Update Notes (December 15)

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Hi everyone,

Today we're releasing the first update for B&G.

This time we're focusing on bug and balance fixes and mainly, with other changes and additions coming later this week.

Update notes 2.010:

Fixed:

- "Canyon" land battle location, also known as "two bridges and stuck AI".
- Bug that caused characters to say "Yes, cap" to the player.
- Logical error in the dialogue with smugglers ("Dialogue with no exit function").

Balance:

- Lowered characteristics for guards on mines during escapes.
- Changed "escape" mechanic — every failed escape increases the probability of "amnesty" (we'll talk more about it later).
- Changed text description and lowered number of guards for the "Burning ships" mission.
- Increased number of thugs in the "Mine capture" mission.
- Simplified fleet management when entering and leaving harbors — ships are automatically added back to the player's current fleet.

Added:

- Two new maps for multiplayer (deathmatch) - "Camps" and "Ruins".

UPDATE:

We released a small hotfix with these two changes:

- Fixed fleet disappearance when entering and leaving harbors on some systems.
- Fixed a bug related to manual ship renaming.
 
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