ormirofskyrim
Recruit
Hey! Let's celebrate my first post on Taleworlds Forums.
I've added new races into my Warband mod - Morrowind House wars.
They work as intended except for ONE THING. The game thinks they're women when they're supposed to be male.
During further character creating you can't select to be a squire (an option for males) and even though the text mentions you being a girl you don't get the option to select 'lady in waiting' either. Also Lords treat you as a lady, etc etc
I've tried to solve this myself in a number of ways but just can't figure it out.
If someone would be kind enough to tell me what I'm missing I'd really appreciate it.
Also kind of a sub question, whats a good way to hook up the menu, to have the player select their gender first, AND THEN pick their race?
Here's my header_troops
Module_skins
and module_game_menus
Cheers!
I've added new races into my Warband mod - Morrowind House wars.
They work as intended except for ONE THING. The game thinks they're women when they're supposed to be male.
During further character creating you can't select to be a squire (an option for males) and even though the text mentions you being a girl you don't get the option to select 'lady in waiting' either. Also Lords treat you as a lady, etc etc
I've tried to solve this myself in a number of ways but just can't figure it out.
If someone would be kind enough to tell me what I'm missing I'd really appreciate it.
Also kind of a sub question, whats a good way to hook up the menu, to have the player select their gender first, AND THEN pick their race?
Here's my header_troops
Code:
#Troop flags male
tf_male = 0
tf_female = 1
#men
tf_nord = 2
Module_skins
Code:
(
"nord", 0,
"nord_body", "nord_calf_l", "nord_handL",
"male_head", man_face_keys,
["man_hair_s","man_hair_m","man_hair_n","man_hair_o", "man_hair_y10", "man_hair_y12","man_hair_p","man_hair_r","man_hair_q","man_hair_v","man_hair_t","man_hair_y6","man_hair_y3","man_hair_y7","man_hair_y9","man_hair_y11","man_hair_u","man_hair_y","man_hair_y2","man_hair_y4"], #man_hair_meshes ,"man_hair_y5","man_hair_y8",
["beard_e","beard_d","beard_k","beard_l","beard_i","beard_j","beard_z","beard_m","beard_n","beard_y","beard_p","beard_o", "beard_v", "beard_f", "beard_b", "beard_c","beard_t","beard_u","beard_r","beard_s","beard_a","beard_h","beard_g",], #beard meshes ,"beard_q"
["hair_blonde", "hair_red", "hair_brunette", "hair_black", "hair_white"], #hair textures
["beard_blonde","beard_red","beard_brunette","beard_black","beard_white"], #beard_materials
[("nordface1",0xffcbe0e0,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff502a19]),
("nordface2",0xffdfefe1,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff632e18, 0xff502a19, 0xff19100c]),
("nordface3",0xffd0e0e0,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff502a19]),
("nordface4",0xffd0e0e0,["hair_blonde"],[0xffffffff, 0xffb04717, 0xff502a19]),
], #man_face_textures,
[(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),(voice_yell,"snd_man_yell"),(voice_stun,"snd_man_stun"),(voice_victory,"snd_man_victory")], #voice sounds
"skel_human", 1.07,
psys_game_blood,psys_game_blood_2,
[[1.7, comp_greater_than, (1.0,face_width), (1.0,temple_width)], #constraints: ex: 1.7 > (face_width + temple_width)
[0.3, comp_less_than, (1.0,face_width), (1.0,temple_width)],
[1.7, comp_greater_than, (1.0,face_width), (1.0,face_depth)],
[0.3, comp_less_than, (1.0,eyebrow_height), (1.0,eyebrow_position)],
[1.7, comp_greater_than, (1.0,eyebrow_height), (1.0,eyebrow_position)],
[-0.7, comp_less_than, (1.0,nose_size), (-1.0,nose_shape)],
[0.7, comp_greater_than, (1.0,nose_size), (-1.0,nose_shape)],
[2.7, comp_greater_than, (1.0,chin_size), (1.0,mouth_nose_distance), (1.0,nose_height), (-1.0,face_width)],
]
),
and module_game_menus
Code:
#race select
("start_game_1",menu_text_color(0xFF000000)|mnf_disable_all_keys,
"How could they even imprison such a fine...",
"none",
[],
[
# ("start_male",[],"Male",
# [
# (troop_set_type,"trp_player",0),
# (assign,"$character_gender",tf_nord),
# (jump_to_menu,"mnu_start_character_1")
# ]
# ),
# ("start_female",[],"Female",
# [
# (troop_set_type,"trp_player",1),
# (assign,"$character_gender",tf_dunmer),
# (jump_to_menu,"mnu_start_character_1")
# ]
# ),
("start_nord",[],"Nord",
[
(troop_set_type,"trp_player",2),
(assign,"$character_gender",tf_nord),
(jump_to_menu,"mnu_start_character_1")
]
),
Cheers!