Author Topic: VC Reforged Mods: Design your own features!  (Read 17735 times)

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kalarhan

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VC Reforged Mods: Design your own features!
« on: March 08, 2016, 01:36:36 PM »
Hey guys,

now that the modules (sort of) are out, I am curious on what kind of submods and features you would like to see in the game.

Important: This is about ideas/suggestions, not about feedback on the game itself. Keep it clean please =), no discussions about other players ideas.

Who knows, this could be used as inspiration for community releases in the future



Submod: list what you would change in the game (tweaks), including things you would remove and others you would just like to tweak/change.

Feature: short description of a new feature (for VC RE), what is your inspiration (a movie, another mod or game, ...) and how it fits with the game setting. Can be something new or old (like a Freelancer type feature)
Remember that a picture is worth 1000 words (include them if can)



This old thread (back on 1.04) had a list of possible features: http://forums.taleworlds.com/index.php/topic,327407.0.html
« Last Edit: March 09, 2016, 12:59:06 PM by kalarhan »

kalarhan

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Re: VC Reforged Mods: Design your own features
« Reply #1 on: March 08, 2016, 01:37:22 PM »
reserved

kalarhan

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Re: VC Reforged Mods: Design your own features
« Reply #2 on: March 08, 2016, 01:37:51 PM »
reserved

kalarhan

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Re: VC Reforged Mods: Design your own features
« Reply #3 on: March 08, 2016, 01:45:40 PM »
I will start with a easy one  :mrgreen:

Feature: mapnode report

Quote
Short description:
Based on @Rubik work it is possible to add a nice presentation/UI that represents the worldmap. It includes kingdom view and 3 new modes:

Factions Mapnode: each faction represented in the map
Religions Mapnode: showing which areas are pagan or Christian
Diplomacy Mapnode: shows the relations of other factions with you - if king - or your faction - if vassal.
Fief Mapnode: shows if a fief is ok, under attack or if it was looted

(click to show/hide)

Note: code is already available (http://forums.taleworlds.com/index.php/topic,328367.0.html)

kraggrim

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Re: VC Reforged Mods: Design your own features
« Reply #4 on: March 08, 2016, 02:33:26 PM »
Outlaw play expanded
Expand the players gameplay as a bandit, be friendly with bandit factions, more options at the bandit lairs. That kind of thing.

Possible features
(click to show/hide)

Inspiration
Brujoloco's bandit expansions for repolished were very nice. Plus lots of players like to play primarily as a viking, so should be popular.
« Last Edit: March 10, 2016, 11:08:40 PM by kraggrim »

reiksmarshal

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Re: VC Reforged Mods: Design your own features
« Reply #5 on: March 08, 2016, 02:51:51 PM »
NPC companions for Ai faction leaders!

emir of aleppo

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Re: VC Reforged Mods: Design your own features
« Reply #6 on: March 08, 2016, 05:58:08 PM »
More music! The current tunes are not bad but they are too few and get really dragging after a while.

More depth in relation to culture and religion would also be nice, say yule celebration (sacrifice prisoners :D!!!, or xmas for Christians) . Anything that adds more character to the game really, so that every day doesnt feel the same.

Laizenbh

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Re: VC Reforged Mods: Design your own features!
« Reply #7 on: March 09, 2016, 03:02:42 PM »
Created your own religious center on the map, with religious parties spawning to help convert settlement. Change the troops of a fief based on religious composition (pagans are the majority= norse troops for example).

DrunkenFrenchman

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Re: VC Reforged Mods: Design your own features!
« Reply #8 on: March 09, 2016, 04:47:41 PM »
Would love to see a way to fight in lord's army and climb the ranks until you either become a trusted companion or gain the right to become independent party leader (vanilla merc) to give an early game way to gain renown and combat exp.

kalarhan

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Re: VC Reforged Mods: Design your own features!
« Reply #9 on: March 10, 2016, 04:04:56 PM »
Another addon feature from my old pack:

Relation Matrix (original version by Windyplains):

It displays the relations between your companions (who likes who, etc) in a cool interface.

It is savegame compatible (so works for your game, it does not matter when you start it). Lists you get from the forum only apply to specific game versions.

Screen:
(click to show/hide)

Code for VC is available: old thread

dorgus142

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Re: VC Reforged Mods: Design your own features!
« Reply #10 on: March 10, 2016, 04:36:10 PM »
PLEASE tweak Diplomacy to work with VC.

I think a description is not needed.

kraggrim

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Re: VC Reforged Mods: Design your own features!
« Reply #11 on: March 10, 2016, 04:40:21 PM »
Persistent Troop Identities
Quote
This is a mod in which every single troop in the player's army has a persistent identity. They have a name, face, equipment load-out and origin information that are generated on recruitment and will persist over time. They also have stats that are updated with each battle. While all troops are unique, they still remain together in stacks in the player's party (so if you have 50 Swadian Knights, this will still show up as one stack, but all 50 will have their own unique name and info).

This is under construction (no MS released yet), and requires WSE, but the author is attempting to make integration with other mods as easy as possible. I've played it and it works well, really adds to the game. A feature to keep an eye on for the future.

stevehoos

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Re: VC Reforged Mods: Design your own features!
« Reply #12 on: March 10, 2016, 05:57:35 PM »
Town patrols.  :D

Utfred

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Re: VC Reforged Mods: Design your own features!
« Reply #13 on: March 11, 2016, 03:43:19 PM »
Recruit norse troops from a converted settlement if Pagans 'are the majority here'

Add another morale drop to a party that loses more than 75% of his men during battle, even if it doesn't happen in a short time.

If possible a rework of the lair scene so you can see your boats in there (provided you can bring them of course). The actual scene as a small river I guess it can be extended ?

More and more mercenary types from everywhere around (breton skirmish cav, cantabrian infantry, german saxon archers, frankish heavy inf...) to increase immersion / tactical variety

Perhaps a very short custom quest to get a Karvi in early sandbox, maybe from a special location ?


Shaxx

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Re: VC Reforged Mods: Design your own features!
« Reply #14 on: March 12, 2016, 01:05:28 AM »
The ability to request permission from your vassals to build in their land, and then be able to build fief improvements in their land.