Quick Changelog for version 22:
1) All the quests have been updated with new scripts that prevent the parties from wandering off.
Neko quest has extensive choices and dialog revisions.
See the Taleworlds forum for a thread on this.
2) New dynamic campaign map script that both boost and decreases your speed for various factors.
The old scripts actually didn't decrease your speed if you were travelling around enemy territory.
Speed factors:
--Enemy territory near a city or castle: decrease 60% for 2 seconds every 5 seconds.
--Pathfinding skill gives you a larger speed boost
--Riding skill is now a party skill. It boosts your speed about half as much as pathfinding.
--Horses still boost your speed as in native. I plan to add a new script to increase this boost.
--Escaping from hostage situations gives you a huge 4 second speed boost.
--Sneaking slows you about 25%. Sneaking allows you to ambush other parties even if they can see you. Set this in camp menu.
--Loot wagon slows your party by about 20%.
--Weight has a big impact but is still unchanged from native.
--Prisoners should slow your party about 10% and increase with more prisoners.
2.5) You get 5% more ransom money from ransom brokers, and 3% more from young warriors.
3) Flails available that sound and feel authentic.
The two low-tier flails are avaiable from weapon merchants.
The elite steel chain flail is availabe from the 7 special merchants when you get to a renown of 400.
4) Optimization of triggers for minimizing lag issues.
I moved a number of simple triggers over to triggers so I could more accurately control when they go off.
Unless you have a gaming rig, you should see the stuttering occurring every night for 3 hours sometime between 9pm and 6am.
Night is a good time to rest becuase you only go half speed and your party benefits in speed and morale from resting.
You can also read one of the many new books that are available.
5) The script for gaining Right to rule from public speeches is changed.
It's quite complicated. Basically, you need entertainment 4 to start getting responses. Then your persuasion level and renown are the biggest factors to ensure success.
Success still only occurs about 5% of the time on average, but failure (loss of RTR) should be much less common with high persuasion.
6) Two new companions who are level 18 veterans with training skill of 7. Unfortunately, they don't like each other. They are labelled Gtrainer and Bandittrainer.
The Bandit one "Bronn" dislikes Eithne (who is already the most well-liked companion) and the other trainer. The Good one dislikes Brian and the other trainer. I forgot who they like in the party mix.
7) Numerous other tweaks.
1) All the quests have been updated with new scripts that prevent the parties from wandering off.
Neko quest has extensive choices and dialog revisions.
See the Taleworlds forum for a thread on this.
2) New dynamic campaign map script that both boost and decreases your speed for various factors.
The old scripts actually didn't decrease your speed if you were travelling around enemy territory.
Speed factors:
--Enemy territory near a city or castle: decrease 60% for 2 seconds every 5 seconds.
--Pathfinding skill gives you a larger speed boost
--Riding skill is now a party skill. It boosts your speed about half as much as pathfinding.
--Horses still boost your speed as in native. I plan to add a new script to increase this boost.
--Escaping from hostage situations gives you a huge 4 second speed boost.
--Sneaking slows you about 25%. Sneaking allows you to ambush other parties even if they can see you. Set this in camp menu.
--Loot wagon slows your party by about 20%.
--Weight has a big impact but is still unchanged from native.
--Prisoners should slow your party about 10% and increase with more prisoners.
2.5) You get 5% more ransom money from ransom brokers, and 3% more from young warriors.
3) Flails available that sound and feel authentic.
The two low-tier flails are avaiable from weapon merchants.
The elite steel chain flail is availabe from the 7 special merchants when you get to a renown of 400.
4) Optimization of triggers for minimizing lag issues.
I moved a number of simple triggers over to triggers so I could more accurately control when they go off.
Unless you have a gaming rig, you should see the stuttering occurring every night for 3 hours sometime between 9pm and 6am.
Night is a good time to rest becuase you only go half speed and your party benefits in speed and morale from resting.
You can also read one of the many new books that are available.
5) The script for gaining Right to rule from public speeches is changed.
It's quite complicated. Basically, you need entertainment 4 to start getting responses. Then your persuasion level and renown are the biggest factors to ensure success.
Success still only occurs about 5% of the time on average, but failure (loss of RTR) should be much less common with high persuasion.
6) Two new companions who are level 18 veterans with training skill of 7. Unfortunately, they don't like each other. They are labelled Gtrainer and Bandittrainer.
The Bandit one "Bronn" dislikes Eithne (who is already the most well-liked companion) and the other trainer. The Good one dislikes Brian and the other trainer. I forgot who they like in the party mix.
7) Numerous other tweaks.