The Bowman said:If you don't mind, it would be wonderful if you could fix the bad alignment for the text and the distorted onager picture from this window:
Michadr said:Woa! this came out of nowhere! Will you be able to use the trebuchets in actual sieges?
What does one have to do to add them to the sieges? Or would they only be for native scenes?The Bowman said:Michadr said:Woa! this came out of nowhere! Will you be able to use the trebuchets in actual sieges?
He already did, just for some castles though.
The Bowman said:The main problem is how will it work with AI meshes. I don't think that the AI will fare well in the event of a wall being destroyed, but you could do that as a general (dead) feature to be adapted and used by the modders in the future.
ai_mesh_face_group_show_hide = 1805 # (ai_mesh_face_group_show_hide, <group_no>, <value>), # 1 for enable, 0 for disable
Masterancza said:Impressive Will you paste all the code in first post when you finish porting this?
Leikeze said:What is left to do/fix? Does shooting still kill the person who fired it?
OhNamakan said:Leikeze said:What is left to do/fix? Does shooting still kill the person who fired it?
The Archduke of Hell said:Any status updates? I've been waiting for this since day one.
Harada said:Hi ! Impressive work !
Do you think your siege equipements can be included in any mod ?
HyperCharge said:Harada said:Hi ! Impressive work !
Do you think your siege equipements can be included in any mod ?
Thanks. Yes I absolutely do, because these siege equipments are already exist in game. Code just does use them.