Author Topic: [M] Gotha's Adimi Tools - for WFAS!  (Read 38474 times)

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Namakan

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[M] Gotha's Adimi Tools - for WFAS!
« on: January 17, 2016, 08:19:48 PM »

Alright then. As some people requested it and I myself thought it'd be useful, I took a few hours and ported Gotha's Adimi-Tools from Warband to WFAS. All features are listed in the spoiler below.
 Of course, as the tools are still his, huge credits to Gotha.
Quote
Features (17.01.2016-21:20)
  • Slay all players/Slay a player  Working
  • Slay all bots  Working
  • Slay all horses  Working
  • Set HP for everyone/Set HP for a player. - Choose a value between 0 and 101.(Set HP is used instead of the "Heal" function)  Working
  • Make everyone (im)mortal/Make a player (im)mortal  Working
  • Swap everyone to team 1 or team 2/Swap a player to team 1 or team 2  Working
  • Swap teams  Working
  • Fix everyones shield/Fix a players shield  Working
  • Refill ammunition of everyone/Refill ammunition of a player  Working
  • Print GameIDs  Working
  • Join and Leave messages if anyone joins or leaves the server.    Working
  • Drowning    Working
  • Mapping Features  Working
  • Sound and animation synchronisation is included  Working
  • Poll Override -Admins can accept or reject the poll. If a poll is initialized a new menu will appear on the right side. If you have voted already you can open the menu manually by pressing (F7)  Working
  • Teleport (teleport to a player... and more)  Working
  • Improved Item Spawn System. The categorys were edited abit and have a new order now. Ecept of that you can now also select all players and you'll get a message if you've selected an invalid player.  Working
  • Un/Mute everyone/a player  Working
  • Admin Chat by pressing U  Working
  • Interner Admin Chat by pressing I  Working
  • Set Gold -You can set everyones gold or the gold of a player to an amount between -1 and 100001.  Working
  • Five automatic server announcements  Can be edited in strings.txtWorking
  • Automatic server announcement    Working
  • Every message, which was sent by the server is logged.  Working
  • 5 seconds after map change you'll receive these informations: servername, mapname, admins who are online and the current gamemode.  Working
  • Heal after duel for player and horse(if exist), Fixing the shield anf refilling the ammunition.  Not tested yet, should be working
  • Crashserver -Starts a countdown at 60 seconds. If the counter reachs -1 the server crashs. An admin can stop the countdown all time of course. !Crash doesn't mean restart!  Not tested either, should be working as well
  • Kicking    Working
  • Horses    Working
  • Duel armors     Working
  • Trooplimiter in % (You can choose between % of the serverslots or current player amount)  Working
  • Admin Levels (Low, Mid and High)  Working
  • By pressing the keys O, P and Alt Gr(Alt right) you can teleport free around the map.  Working
  • Anti straying horses    Working
  • 100x Custom Maps  Working
  • A weather system -Could lag or could look worse. Use it if you want.   Working
  • Master of the Field flag spawns 2min before end(WNL)  Working
  • Force spawning without weapons&shields   Working
  • Spawn Master of the Field flag immediately by pressing a button  Working
  • Admin Speed Modifier   Not working, due to missing operations.
  • Chooseable reasons for: Kick, Ban, Mute and Slay   Working
  • Reset Map  Working
  • Auto team-switch after a round   Working
  • Immortal Loop  Working
  • Mute Loop  Working
  • Note for a player -You started to open  the gate.. or You started to close the gate..  Working
  • WNL + ENL Maps  Not working, due to missing scene props
  • Streamer mode (Allows selected players in Spectator to use a free spectator cam, while everyone else can't.) Working



Anti Teamkill System  Working

This admin tool has an anti teamkill system.
You have the following options:
(click to show/hide)



Admin Ranks  Working
In AdimiTools are four admin ranks.

(click to show/hide)

(click to show/hide)




Custom Maps  Working

(click to show/hide)



Scening Features(Mapping)   Working

Mostly working, some scene props don't exist in WFAS
(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)




Suggestions or critics? Go ahead!




Downloads
Adimi Tools for WFAS:
Dropbox,Normal Version
Google Drive, Competitive Version
Note: If you're playing in a league and need the module for your server, use the Competitive Version. It doesn't matter which version your admins use, since the changes are serverside.
 
If you happen to find anything not working, please let me know so I can fix it. Also, if you have any questions/suggestions, feel free to ask.
« Last Edit: July 24, 2017, 01:35:36 PM by Namakan »
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Namakan

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Re: [M] Gotha's Adimi Tools - for WFAS!
« Reply #1 on: January 28, 2016, 11:55:45 AM »
Updated downloadlink, as I've updated the tools to fix some problems:
  • Polls should now work without any problems
  • Teleporting Doors should now work without any problems

Also noticed that there was at least one feature missing in the OP:
  • Streamer mode (Allows selected players in Spectator to use a free spectator cam, while everyone else can't.)


