Hi there, i was tried that hardly. But cause of some bugs, I was abandoned it. This code could make mods more impressive including my. I'm bringing back to work myself.
Progress(✔ = Done, ✔ = Will be added, ✔ = Partly done):
Porting artillery ✔
Hunting ✔
Adding artillery to sieges ✔
DONE
Features:
Artillery:
Probably most characteristic for this mod and therefore name giving.
Field Artillery:
This mod is contains a large variety here. Artillery can be build from different engineers of the factions. The numbers of siege engines in battle is limited to 5 per team.
The factions:
Swadians:
Swadian engineers are the best ones in Calradia. With their advanced technology, they are frightened by their enemies.
They are famous for their trebuchets.
Vaegirs:
Vaegir craftsmen are building mangonels.
Rhodoks:
Rhodoks are quite similar to Vaegirs. Average engineers. Using mangonels mostly.
Nords, Khergits and Sarranids:
Weak artillery. Those factions use mercenary engineers in their armies who build onagers.
The artillery:
Be careful to your soldiers, every single enemy projectile can kill around 6-10 if it can make it. So, field artillery battles are very dangerous. You can give a lot of casualties. That's also improves the strategy
Trebuchets:
Very effective. Longest reach and largest destruction. Long reloading time and big map speed penalty.
Mangonels:
Long reach and good destruction. Averange reloading time and big map speed penality.
Onager:
Averange reach and destruction. Fast reloading and small map speed penality.
The projectiles:
Rocks:
The standard ammonition. Round rocks.
Advantage:
As the rock continues to bounce near the ground after hitting it, it can fly through multiple rows of enemies.
Disadvantage:
Quite small area damaged.
burning tar/pitch:
Barrels of thermal weapons.
Advantage:
Area damage. Big causalities, if a close formation is hit.
Disadvantage:
Quite inaccurate and likely to miss the target.
Swadian fire:
Balls of cloth in burning, liquid substance. Greek fire in reality.
Effect is similar to burning tar/pitch, but more destructive. A secret weapon of the Swadians only.
Control:
Artillery is controlled using a modified battle interface.
Siege Artillery:
Not yet done and not sure if they will be.
Problems:
All castle scenes would have to be modified.
Defenders have usually little space for those big engines.
A collision system would have to be created
Building destruction is hard to make I think. I couldn't even give a hp to wall.
Other pictures;
If you want to use it in your mods, give credits to Highlander. He is the man who created this beauty. I just ported it to Warband.
Download :
Tutorial to add this to sieges;
https://forums.taleworlds.com/index.php/topic,344460.msg8323396.html#msg8323396
Credits;
Highlander( for releasing age of machinery code about 8 years ago. ), mtarini( I used his windy flora shader to make the game look more real )
Progress(✔ = Done, ✔ = Will be added, ✔ = Partly done):
Porting artillery ✔
Hunting ✔
Adding artillery to sieges ✔
DONE
Features:
- Artillery
- field artillery
Options for building are in the camp menu, you need engineers for catapults.
Engineers are new upgrades of "swadian sharpshooter", "vaegir marksman", "rhodok sharpshooter" and "watchmen".
Use backspace in battle to access the artillery GUI.
- siege artillery
WARNING: Not in every sieges.
Due lack of scene building, the only castles that features artillery is Ismirala, Grunwalder and Jelbegi Castle.
- field artillery
- Hunting
Herds can be found in forests.- Deer Hunting
- Boar Hunting
- Source
- Its included in the compiled module that I have released.
Artillery:
Probably most characteristic for this mod and therefore name giving.
Field Artillery:
This mod is contains a large variety here. Artillery can be build from different engineers of the factions. The numbers of siege engines in battle is limited to 5 per team.
The factions:
Swadians:
Swadian engineers are the best ones in Calradia. With their advanced technology, they are frightened by their enemies.
They are famous for their trebuchets.
Vaegirs:
Vaegir craftsmen are building mangonels.
Rhodoks:
Rhodoks are quite similar to Vaegirs. Average engineers. Using mangonels mostly.
Nords, Khergits and Sarranids:
Weak artillery. Those factions use mercenary engineers in their armies who build onagers.
The artillery:
Be careful to your soldiers, every single enemy projectile can kill around 6-10 if it can make it. So, field artillery battles are very dangerous. You can give a lot of casualties. That's also improves the strategy
Trebuchets:
Very effective. Longest reach and largest destruction. Long reloading time and big map speed penalty.
Mangonels:
Long reach and good destruction. Averange reloading time and big map speed penality.
Onager:
Averange reach and destruction. Fast reloading and small map speed penality.
The projectiles:
Rocks:
The standard ammonition. Round rocks.
Advantage:
As the rock continues to bounce near the ground after hitting it, it can fly through multiple rows of enemies.
Disadvantage:
Quite small area damaged.
burning tar/pitch:
Barrels of thermal weapons.
Advantage:
Area damage. Big causalities, if a close formation is hit.
Disadvantage:
Quite inaccurate and likely to miss the target.
Swadian fire:
Balls of cloth in burning, liquid substance. Greek fire in reality.
Effect is similar to burning tar/pitch, but more destructive. A secret weapon of the Swadians only.
Control:
Artillery is controlled using a modified battle interface.
Siege Artillery:
Not yet done and not sure if they will be.
Problems:
All castle scenes would have to be modified.
Defenders have usually little space for those big engines.
A collision system would have to be created
Building destruction is hard to make I think. I couldn't even give a hp to wall.
Other pictures;
If you want to use it in your mods, give credits to Highlander. He is the man who created this beauty. I just ported it to Warband.
Download :
http://www.mediafire.com/download/cguu8crkpt79uc6/Project+Age+of+Machinery.rar
https://www.kirmiziperfect.com/mount-blade-warband-mods/project-age-of-machinery/
https://www.kirmiziperfect.com/mount-blade-warband-mods/project-age-of-machinery/
Tutorial to add this to sieges;
https://forums.taleworlds.com/index.php/topic,344460.msg8323396.html#msg8323396
Credits;
Highlander( for releasing age of machinery code about 8 years ago. ), mtarini( I used his windy flora shader to make the game look more real )