(
"primer_barco",menu_text_color(0xFF000000)|mnf_disable_all_keys,
"You have obtained your first ship. A ship doesn't simply make it feasible for you to cross the sea. It makes you rich if you engage in trade across the sea. It makes you a feared man if you make quick raids on settlements on the coast. It makes you a ruler if you conquer foreign lands. The Norsemen say it will even bring you to the after-life.^^" +
"However, traveling on a ship is also dangerous. The sea is like an open grave beneath the hull, awaiting you and your men. The storms of winter will harm your ships, but calm weather isn't much better, because it forces your men to row. To avoid overtaxing the crew, it is customary to stop traveling at night and to rest on land.^^" +
"A ship is also a valuable possession. The owner should always keep an eye on it.^^Come back to this place as soon as you want to sail...",
"none",
[(set_background_mesh, "mesh_hacerbarco"),
],
[
("choice_01_1bar",[],"Continue.",
[
#(quest_set_slot,"qst_getting_ship",slot_quest_current_state, 4),
(call_script, "script_end_quest", "qst_getting_ship"),
#(party_get_position, pos2, "p_frisa_beach"),
(disable_party, "p_frisa_beach"),
(set_spawn_radius, 0),
(spawn_around_party, "p_main_party", "pt_landet_ships"),
(assign, ":landet_ship_party", reg0),
(str_store_troop_name, s1, "trp_player"),
(party_set_name, ":landet_ship_party", "@{s1}'s Ships"),
(party_set_slot, ":landet_ship_party", slot_party_type, spt_ship),
#(party_set_position, ":landet_ship_party", pos2),
(party_set_slot, ":landet_ship_party", slot_party_1_ship_type, 4), # = small warship
(party_set_slot, ":landet_ship_party", slot_party_1_ship_quality, 80), # = bad quality
(party_set_slot, ":landet_ship_party", slot_party_1_ship_name, "str_ship_name_1"), # = "Tranann"
(change_screen_return),
]),
]
),
Could adapt that. Maybe stick something like it in the camp extra options menu or something else.
(set_spawn_radius, 0),
(spawn_around_party, "p_town_5", "pt_landet_ships"),
(assign, ":landet_ship_party", reg0),
(str_store_troop_name, s1, "trp_player"),
(party_set_name, ":landet_ship_party", "@{s1}'s Ships"),
(party_set_slot, ":landet_ship_party", slot_party_type, spt_ship),
#(party_set_position, ":landet_ship_party", pos2),
(party_set_slot, ":landet_ship_party", slot_party_1_ship_type, 4), # = small warship
(party_set_slot, ":landet_ship_party", slot_party_1_ship_quality, 80), # = bad quality
(party_set_slot, ":landet_ship_party", slot_party_1_ship_name, "str_ship_name_1"), # = "Tranann"
Presumably you can set the wood, sail and decoration here too, though I'm not sure how.