Some feedback would really be appreciated- Be it bugs, things not working, errors or just some thoughts

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Brazil El Tristan

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Re: [M] Gotha's Adimi Tools - for WFAS!
« Reply #2 on: January 29, 2016, 06:04:52 PM »
Great job Krex :3


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Re: [M] Gotha's Adimi Tools - for WFAS!
« Reply #3 on: January 30, 2016, 12:14:17 PM »
New version is up, custom maps are now really available for all gamemodes  :roll:
Download link in OP updated.
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Re: [M] Gotha's Adimi Tools - for WFAS!
« Reply #4 on: February 12, 2016, 12:20:26 PM »
Amazing!

Do you share module system, too?


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Re: [M] Gotha's Adimi Tools - for WFAS!
« Reply #5 on: February 12, 2016, 03:00:33 PM »
Amazing!

Do you share module system, too?

Not yet, still some bugs I have to iron out, and I sadly don't have the time to at the moment. I might think about sharing it if Gotha is ok with that and all bugs are fixed.
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Namakan

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Re: [M] Gotha's Adimi Tools - for WFAS!
« Reply #6 on: February 15, 2016, 03:36:51 PM »
Another update. Fixed:
  • Items now respawn after the round ended
  • New Gates now reset after the round ended
  • Team switch is now working(if you turn it on). It switches all players and the teams score to the other faction(Feedback please: Would you rather have it like this or, if possible, so that the factions will also be switched, thus players keeping faction and teamscore and only roles/spawns will be switched?)

While testing I noticed that in Siege the defenders automatically win if all attackers are dead. Not sure if this is a bug, since my code doesn't really touch that part, or a feature. Halp, anyone?

Download
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Re: [M] Gotha's Adimi Tools - for WFAS!
« Reply #7 on: February 16, 2016, 07:47:04 PM »
I want to try help if I can.


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Re: [M] Gotha's Adimi Tools - for WFAS!
« Reply #8 on: February 16, 2016, 07:53:19 PM »
Since I'm not going to add new features, at least not soon, you'd really help me by using the tools and reporting any bugs you come across. Thanks for the offer, though.
(Note: I'm currently hosting a server myself and could use some admins, I guess. Shoot me a PM or add me in Steam if you're interested)
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Namakan

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Re: [M] Gotha's Adimi Tools - for WFAS!
« Reply #9 on: March 18, 2016, 10:24:22 PM »
(Sorry for the doublepost)

Since the tools are now beeing used in the DP league, I've added a version of the tools for competitive play. Currently the only change is, that there will be a message if someone uses the itemspawn-system, showing who spawned which item for who.

Apart from that, I've fixed the problem with the class limiters, so those now work correctly.

You can find both versions in the OP.
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Simju

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Re: [M] Gotha's Adimi Tools - for WFAS!
« Reply #10 on: March 25, 2016, 02:28:23 PM »
Hi, currently using your/gothas mod on our siege server for wfas. working fine so far, except one BIG BUG: all gates (on native maps and on custom scenes) wont open correctly. if a player (no matter the team aor rank) starts opening a gate it will show the messages "Player X opened the gate" and "Player X closed the gate" instantly and the upper part of the gate will outstand out of the ground. 
Pls try to fix it, in some cases its not possible to play the map anymore (it the outstanding part is to high to jump)
+ if someone "closes" the gate it will to the same process, the gate will end up completly in the ground
tested with 3 different maps (including castle in the hills)

and some nice-to-have features d be: more health if you kill an enemy and a GUI, showing the TH amout of a player

ty for reading and ty for your work

EDIT: thank you very much for the fast bug fix
« Last Edit: March 25, 2016, 06:56:16 PM by Simju »
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Re: [M] Gotha's Adimi Tools - for WFAS!
« Reply #11 on: March 25, 2016, 06:46:28 PM »
The bug reported by Simju has been fixed, you can download the fixed version from here.
The link in the OP has also been updated, Competitive Version will follow as soon as my compiler stops acting up <.< Competitive Version added to OP!

The fix only changed scene_props.txt, so in case you already changed a file to add items and/or maps, it's enough to only replace scene_props.txt.
« Last Edit: March 25, 2016, 07:06:52 PM by Namakan »
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cbamiduban

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Re: [M] Gotha's Adimi Tools - for WFAS!
« Reply #12 on: May 22, 2017, 05:17:32 AM »
Will Napoleon be used?

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Re: [M] Gotha's Adimi Tools - for WFAS!
« Reply #13 on: July 20, 2017, 12:26:20 PM »
Competitive Version updated with flagmod, so that flag will not spawn twice in the same place on battle mode. Download
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Re: [M] Gotha's Adimi Tools - for WFAS!
« Reply #14 on: August 16, 2019, 05:53:34 PM »
I'm trying to do a "film" in wfas with many actors and, for make it better, i added more items from the HoH mod. The problem is that i cannot spawn 'em with the spawn menu. Do you know how i can add 'em into the spawn menu?
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