Author Topic: [TWEAKS] VC Tweaks Tool: +80 tweaks the easy way! (released/1.2)  (Read 64263 times)

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AfLIcTeD

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Re: [TWEAKS] VC Tweaks Tool: +80 tweaks the easy way! (released/1.2)
« Reply #225 on: March 06, 2018, 03:55:55 AM »
I posted an updated version of the txt tweak in the other thread, it should be around page 50 maybe before.

Dionaea

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Re: [TWEAKS] VC Tweaks Tool: +80 tweaks the easy way! (released/1.2)
« Reply #226 on: March 11, 2018, 03:33:52 PM »
I have a new question, regarding the AI behaviour in battles.

Is there a way to stop the AI from using the formations?

I just want them to charge in against my formation head on, especially during refuge or camp battles. Because the AI movement always makes your formations turn and move to the side etc... and ruins your carefully placing them in a way to plug the entrance with a shieldwall (your formations end up next to the entrance or half the men outside etc...) If you can force the AI to charge head on without formation your own formation should stay in place.

Which file would I have to alter?

kalarhan

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Re: [TWEAKS] VC Tweaks Tool: +80 tweaks the easy way! (released/1.2)
« Reply #227 on: March 11, 2018, 04:20:47 PM »
Is there a way to stop the AI from using the formations?

AI code is not simple to mess with, but yes, you can alter it as the formations code is all handled on the modsys (not engine). You have a few options on the camp menu for that, if they are not what you are looking for, then visit the [Q&A modding thread] to discuss this.

Link https://forums.taleworlds.com/index.php/topic,347990.0.html

Cheers

kalarhan

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Re: [TWEAKS] VC Tweaks Tool: +80 tweaks the easy way! (released/1.2)
« Reply #228 on: October 04, 2018, 06:01:49 PM »
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« Last Edit: November 26, 2018, 11:04:31 AM by kalarhan »

Ryantheskinny

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Re: [TWEAKS] VC Tweaks Tool: +80 tweaks the easy way! (released/1.2)
« Reply #229 on: October 04, 2018, 06:04:59 PM »
Awe. Well I hope you do eventually. Of course most of them aren't hard to add myself I'm finding out.

Now are they gonna update the source files anytime soon lol
Just a Guy

kalarhan

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Re: [TWEAKS] VC Tweaks Tool: +80 tweaks the easy way! (released/1.2)
« Reply #230 on: November 26, 2018, 11:05:15 AM »
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« Last Edit: March 20, 2019, 01:28:37 PM by kalarhan »

Dionaea

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Re: [TWEAKS] VC Tweaks Tool: +80 tweaks the easy way! (released/1.2)
« Reply #231 on: November 26, 2018, 07:32:26 PM »
Is there a way to stop the AI from using the formations?

AI code is not simple to mess with, but yes, you can alter it as the formations code is all handled on the modsys (not engine). You have a few options on the camp menu for that, if they are not what you are looking for, then visit the [Q&A modding thread] to discuss this.

Link https://forums.taleworlds.com/index.php/topic,347990.0.html

Cheers

Thank you I'll look into it

Vikingur

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Re: [TWEAKS] VC Tweaks Tool: +80 tweaks the easy way! (released/1.2)
« Reply #232 on: January 02, 2019, 11:52:42 AM »
So this no longer works for the lastest version? Just wondering if it’s worth a DL?

kalarhan

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Re: [TWEAKS] VC Tweaks Tool: +80 tweaks the easy way! (released/1.2)
« Reply #233 on: January 02, 2019, 12:12:07 PM »
So this no longer works for the lastest version? Just wondering if it’s worth a DL?

it doesnt include any changes from the lastest official patch, it works just like it would 6 months ago.

King Yngvar

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Re: [TWEAKS] VC Tweaks Tool: +80 tweaks the easy way! (released/1.2)
« Reply #234 on: January 13, 2019, 02:32:53 AM »
There's a line in the patch notes for 2.044 that makes me wonder if it might be worth updating for 2.036 and try to redo the tweaks myself.

Quote
- fix $players_kingdom that is somehow 0

What could this mean for my previous attempts to make defecting lords change to using current faction troops? Could it mean it might work for player's faction as well?

kalarhan

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Re: [TWEAKS] VC Tweaks Tool: +80 tweaks the easy way! (released/1.2)
« Reply #235 on: January 13, 2019, 12:00:50 PM »
What could this mean for my previous attempts to make defecting lords change to using current faction troops? Could it mean it might work for player's faction as well?

compare the vanilla code between patches (2.044 and 2.036 as a example) to see what was changed/updated. You can use a tool like Winmerge to make that easier.

kalarhan

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Re: [TWEAKS] VC Tweaks Tool: +80 tweaks the easy way! (released/1.2)
« Reply #236 on: April 20, 2019, 01:21:35 PM »
News Update:


new patch for VC (2.054) is available.

the source code IS availabe for modders. Check TW website as usual.

no plans to update the tool for VC 2.054 at this time
.
« Last Edit: October 09, 2019, 06:37:29 PM by kalarhan »

DrakeCorsair

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Re: [TWEAKS] VC Tweaks Tool: +80 tweaks the easy way! (released/1.2)
« Reply #237 on: October 25, 2019, 02:32:01 PM »
SO I am having an issue getting the tweaks.ini to take effect in game. I'm not sure what I've done wrong. I've got the python path set correctly, the tweaks.ini compiles fine, but when I go into game all the tweaks that I've made adjustments to don't register. Now I was able to edit some of the settings in the Module configuration and those settings have taken effect. When I load the game it says the tweaks have been implemented but they aren't working in game. Could really use some help with this.

kalarhan

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Re: [TWEAKS] VC Tweaks Tool: +80 tweaks the easy way! (released/1.2)
« Reply #238 on: October 25, 2019, 03:51:10 PM »
Could really use some help with this.

you will need to make a post with more details, as the above is not enough to figure out what you did wrong. Screenshots can also help. Use this for them: http://tw.greywool.com/i/