obeyed this rule anyways, so no need for it to be here, but any kind of hostality, insults, anything like that - you'll be warned and eventually banned from the server (insults in any language).
- Officer Aim - not enforced anyway, but let's be gentlemans, killing enemy officer isn't the nicest thing to do.
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Class Rules:
- Basically we got rid of the class limits, I don't think there's a need to explain that - but as for the amount of the cav and the lights - we will want a reasonable amount of them during our events, but we think that is pretty clear to everyone, and it is in everyones' best interest.
- Amount of cannons per arty squad - cannons not as op as in the NW - our bad - now you can use as many as you want.
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Big changes:
- From now on Pike & Shot units can use wagons only to transport around the battlefield, with no exceptions.
- Only two wagons can be attached to one horse (flagbearer's horse).
- Only Pike & Shot unit can take an engineer, but only when the line has above 10 men. (this engineer cannot be mounted, only flagbeared can go mounted on the start of the round and attach the wagons to his horse).
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That's everything - as usual, if you have questions, message me on Steam.
The rules are updated and they're available on the first page of this thread.